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oot/assets/xml/objects/object_gt.xml

59 lines
3.7 KiB
XML

<Root>
<File Name="object_gt" Segment="6">
<!-- Tower Collapse Textures -->
<Texture Name="gTowerCollapseCsFlameSmokeTex" Format="i8" Width="16" Height="256" Offset="0x9C70"/>
<Texture Name="gTowerCollapseCsGrayStoneTex" Format="i8" Width="32" Height="32" Offset="0xAC70"/>
<Texture Name="gTowerCollapseCsExteriorBlackStoneTex" Format="i4" Width="64" Height="64" Offset="0xB070"/>
<Texture Name="gTowerCollapseCsTex_B870" Format="i4" Width="32" Height="8" Offset="0xB870"/>
<Texture Name="gTowerCollapseCsRaftersTex" Format="ia8" Width="32" Height="32" Offset="0xB8F0"/>
<Texture Name="gTowerCollapseCsBrownPaneledFloor1Tex" Format="rgba16" Width="32" Height="64" Offset="0xBCF0"/>
<Texture Name="gTowerCollapseCsBrownPaneledFloor2Tex" Format="rgba16" Width="32" Height="64" Offset="0xCCF0"/>
<Texture Name="gTowerCollapseCsExteriorPillarStoneTex" Format="i4" Width="64" Height="128" Offset="0xDCF0"/>
<Texture Name="gTowerCollapseCsRailingTex" Format="ia8" Width="32" Height="16" Offset="0xECF0"/>
<Texture Name="gTowerCollapseCsTex_EEF0" Format="i4" Width="32" Height="64" Offset="0xEEF0"/>
<Texture Name="gTowerCollapseCsTex_F2F0" Format="i8" Width="16" Height="32" Offset="0xF2F0"/>
<Texture Name="gTowerCollapseCsGrayFloorTex" Format="i8" Width="16" Height="32" Offset="0xF4F0"/>
<Texture Name="gTowerCollapseCsTex_F6F0" Format="i4" Width="64" Height="64" Offset="0xF6F0"/>
<Texture Name="gTowerCollapseCsBoltedSidesTex" Format="i8" Width="64" Height="64" Offset="0xFEF0"/>
<Texture Name="gTowerCollapseCsSpikeTex" Format="ia8" Width="16" Height="16" Offset="0x10EF0"/>
<Texture Name="gTowerCollapseCsCollapsedCastleEdgeTex" Format="i8" Width="64" Height="64" Offset="0x10FF0"/>
<Texture Name="gTowerCollapseCsTex_11FF0" Format="i8" Width="32" Height="32" Offset="0x11FF0"/>
<Texture Name="gTowerCollapseCsTex_123F0" Format="rgba16" Width="16" Height="16" Offset="0x123F0"/>
<Texture Name="gTowerCollapseCsTex_125F0" Format="i8" Width="64" Height="64" Offset="0x125F0"/>
<!-- Tower Collapse Vertices and DisplayLists -->
<Array Name="gTowerCollapseCsExteriorStructureVtx" Count="622" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsExteriorStructureDL" Offset="0x2910"/>
<Array Name="gTowerCollapseCsFlameSmokeVtx" Count="35" Offset="0x26E0">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsFlameSmokeDL" Offset="0x41A0"/>
<Array Name="gTowerCollapseCsCollapsedStructureInnerVtx" Count="209" Offset="0x4280">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsCollapsedStructureInnerDL" Offset="0x4F90"/>
<Array Name="gTowerCollapseCsCollapsedStructureOuterVtx" Count="404" Offset="0x5CF0">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsCollapsedStructureOuterDL" Offset="0x7630"/>
<Array Name="gTowerCollapseCsStandalonePillarVtx" Count="64" Offset="0x9210">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsStandalonePillarDL" Offset="0x9610"/>
<Array Name="gTowerCollapseCsWalkwayVtx" Count="12" Offset="0x98B0">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsWalkwayDL" Offset="0x9970"/>
<Array Name="gTowerCollapseCsAlternativeWalkwayVtx" Count="12" Offset="0x9AC0">
<Vtx/>
</Array>
<DList Name="gTowerCollapseCsAlternativeWalkwayDL" Offset="0x9B80"/>
<!-- Tower Collapse Collision -->
<Collision Name="gTowerCollapseCsCollapsedStructureInnerCol" Offset="0x5CB8"/>
<Collision Name="gTowerCollapseCsCollapsedStructureOuterCol" Offset="0x91E4"/>
</File>
</Root>