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fe1b59eccc
* Ensure all boss title cards are extracted as IA8 * Drop `Boss` from some of the title card names * Format
34 lines
1.4 KiB
XML
34 lines
1.4 KiB
XML
<Root>
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<File Name="object_fhg" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
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<!-- Animations -->
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<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
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<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
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<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
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<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
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<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
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<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
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<!-- Unused animations -->
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<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
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<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
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<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
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<!-- Boss title card -->
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<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
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<!-- Energy attack DLists -->
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<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
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<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
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<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
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<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
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<!-- Unused DLists -->
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<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
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<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
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</File>
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</Root>
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