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oot/asm/non_matchings/overlays/actors
2020-08-23 17:50:30 -04:00
..
ovl_Bg_Bombwall
ovl_Bg_Bowl_Wall Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Breakwall
ovl_Bg_Ddan_Jd
ovl_Bg_Dodoago
ovl_Bg_Dy_Yoseizo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Ganon_Otyuka
ovl_Bg_Gnd_Darkmeiro
ovl_Bg_Gnd_Firemeiro
ovl_Bg_Gnd_Iceblock
ovl_Bg_Gnd_Soulmeiro
ovl_Bg_Haka
ovl_Bg_Haka_Gate
ovl_Bg_Haka_Huta
ovl_Bg_Haka_MeganeBG
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Haka_Water
ovl_Bg_Haka_Zou Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Hidan_Curtain
ovl_Bg_Hidan_Dalm
ovl_Bg_Hidan_Fwbig
ovl_Bg_Hidan_Hamstep
ovl_Bg_Hidan_Hrock
ovl_Bg_Hidan_Kowarerukabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou
ovl_Bg_Hidan_Sima
ovl_Bg_Ice_Objects
ovl_Bg_Ice_Shelter
ovl_Bg_Ice_Shutter
ovl_Bg_Ice_Turara
ovl_Bg_Jya_Bigmirror
ovl_Bg_Jya_Bombchuiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Jya_Haheniron Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Megami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Menkuri_Eye
ovl_Bg_Mizu_Bwall
ovl_Bg_Mizu_Movebg
ovl_Bg_Mizu_Shutter
ovl_Bg_Mizu_Water
ovl_Bg_Mori_Bigst
ovl_Bg_Mori_Hashigo
ovl_Bg_Mori_Hashira4
ovl_Bg_Mori_Idomizu
ovl_Bg_Mori_Kaitenkabe
ovl_Bg_Mori_Rakkatenjo
ovl_Bg_Po_Event
ovl_Bg_Po_Syokudai
ovl_Bg_Relay_Objects Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot00_Hanebasi Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot01_Objects2
ovl_Bg_Spot02_Objects Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Spot03_Taki
ovl_Bg_Spot06_Objects
ovl_Bg_Spot07_Taki
ovl_Bg_Spot08_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot08_Iceblock Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot11_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot11_Oasis Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot15_Rrbox Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot16_Bombstone Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot17_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot18_Basket Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot18_Shutter
ovl_Bg_Sst_Floor
ovl_Bg_Toki_Hikari
ovl_Bg_Vb_Sima
ovl_Bg_Ydan_Maruta Decomp BgYdanMaruta (#338) 2020-08-23 06:44:22 -04:00
ovl_Bg_Ydan_Sp
ovl_Boss_Dodongo
ovl_Boss_Fd
ovl_Boss_Fd2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Ganon Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Ganon2
ovl_Boss_Ganondrof Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Goma
ovl_Boss_Mo z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Boss_Sst Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Boss_Tw z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Boss_Va Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Demo_6K
ovl_Demo_Du Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Ec Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Effect Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gt Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Demo_Ik Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Kankyo Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Demo_Kekkai
ovl_Demo_Shd
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer
ovl_Door_Shutter
ovl_Door_Warp1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Efc_Erupc
ovl_Eff_Dust
ovl_En_Am
ovl_En_Anubice Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Anubice_Fire Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Arrow Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Attack_Niw Attack_Niw (#272) 2020-08-19 22:17:42 -04:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bdfire
ovl_En_Bigokuta
ovl_En_Bili
ovl_En_Bom_Bowl_Man Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bom_Bowl_Pit Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Bom_Chu Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Box Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Brob
ovl_En_Bubble Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Butte Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Bw
ovl_En_Changer Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Clear_Tag
ovl_En_Crow
ovl_En_Cs
ovl_En_Daiku
ovl_En_Daiku_Kakariko
ovl_En_Dekubaba
ovl_En_Dekunuts
ovl_En_Dh
ovl_En_Diving_Game Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dns Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Demo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Jiji Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Nomal Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dodojr
ovl_En_Dodongo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Door
ovl_En_Du
ovl_En_Dy_Extra Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Eiyer
ovl_En_Elf Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Encount1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Encount2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ex_Item
ovl_En_Ex_Ruppy Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Fd
ovl_En_Fd_Fire
ovl_En_fHG
ovl_En_Fhg_Fire Match EnFhgFire_Draw (#291) 2020-07-28 22:44:35 -04:00
ovl_En_Fire_Rock Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Firefly
ovl_En_Fish Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Fr Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Fw
ovl_En_Fz
ovl_En_G_Switch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ganon_Mant
ovl_En_Gb Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ge1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ge2
ovl_En_Ge3
ovl_En_GeldB Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Gm Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Go Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_En_Go2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Goma
ovl_En_Goroiwa Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Heishi4 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Holl
ovl_En_Honotrap Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child
ovl_En_Horse_Normal z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda
ovl_En_Hs Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hs2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hy
ovl_En_Ice_Hono
ovl_En_Ik z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Insect Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
ovl_En_Ishi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Jj
ovl_En_Jsjutan
ovl_En_Kakasi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kanban Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Karebaba
ovl_En_Ko Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kusa Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_M_Thunder
ovl_En_Mag Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_En_Mb
ovl_En_Mk
ovl_En_Mm
ovl_En_Mm2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Mu
ovl_En_Nb Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Niw Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Niw_Lady Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Nwc
ovl_En_Ny
ovl_En_Okuta
ovl_En_Ossan Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Owl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Part
ovl_En_Peehat Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Po_Desert
ovl_En_Po_Field
ovl_En_Po_Relay Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Po_Sisters
ovl_En_Poh
ovl_En_Rd
ovl_En_Reeba Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_River_Sound
ovl_En_Rl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Rr
ovl_En_Sa
ovl_En_Sda
ovl_En_Shopnuts
ovl_En_Siofuki
ovl_En_Skb Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Skj
ovl_En_Ssh Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_St Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Sth Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Stream
ovl_En_Sw
ovl_En_Syateki_Itm Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Syateki_Man Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Syateki_Niw En_Syateki_Niw (#270) 2020-08-20 18:34:18 -04:00
ovl_En_Ta Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Takara_Man Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Test Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Tg
ovl_En_Tite Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Torch2 Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
ovl_En_Toryo
ovl_En_Tp
ovl_En_Tr
ovl_En_Trap
ovl_En_Tubo_Trap Match a few functions (#324) 2020-08-15 13:23:29 -04:00
ovl_En_Vali
ovl_En_Vb_Ball
ovl_En_Viewer
ovl_En_Vm
ovl_En_Wall_Tubo Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Weiyer
ovl_En_Wf Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wonder_Item Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wood02 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Xc z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Yabusame_Mark Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Zf Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Zl3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Zl4 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Zo
ovl_Fishing z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Item_Ocarina
ovl_Item_Shield Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_kaleido_scope Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Magic_Dark ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
ovl_Magic_Fire
ovl_Mir_Ray Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Bean Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Hamishi Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Hana
ovl_Obj_Hsblock
ovl_Obj_Ice_Poly
ovl_Obj_Kibako Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Kibako2 Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lift Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Mure
ovl_Obj_Mure2 Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Mure3 Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Oshihiki Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Switch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Syokudai
ovl_Obj_Timeblock
ovl_Obj_Tsubo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00