4e1fc875c3
* Decompile z_bg_haka_trap.c * Update spec delete old .reloc.s file Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> * Deleted reloc.s and made style changes to function pointers and local vars * Renamed timer field, added more useful temp names * Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues * Commented dual purpose of unk_16A and formatted file again * Decompiled z_en_md.c decompiled EnMd_Init Decompiled EnMd_Draw Decompiled EnMd_Destroy and EnMd_Update Decompiled func_80AAC104 Decompiled func_80AAA92C Decompiled func_80AAA93C Decompiled func_80AAA274 Decompiled func_80AAA308 Decompiled func_80AAA39C Decompiled func_80AAA474 Decompiled func_80AAA508 Decompiled func_80AAA5A4 Decompiled func_80AAA638 Decompiled func_80AAA6D4 Decompiled func_80AAA768 Decompiled func_80AAA7FC Decompiled func_80AAA890 Decompiled func_80AAA93C Decompiled func_80AAA250 Decompiled func_80AAB874 Decompile func_80AAAA24 Decompiled func_80AABD0C Decompiled func_80AAB8F8 Decompiled func_80AAAE94 Decompiled func_80AAACF8 Decompiled func_80AAADE0 Decompiled func_80AAAE14 Decompiled func_80AAB03C Decompiled func_80AAB0E0 Decompiled func_80AAB370 Decompiled func_80AAB4DC Decompiled func_80AAB5A4 Decompiled func_80AABC10 Decompiled func_80AAAC78 Decompiled func_80AABEF0 Decompiled func_80AAB158 Decompiled func_80AAAF04 Decompiled func_80AAB948 Migrated data into C file Commented out data file (migrated data) Removed data file from spec about to try changing alpha type cleaned up functions except for last two fixed player and player2 issue Decompiled z_en_md.c * updated actor field names to match upstream changes * deleted old asm nonmatchings (whoops) * Update src/overlays/actors/ovl_En_Md/z_en_md.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * removed unnecessary forward declarations * got rid of unnecessary temps in path functions, added names based on strong copy paste similarity with en_kz, minor formatting changes * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * pass EnMd* to appropriate functions instead of Actor* * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * finish renaming limb draw funcs * inlined vector data and moved static data * Update src/overlays/actors/ovl_En_Md/z_en_md.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * ran formatter and completed name change in PostLimbDraw * removed address-of array for sAnimations Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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asm | ||
assets | ||
data | ||
docs | ||
include | ||
scenes | ||
src | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
checksum.md5 | ||
diff.py | ||
diff_settings.py | ||
docker-compose.yml | ||
docker-sync.yml | ||
Dockerfile | ||
Doxyfile | ||
extract_assets.py | ||
extract_baserom.py | ||
first_diff.py | ||
fixbaserom.py | ||
fixle.sh | ||
format.sh | ||
Jenkinsfile | ||
Makefile | ||
progress.py | ||
README.md | ||
spec | ||
sym_info.py | ||
THANKS.md | ||
undefined_syms.txt |
The Legend of Zelda: Ocarina of Time
- WARNING! -
The ROM this repository builds cannot be 'shifted', primarily due to some hardcoded pointers which have yet
to be dumped. Thus this repository is currently in an experimental and research phase and cannot yet be used
traditionally as a source code base for general changes.
This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.
It builds the following ROM:
- zelda_ocarina_mq_dbg.z64
md5: f0b7f35375f9cc8ca1b2d59d78e35405
Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Website: https://zelda64.dev/
Discord: https://discord.zelda64.dev
Installation
Windows
For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 18.04 Linux distributions.
For older versions of Windows, install a Linux VM or refer to Docker instructions.
macOS
For macOS, install a Linux VM or refer to Docker instructions.
Linux (Native or under WSL / VM)
1. Install build dependencies
The build process has the following package requirements:
- git
- build-essential
- binutils-mips-linux-gnu
- python3
Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3
2. Download qemu-irix
Download qemu-irix from the Releases section in the repository. Place it at a location of your choosing.
3. Set environment variables
Open up your .bashrc file (~/.bashrc), scroll to the bottom, and add the following, replacing the paths as necessary:
export QEMU_IRIX="path/to/your/qemu-irix"
export MIPS_BINUTILS_PREFIX=mips-linux-gnu-
Save and close/reopen your terminal window.
4. Clone the repository
Clone https://github.com/zeldaret/oot.git
where you wish to have the project, with a command such as:
git clone https://github.com/zeldaret/oot.git
5. Prepare a base ROM
Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory. Rename the file to "baserom_original.z64" or "baserom_original.n64", depending on the original extension.
6. Setup the ROM and build process
Setup and extract everything from your ROM with the following command:
make setup
This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched. It will also extract the individual assets from the ROM.
7. Build the ROM
Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.
make
If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:
zelda_ocarina_mq_dbg.z64: OK
If you instead see the following:
zelda_ocarina_mq_dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match
This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.
Docker
1. Setup requirements
To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.
You'll also need to prepare a local version of the project with a copied base ROM (see Step 4 and 5 of the Linux instructions).
2. Create the docker image
From inside your local project, run the following command:
docker build . -t oot
3. Start the container
Option A: With docker run
To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.
docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash
Option B (only for macOS): With docker-sync
Prerequisite for this option: Install docker-sync with gem install docker-sync
To start docker-sync and the development container, use docker-sync-stack start
After a lot of waiting, you'll see something like "Attaching to oot_oot_1". This means the container is ready.
Then it's time to log into the container to begin working. Note that this will be done in another tab while you leave the docker-sync tab going.
To get the container id, use docker container ls
and use the ID from the container with image oot:latest in the following command:
docker exec-it <CONTAINER-ID> /bin/bash
You're in.
Note: When done working, type Ctrl+c on the docker-sync tab to close the container and docker-sync.
4. Setup and Build the ROM
Once inside the container, you can follow Step 6 and 7 of the Linux instructions to setup and build the ROM, or run any other command you need.
Contributing
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.