1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-02-18 21:05:55 +00:00
oot/include/z64inventory.h
mzxrules 4639914583
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h

* MtxClear -> IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -> IdentityMtx"

This reverts commit 8fc74c0672.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss
2025-02-13 18:15:14 -05:00

25 lines
677 B
C

#ifndef Z64INVENTORY_H
#define Z64INVENTORY_H
#include "ultra64.h"
#include "z64item.h"
struct PlayState;
void Inventory_ChangeEquipment(s16 equipment, u16 value);
u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
extern u32 gBitFlags[32];
extern u16 gEquipMasks[EQUIP_TYPE_MAX];
extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
extern u32 gUpgradeMasks[UPG_MAX];
extern u8 gEquipShifts[EQUIP_TYPE_MAX];
extern u8 gUpgradeShifts[UPG_MAX];
extern u16 gUpgradeCapacities[UPG_MAX][4];
extern u32 gGsFlagsMasks[4];
extern u32 gGsFlagsShifts[4];
extern void* gItemIcons[0x82];
extern u8 gItemSlots[56];
#endif