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Decompilation of The Legend of Zelda: Ocarina of Time
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Decompile code_801067F0, 80106860, 801068B0 (#89)
* Decompile code_801067F0, 80106860, 801068B0

* clang format

* Remove unnecessary casts
2020-04-23 10:59:25 +02:00
asm Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
assets
data Fix ROM and function pointers in overlays (#88) 2020-04-22 13:44:11 -04:00
docs/guides
include Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
scenes
src Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore
.gitmodules
baserom_files.mk
checksum.md5
diff.py
diff_settings.py
extract_assets.py
extract_baserom.py
fixbaserom.py
fixle.sh
format.sh
Jenkinsfile
makefile Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
overlays.mk
overlays_asm.mk
progress.py
README.md
scenes.mk
spec Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
textures.mk
THANKS.md
undefined_syms.txt

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Please refer to the Getting Started guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev