.. |
ovl_Bg_Bombwall
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Bowl_Wall
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_Bg_Breakwall
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Bg_Ddan_Jd
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Dy_Yoseizo
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Bg_Ganon_Otyuka
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Gnd_Darkmeiro
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Gnd_Firemeiro
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Gnd_Iceblock
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Gnd_Soulmeiro
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Haka_Gate
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_Huta
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_MeganeBG
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_Sgami
|
Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Haka_Ship
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
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2020-08-08 11:23:16 -04:00 |
ovl_Bg_Haka_Water
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_Zou
|
Bomb Related Effect Overlays (#283)
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2020-07-28 15:49:00 -04:00 |
ovl_Bg_Hidan_Curtain
|
z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Dalm
|
z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Fwbig
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Hamstep
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Hrock
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Kowarerukabe
|
Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Hidan_Rock
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
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2020-08-08 11:23:16 -04:00 |
ovl_Bg_Hidan_Sekizou
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Sima
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Objects
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Ice_Shelter
|
z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Shutter
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Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Ice_Turara
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Jya_Bigmirror
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Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Jya_Bombchuiwa
|
Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Cobra
|
Split remaining unsplit asm files and migrate more rodata (#277)
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2020-07-19 21:08:50 -04:00 |
ovl_Bg_Jya_Haheniron
|
Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Ironobj
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Zurerukabe
|
Split remaining unsplit asm files and migrate more rodata (#277)
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2020-07-19 21:08:50 -04:00 |
ovl_Bg_Menkuri_Eye
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Bg_Mizu_Bwall
|
z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mizu_Movebg
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Mizu_Shutter
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Mizu_Water
|
Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Mori_Bigst
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Mori_Hashigo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mori_Hashira4
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Mori_Idomizu
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Mori_Kaitenkabe
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Mori_Rakkatenjo
|
Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
ovl_Bg_Po_Event
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Po_Syokudai
|
z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Relay_Objects
|
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Bg_Spot00_Hanebasi
|
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Bg_Spot01_Objects2
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot02_Objects
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_Bg_Spot03_Taki
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot06_Objects
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Spot07_Taki
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot08_Iceblock
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Bg_Spot11_Oasis
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Bg_Spot15_Rrbox
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Bg_Spot16_Bombstone
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Bg_Spot18_Basket
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Bg_Spot18_Shutter
|
Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Sst_Floor
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Toki_Hikari
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Vb_Sima
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Ydan_Maruta
|
Decomp BgYdanMaruta (#338)
|
2020-08-23 06:44:22 -04:00 |
ovl_Bg_Ydan_Sp
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Boss_Dodongo
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Boss_Fd
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Boss_Fd2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Boss_Ganon
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Boss_Ganon2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Boss_Ganondrof
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Boss_Goma
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Boss_Mo
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_Boss_Sst
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Boss_Tw
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_Boss_Va
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_Demo_6K
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Demo_Du
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Ec
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Effect
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Ext
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Gj
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Gt
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_Demo_Ik
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Kankyo
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Demo_Kekkai
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Demo_Shd
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Demo_Tre_Lgt
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Door_Killer
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Door_Shutter
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Door_Warp1
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Efc_Erupc
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Eff_Dust
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Am
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Anubice
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Anubice_Fire
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Arrow
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Attack_Niw
|
Attack_Niw (#272)
|
2020-08-19 22:17:42 -04:00 |
ovl_En_Ba
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Bb
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Bdfire
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Bigokuta
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Bili
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Bom_Bowl_Man
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Bom_Bowl_Pit
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Bom_Chu
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Box
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Brob
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Bubble
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Butte
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Bw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Changer
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Clear_Tag
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Crow
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Cs
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Daiku
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Daiku_Kakariko
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Dekubaba
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Dekunuts
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Dh
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Diving_Game
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Dns
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Dnt_Demo
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Dnt_Jiji
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Dnt_Nomal
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Dodojr
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Dodongo
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Door
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Du
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Eiyer
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Elf
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Encount1
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Encount2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Ex_Item
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Ex_Ruppy
|
Decomp EnExRuppy (#331)
|
2020-08-28 19:45:47 -04:00 |
ovl_En_Fd
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Fd_Fire
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_fHG
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Fhg_Fire
|
Match EnFhgFire_Draw (#291)
|
2020-07-28 22:44:35 -04:00 |
ovl_En_Fire_Rock
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Firefly
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Fish
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Fr
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Fw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Fz
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_G_Switch
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Ganon_Mant
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Gb
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Ge1
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Ge2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ge3
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_GeldB
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Gm
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Go
|
Fix some jump table labels being treated as separate functions (#120)
|
2020-05-06 14:56:35 -04:00 |
ovl_En_Go2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Goma
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Goroiwa
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Heishi4
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Holl
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Honotrap
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Horse
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Horse_Game_Check
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Horse_Link_Child
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse_Normal
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_En_Horse_Zelda
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hs
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Hs2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Hy
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ice_Hono
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ik
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_En_In
|
Decompile shrink_window.c (#232)
|
2020-07-08 21:54:39 -04:00 |
ovl_En_Insect
|
Decompile ovl_En_Insect (#244)
|
2020-07-18 17:40:27 -04:00 |
ovl_En_Ishi
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Jj
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Jsjutan
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Kakasi
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Kakasi2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Kakasi3
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Kanban
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Karebaba
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Ko
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Kusa
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_M_Thunder
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mag
|
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
|
2020-04-30 22:00:39 -04:00 |
ovl_En_Mb
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mk
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mm
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mm2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Mu
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Nb
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Niw
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Niw_Lady
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Nwc
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ny
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Okuta
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ossan
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Owl
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Part
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Peehat
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Po_Desert
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Field
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Relay
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Po_Sisters
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Poh
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Rd
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Reeba
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_River_Sound
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Rl
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Rr
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Sa
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Sda
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Shopnuts
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Siofuki
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_En_Skb
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Skj
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Ssh
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_St
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Sth
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Stream
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_En_Sw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Syateki_Itm
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Syateki_Man
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Syateki_Niw
|
En_Syateki_Niw (#270)
|
2020-08-20 18:34:18 -04:00 |
ovl_En_Ta
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Takara_Man
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Test
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Tg
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tite
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Torch2
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
ovl_En_Toryo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tp
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tr
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Trap
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tubo_Trap
|
Match a few functions (#324)
|
2020-08-15 13:23:29 -04:00 |
ovl_En_Vali
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Vb_Ball
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Viewer
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Vm
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Wall_Tubo
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Weiyer
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Wf
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Wonder_Item
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Wood02
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_En_Xc
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_En_Yabusame_Mark
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Zf
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Zl3
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Zl4
|
Decompile shrink_window.c (#232)
|
2020-07-08 21:54:39 -04:00 |
ovl_En_Zo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Fishing
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_Item_Shield
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_kaleido_scope
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Magic_Dark
|
ovl_Magic_Dark 3 matching, 4 nonmatching (#310)
|
2020-08-15 14:12:21 -04:00 |
ovl_Magic_Fire
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Mir_Ray
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Obj_Bean
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Obj_Hamishi
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Hana
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Ice_Poly
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Obj_Kibako
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Kibako2
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Lift
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Lightswitch
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Obj_Mure
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Obj_Mure2
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Obj_Mure3
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Obj_Oshihiki
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Obj_Switch
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Obj_Syokudai
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Timeblock
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Obj_Tsubo
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Warp2block
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Object_Kankyo
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_player_actor
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |