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* TransitionTile' * Final clean up * PR * Header comment * vtx_tn * Name background DL * row <-> col * Rename update functions * Update header * Enum * Done -> Ready + cleanups * Update include/z64transition.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
256 lines
8.8 KiB
C
256 lines
8.8 KiB
C
/**
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* @file z_fbdemo.c
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*
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* This file implements an unused transition system that takes the current screen, partitions it into large tiles, and
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* can apply an effect to them.
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*
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* The screen is divided into 7 rows and 10 columns of tiles. (`gScreenWidth`/ 10 = `gScreenHeight` / 7 = 0x20)
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*
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* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
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* gets sucked into.
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*/
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#include "global.h"
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// color framebuffer
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extern u16 D_0F000000[];
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// Unused background; a blue rectangle with a grey border that fills the screen
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Gfx sTransTileBackgroundDL[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_FILL),
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gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, D_0F000000),
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gsDPSetFillColor((GPACK_RGBA5551(65, 65, 65, 1) << 16) | GPACK_RGBA5551(65, 65, 65, 1)),
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gsDPFillRectangle(0, 0, 319, 239),
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gsDPPipeSync(),
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gsDPSetFillColor((GPACK_RGBA5551(65, 65, 255, 1) << 16) | GPACK_RGBA5551(65, 65, 255, 1)),
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gsDPFillRectangle(20, 20, 300, 220),
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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};
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Gfx sTransTileSetupDL[] = {
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gsDPPipeSync(),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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void TransitionTile_InitGraphics(TransitionTile* this) {
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s32 frame;
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s32 col;
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s32 col2;
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s32 colTex;
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Vtx* vtx;
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s32 row;
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s32 rowTex;
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Gfx* gfx;
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guMtxIdent(&this->modelView);
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guMtxIdent(&this->unk_98);
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guOrtho(&this->projection, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, -1000.0f, 1000.0f, 1.0f);
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for (frame = 0; frame < 2; frame++) {
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this->frame = frame;
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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rowTex = 0;
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for (row = 0; row < this->rows + 1; row++) {
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colTex = 0;
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for (col = 0; col < this->cols + 1; col++) {
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Vtx_tn* vtxn = &vtx->n;
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vtx++;
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vtxn->tc[0] = colTex << 6;
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vtxn->ob[0] = col * 0x20;
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vtxn->ob[1] = row * 0x20;
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vtxn->ob[2] = -5;
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vtxn->flag = 0;
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vtxn->tc[1] = rowTex << 6;
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vtxn->n[0] = 0;
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vtxn->n[1] = 0;
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vtxn->n[2] = 120;
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vtxn->a = 255;
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colTex += 0x20;
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}
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rowTex += 0x20;
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}
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}
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gfx = this->gfx;
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rowTex = 0;
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for (row = 0; row < this->rows; row++) {
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gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)row * (this->cols + 1) * sizeof(Vtx)), 2 * (this->cols + 1), 0);
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colTex = 0;
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col2 = 0;
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col = 0;
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while (col < this->cols) {
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gDPPipeSync(gfx++);
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gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
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colTex, rowTex, colTex + 0x20, rowTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(gfx++, col, col + 1, col2 + this->cols + 2, this->cols + col2 + 1, 0);
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colTex += 0x20;
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col2++;
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col++;
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}
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rowTex += 0x20;
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}
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gDPPipeSync(gfx++);
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gSPEndDisplayList(gfx++);
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LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->rows * (1 + this->cols * 9) + 2, "../z_fbdemo.c",
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144);
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LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145);
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}
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void TransitionTile_InitVtxData(TransitionTile* this) {
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s32 row;
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s32 col;
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for (row = 0; row < this->rows + 1; row++) {
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for (col = 0; col < this->cols + 1; col++) {
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(this->vtxData + col + row * (this->cols + 1))->x = col * 0x20;
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(this->vtxData + col + row * (this->cols + 1))->y = row * 0x20;
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}
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}
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}
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void TransitionTile_Destroy(TransitionTile* this) {
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osSyncPrintf("fbdemo_cleanup(%08x)\n", this);
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osSyncPrintf("msleep(100);\n");
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Sleep_Msec(100);
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if (this->vtxData != NULL) {
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SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 180);
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this->vtxData = NULL;
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}
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if (this->vtxFrame1 != NULL) {
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SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 181);
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this->vtxFrame1 = NULL;
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}
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if (this->vtxFrame2 != NULL) {
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SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 182);
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this->vtxFrame2 = NULL;
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}
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if (this->gfx != NULL) {
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SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 183);
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this->gfx = NULL;
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}
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}
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows) {
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osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, cols, rows);
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bzero(this, sizeof(TransitionTile));
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this->frame = 0;
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this->cols = cols;
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this->rows = rows;
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this->vtxData =
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SystemArena_MallocDebug((cols + 1) * sizeof(TransitionTileVtxData) * (rows + 1), "../z_fbdemo.c", 195);
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this->vtxFrame1 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 196);
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this->vtxFrame2 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 197);
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this->gfx = SystemArena_MallocDebug((this->rows * (1 + this->cols * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
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if ((this->vtxData == NULL) || (this->vtxFrame1 == NULL) || (this->vtxFrame2 == NULL) || (this->gfx == NULL)) {
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osSyncPrintf("fbdemo_init allocation error\n");
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if (this->vtxData != NULL) {
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SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 202);
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this->vtxData = NULL;
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}
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if (this->vtxFrame1 != NULL) {
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SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 203);
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this->vtxFrame1 = NULL;
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}
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if (this->vtxFrame2 != NULL) {
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SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 204);
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this->vtxFrame2 = NULL;
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}
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if (this->gfx != NULL) {
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SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 205);
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this->gfx = NULL;
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}
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return NULL;
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}
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TransitionTile_InitGraphics(this);
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TransitionTile_InitVtxData(this);
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this->frame = 0;
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return this;
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}
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void TransitionTile_SetVtx(TransitionTile* this) {
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s32 row;
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s32 col;
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Vtx* vtx;
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for (row = 0; row < this->rows + 1; row++) {
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for (col = 0; col < this->cols + 1; col++) {
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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(vtx + col + row * (this->cols + 1))->n.ob[0] = (this->vtxData + col + row * (this->cols + 1))->x;
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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(vtx + col + row * (this->cols + 1))->n.ob[1] = (this->vtxData + col + row * (this->cols + 1))->y;
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}
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}
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}
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void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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gSPDisplayList(gfx++, sTransTileSetupDL);
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TransitionTile_SetVtx(this);
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gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
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gSPSegment(gfx++, 0xB, this->zBuffer);
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gSPDisplayList(gfx++, sTransTileSetupDL);
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gSPDisplayList(gfx++, this->gfx);
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gDPPipeSync(gfx++);
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this->frame ^= 1;
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*gfxP = gfx;
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}
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/**
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* Blends tiles which has the visual effect of sucking those tiles into a single point
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*/
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void TransitionTile_Suck(TransitionTile* this) {
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s32 row;
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s32 col;
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f32 diffX;
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f32 diffY;
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f32 scale;
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for (row = 0; row < this->rows + 1; row++) {
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for (col = 0; col < this->cols + 1; col++) {
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diffX = (this->vtxData + col + row * (this->cols + 1))->x - (this->vtxData + 5 + 4 * (this->cols + 1))->x;
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diffY = (this->vtxData + col + row * (this->cols + 1))->y - (this->vtxData + 5 + 4 * (this->cols + 1))->y;
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scale = (SQ(diffX) + SQ(diffY)) / 100.0f;
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if (scale != 0.0f) {
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if (scale < 1.0f) {
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scale = 1.0f;
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}
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(this->vtxData + col + row * (this->cols + 1))->x -= diffX / scale;
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(this->vtxData + col + row * (this->cols + 1))->y -= diffY / scale;
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}
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}
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}
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}
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void TransitionTile_Update(TransitionTile* this) {
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}
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s32 func_800B23F0(TransitionTile* this) {
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return 0;
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}
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