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oot/assets/xml/objects/object_os.xml

69 lines
4.3 KiB
XML

<Root>
<File Name="object_os" Segment="6">
<!-- Happy Mask Salesman Animation -->
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
<!-- Happy Mask Salesman Vertices -->
<Array Name="gHappyMaskSalesmanHeadVtx" Count="154" Offset="0x300">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanLeftHandVtx" Count="53" Offset="0xCA0">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanLeftForearmVtx" Count="24" Offset="0xFF0">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanLeftUpperArmVtx" Count="24" Offset="0x1170">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanRightHandVtx" Count="54" Offset="0x12F0">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanRightForearmVtx" Count="24" Offset="0x1650">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanRightUpperArmVtx" Count="24" Offset="0x17D0">
<Vtx/>
</Array>
<Array Name="gHappyMaskSalesmanTorsoVtx" Count="67" Offset="0x1950">
<Vtx/>
</Array>
<!-- Happy Mask Salesman DLists -->
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
<!-- Happy Mask Salesman Textures -->
<Texture Name="gHappyMaskSalesmanTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="gHappyMaskSalesmanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanHairTex" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanEarTex" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanNostrilTex" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanMouthTex" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanFingersTex" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanSleeveTex" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanShirtTex" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanGoldFabricTex" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
<!-- Happy Mask Salesman Skeleton -->
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File>
</Root>