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oot/include/z64math.h
krimtonz ee48867446
Math Files (#76)
* math3d wip

* math3d wip

* wip

* wip

* wip

* wip

* final update before pr

* run format.sh

* fix merge conflicts

* tharo suggestions update

* fig formatting suggestion

* math3d pr updates

* use sFactorialTbl in sys_math
2020-04-18 23:28:24 -04:00

64 lines
786 B
C

#ifndef _Z64MATH_H_
#define _Z64MATH_H_
#include <ultra64.h>
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
typedef struct {
f32 x, y;
} Vec2f;
typedef struct {
f32 x, y, z;
} Vec3f;
typedef struct {
s16 x, y, z;
} Vec3s;
typedef struct {
s32 x, y, z;
} Vec3i;
typedef struct {
Vec3s center;
s16 radius;
} Sphere16;
typedef struct {
Vec3f center;
f32 radius;
} Spheref;
typedef struct {
Vec3f normal;
f32 originDist;
} Plane;
typedef struct {
Vec3f vtx[3];
Plane plane;
} TriNorm;
typedef struct {
s16 radius;
s16 height;
s16 yShift;
Vec3s pos;
} Cylinder16;
typedef struct {
f32 radius;
f32 height;
f32 yShift;
Vec3f pos;
} Cylinderf;
typedef struct {
Vec3f a;
Vec3f b;
} Linef;
#endif