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* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
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* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
25 lines
677 B
C
25 lines
677 B
C
#ifndef Z64INVENTORY_H
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#define Z64INVENTORY_H
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#include "ultra64.h"
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#include "z64item.h"
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struct PlayState;
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[EQUIP_TYPE_MAX];
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extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
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extern u32 gUpgradeMasks[UPG_MAX];
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extern u8 gEquipShifts[EQUIP_TYPE_MAX];
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extern u8 gUpgradeShifts[UPG_MAX];
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extern u16 gUpgradeCapacities[UPG_MAX][4];
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extern u32 gGsFlagsMasks[4];
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extern u32 gGsFlagsShifts[4];
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extern void* gItemIcons[0x82];
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extern u8 gItemSlots[56];
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#endif
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