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9b207c356a
* Document z_viscvg and z_viszbuf Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Few more notes * Some more notes Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Review * Americanisation, FB RGB * Oops * Review * Minor documentation modifications * Header, base struct and enums Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * functions.h fix * Suggested changes, further adjustments to file doc comments * Further suggested changes, standardize capitalization of gfxP * g --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
642 lines
20 KiB
C
642 lines
20 KiB
C
#include "global.h"
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#include "terminal.h"
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vu32 sLogOnNextViewInit = true;
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s32 View_ApplyPerspective(View*);
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s32 View_ApplyOrtho(View*);
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void View_ViewportToVp(Vp* dest, Viewport* src) {
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s32 width = src->rightX - src->leftX;
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s32 height = src->bottomY - src->topY;
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dest->vp.vscale[0] = width * 2;
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dest->vp.vscale[1] = height * 2;
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dest->vp.vscale[2] = G_MAXZ / 2;
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dest->vp.vscale[3] = 0;
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dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
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dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
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dest->vp.vtrans[2] = G_MAXZ / 2;
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dest->vp.vtrans[3] = 0;
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}
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View* View_New(GraphicsContext* gfxCtx) {
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View* view = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285);
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if (view != NULL) {
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__osMemset(view, 0, sizeof(View));
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View_Init(view, gfxCtx);
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}
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return view;
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}
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void View_Free(View* view) {
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SystemArena_FreeDebug(view, "../z_view.c", 297);
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}
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void View_Init(View* view, GraphicsContext* gfxCtx) {
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view->gfxCtx = gfxCtx;
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view->viewport.topY = 0;
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view->viewport.bottomY = SCREEN_HEIGHT;
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view->viewport.leftX = 0;
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view->viewport.rightX = SCREEN_WIDTH;
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view->magic = 0x56494557; // "VIEW"
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view->eye.x = 0.0f;
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view->eye.y = 0.0f;
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view->scale = 1.0f;
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view->fovy = 60.0f;
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view->zNear = 10.0f;
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view->zFar = 12800.0f;
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view->at.x = 0.0f;
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view->up.x = 0.0f;
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view->up.y = 1.0f;
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view->up.z = 0.0f;
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view->eye.z = -1.0f;
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if (sLogOnNextViewInit) {
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if (sLogOnNextViewInit == false) {}
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osSyncPrintf("\nview: initialize ---\n");
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sLogOnNextViewInit = false;
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}
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view->unk_124 = 0;
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view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
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View_InitDistortion(view);
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}
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void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
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if (eye->x == at->x && eye->z == at->z) {
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eye->x += 0.1f;
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}
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view->eye = *eye;
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view->at = *at;
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view->up = *up;
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view->flags |= VIEW_VIEWING;
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}
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/*
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* Unused. View_LookAt is always used instead. This version is similar but
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* is missing the input sanitization and the update to the flags.
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*/
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void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
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view->eye = *eye;
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view->at = *at;
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view->up = *up;
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}
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void View_SetScale(View* view, f32 scale) {
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view->flags |= VIEW_PROJECTION_PERSPECTIVE;
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view->scale = scale;
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}
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void View_GetScale(View* view, f32* scale) {
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*scale = view->scale;
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}
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void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) {
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view->fovy = fovy;
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view->zNear = zNear;
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view->zFar = zFar;
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view->flags |= VIEW_PROJECTION_PERSPECTIVE;
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}
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void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) {
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*fovy = view->fovy;
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*zNear = view->zNear;
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*zFar = view->zFar;
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}
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void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) {
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view->fovy = fovy;
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view->zNear = zNear;
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view->zFar = zFar;
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view->flags |= VIEW_PROJECTION_ORTHO;
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view->scale = 1.0f;
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}
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/*
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* Identical to View_GetPerspective, and never called.
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* Named as it seems to fit the "set, get" pattern.
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*/
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void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) {
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*fovy = view->fovy;
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*zNear = view->zNear;
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*zFar = view->zFar;
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}
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void View_SetViewport(View* view, Viewport* viewport) {
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view->viewport = *viewport;
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view->flags |= VIEW_VIEWPORT;
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}
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void View_GetViewport(View* view, Viewport* viewport) {
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*viewport = view->viewport;
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}
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void View_ApplyLetterbox(View* view) {
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s32 varY;
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s32 varX;
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s32 pad;
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s32 ulx;
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s32 uly;
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s32 lrx;
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s32 lry;
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GraphicsContext* gfxCtx = view->gfxCtx;
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varY = Letterbox_GetSize();
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varX = -1; // The following is optimized to varX = 0 but affects codegen
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if (varX < 0) {
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varX = 0;
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}
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if (varX > SCREEN_WIDTH / 2) {
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varX = SCREEN_WIDTH / 2;
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}
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if (varY < 0) {
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varY = 0;
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}
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if (varY > SCREEN_HEIGHT / 2) {
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varY = SCREEN_HEIGHT / 2;
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}
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ulx = view->viewport.leftX + varX;
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uly = view->viewport.topY + varY;
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lrx = view->viewport.rightX - varX;
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lry = view->viewport.bottomY - varY;
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ASSERT(ulx >= 0, "ulx >= 0", "../z_view.c", 454);
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ASSERT(uly >= 0, "uly >= 0", "../z_view.c", 455);
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ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", "../z_view.c", 456);
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ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", "../z_view.c", 457);
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OPEN_DISPS(gfxCtx, "../z_view.c", 459);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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CLOSE_DISPS(gfxCtx, "../z_view.c", 472);
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}
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void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) {
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view->distortionOrientation.x = rotX;
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view->distortionOrientation.y = rotY;
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view->distortionOrientation.z = rotZ;
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}
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void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ) {
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view->distortionScale.x = scaleX;
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view->distortionScale.y = scaleY;
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view->distortionScale.z = scaleZ;
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}
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s32 View_SetDistortionSpeed(View* view, f32 speed) {
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view->distortionSpeed = speed;
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}
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void View_InitDistortion(View* view) {
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view->distortionOrientation.x = 0.0f;
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view->distortionOrientation.y = 0.0f;
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view->distortionOrientation.z = 0.0f;
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view->distortionScale.x = 1.0f;
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view->distortionScale.y = 1.0f;
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view->distortionScale.z = 1.0f;
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view->curDistortionOrientation = view->distortionOrientation;
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view->curDistortionScale = view->distortionScale;
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view->distortionSpeed = 0.0f;
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}
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void View_ClearDistortion(View* view) {
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view->distortionOrientation.x = 0.0f;
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view->distortionOrientation.y = 0.0f;
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view->distortionOrientation.z = 0.0f;
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view->distortionScale.x = 1.0f;
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view->distortionScale.y = 1.0f;
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view->distortionScale.z = 1.0f;
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view->distortionSpeed = 1.0f;
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}
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void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) {
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view->distortionOrientation = orientation;
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view->distortionScale = scale;
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view->distortionSpeed = speed;
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}
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s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
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MtxF projectionMtxF;
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if (view->distortionSpeed == 0.0f) {
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return false;
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} else if (view->distortionSpeed == 1.0f) {
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view->curDistortionOrientation = view->distortionOrientation;
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view->curDistortionScale = view->distortionScale;
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view->distortionSpeed = 0.0f;
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} else {
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view->curDistortionOrientation.x =
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F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed);
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view->curDistortionOrientation.y =
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F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed);
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view->curDistortionOrientation.z =
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F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed);
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view->curDistortionScale.x =
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F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed);
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view->curDistortionScale.y =
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F32_LERPIMP(view->curDistortionScale.y, view->distortionScale.y, view->distortionSpeed);
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view->curDistortionScale.z =
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F32_LERPIMP(view->curDistortionScale.z, view->distortionScale.z, view->distortionSpeed);
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}
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Matrix_MtxToMtxF(projectionMtx, &projectionMtxF);
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Matrix_Put(&projectionMtxF);
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Matrix_RotateX(view->curDistortionOrientation.x, MTXMODE_APPLY);
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Matrix_RotateY(view->curDistortionOrientation.y, MTXMODE_APPLY);
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Matrix_RotateZ(view->curDistortionOrientation.z, MTXMODE_APPLY);
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Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY);
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Matrix_RotateZ(-view->curDistortionOrientation.z, MTXMODE_APPLY);
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Matrix_RotateY(-view->curDistortionOrientation.y, MTXMODE_APPLY);
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Matrix_RotateX(-view->curDistortionOrientation.x, MTXMODE_APPLY);
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Matrix_ToMtx(projectionMtx, "../z_view.c", 566);
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return true;
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}
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/**
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* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
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*/
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void View_Apply(View* view, s32 mask) {
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mask = (view->flags & mask) | (mask >> 4);
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if (mask & VIEW_PROJECTION_ORTHO) {
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View_ApplyOrtho(view);
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} else {
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View_ApplyPerspective(view);
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}
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}
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s32 View_ApplyPerspective(View* view) {
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f32 aspect;
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s32 width;
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s32 height;
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Vp* vp;
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Mtx* projection;
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Mtx* viewing;
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GraphicsContext* gfxCtx = view->gfxCtx;
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OPEN_DISPS(gfxCtx, "../z_view.c", 596);
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// Viewport
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vp = Graph_Alloc(gfxCtx, sizeof(Vp));
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LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601);
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View_ViewportToVp(vp, &view->viewport);
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view->vp = *vp;
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View_ApplyLetterbox(view);
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gSPViewport(POLY_OPA_DISP++, vp);
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gSPViewport(POLY_XLU_DISP++, vp);
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// Perspective projection
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
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view->projectionPtr = projection;
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width = view->viewport.rightX - view->viewport.leftX;
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height = view->viewport.bottomY - view->viewport.topY;
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aspect = (f32)width / (f32)height;
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if (R_HREG_MODE == HREG_MODE_PERSPECTIVE) {
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if (R_PERSPECTIVE_INIT != HREG_MODE_PERSPECTIVE) {
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R_PERSPECTIVE_INIT = HREG_MODE_PERSPECTIVE;
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R_PERSPECTIVE_FOVY = 60;
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R_PERSPECTIVE_ASPECT = (10000 * 4) / 3;
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R_PERSPECTIVE_NEAR = 10;
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R_PERSPECTIVE_FAR = 12800;
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R_PERSPECTIVE_SCALE = 100;
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}
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guPerspective(projection, &view->normal, R_PERSPECTIVE_FOVY, R_PERSPECTIVE_ASPECT / 10000.0f,
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R_PERSPECTIVE_NEAR, R_PERSPECTIVE_FAR, R_PERSPECTIVE_SCALE / 100.0f);
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} else {
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guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
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}
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if (QREG(88) & 1) {
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s32 i;
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MtxF mf;
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osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fovy, view->zNear, view->zFar,
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view->scale, aspect, view->normal);
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Matrix_MtxToMtxF(projection, &mf);
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osSyncPrintf("projection\n");
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for (i = 0; i < 4; i++) {
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osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
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}
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osSyncPrintf("\n");
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}
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view->projection = *projection;
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View_StepDistortion(view, projection);
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gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
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gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
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gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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// View matrix (look-at)
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viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
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LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
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view->viewingPtr = viewing;
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if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
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view->eye.x += 1.0f;
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view->eye.y += 1.0f;
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view->eye.z += 1.0f;
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}
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View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
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view->up.z);
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view->viewing = *viewing;
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// Debug print view matrix
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if (QREG(88) & 2) {
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s32 i;
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MtxF mf;
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Matrix_MtxToMtxF(view->viewingPtr, &mf);
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osSyncPrintf("viewing\n");
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for (i = 0; i < 4; i++) {
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osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
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}
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osSyncPrintf("\n");
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}
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gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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CLOSE_DISPS(gfxCtx, "../z_view.c", 711);
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return 1;
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}
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s32 View_ApplyOrtho(View* view) {
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Vp* vp;
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Mtx* projection;
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GraphicsContext* gfxCtx = view->gfxCtx;
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OPEN_DISPS(gfxCtx, "../z_view.c", 726);
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vp = Graph_Alloc(gfxCtx, sizeof(Vp));
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LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 730);
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View_ViewportToVp(vp, &view->viewport);
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view->vp = *vp;
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View_ApplyLetterbox(view);
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gSPViewport(POLY_OPA_DISP++, vp);
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gSPViewport(POLY_XLU_DISP++, vp);
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gSPViewport(OVERLAY_DISP++, vp);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
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view->projectionPtr = projection;
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guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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view->projection = *projection;
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gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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CLOSE_DISPS(gfxCtx, "../z_view.c", 762);
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return 1;
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}
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/**
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* Apply scissor, viewport and projection (ortho) to OVERLAY_DISP.
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*/
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s32 View_ApplyOrthoToOverlay(View* view) {
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Vp* vp;
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Mtx* projection;
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GraphicsContext* gfxCtx;
|
|
|
|
gfxCtx = view->gfxCtx;
|
|
|
|
OPEN_DISPS(gfxCtx, "../z_view.c", 777);
|
|
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 781);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(OVERLAY_DISP++, vp);
|
|
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
|
|
view->projectionPtr = projection;
|
|
|
|
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
|
|
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
|
|
CLOSE_DISPS(gfxCtx, "../z_view.c", 801);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP.
|
|
*/
|
|
s32 View_ApplyPerspectiveToOverlay(View* view) {
|
|
s32 pad[2];
|
|
f32 aspect;
|
|
s32 width;
|
|
s32 height;
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
Mtx* viewing;
|
|
GraphicsContext* gfxCtx = view->gfxCtx;
|
|
|
|
OPEN_DISPS(gfxCtx, "../z_view.c", 816);
|
|
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 821);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(OVERLAY_DISP++, vp);
|
|
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833);
|
|
view->projectionPtr = projection;
|
|
|
|
width = view->viewport.rightX - view->viewport.leftX;
|
|
height = view->viewport.bottomY - view->viewport.topY;
|
|
|
|
aspect = (f32)width / (f32)height;
|
|
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
|
|
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
|
|
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
|
|
view->viewingPtr = viewing;
|
|
|
|
// This check avoids a divide-by-zero in guLookAt if eye == at
|
|
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
|
|
view->eye.x += 1.0f;
|
|
view->eye.y += 1.0f;
|
|
view->eye.z += 1.0f;
|
|
}
|
|
|
|
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
|
|
view->up.z);
|
|
|
|
view->viewing = *viewing;
|
|
|
|
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
|
|
CLOSE_DISPS(gfxCtx, "../z_view.c", 871);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Just updates view's view matrix from its eye/at/up vectors. Opens disps but doesn't use them.
|
|
*/
|
|
s32 View_UpdateViewingMatrix(View* view) {
|
|
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
|
|
|
|
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
|
|
view->up.y, view->up.z);
|
|
|
|
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP) {
|
|
Gfx* gfx = *gfxP;
|
|
GraphicsContext* gfxCtx = view->gfxCtx;
|
|
s32 width;
|
|
s32 height;
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
Mtx* viewing;
|
|
|
|
mask = (view->flags & mask) | (mask >> 4);
|
|
|
|
if (mask & VIEW_VIEWPORT) {
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(gfx++);
|
|
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(gfx++, vp);
|
|
}
|
|
|
|
if (mask & VIEW_PROJECTION_ORTHO) {
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
|
|
view->projectionPtr = projection;
|
|
|
|
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
|
|
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
} else if (mask & (VIEW_PROJECTION_PERSPECTIVE | VIEW_VIEWPORT)) {
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932);
|
|
view->projectionPtr = projection;
|
|
|
|
width = view->viewport.rightX - view->viewport.leftX;
|
|
height = view->viewport.bottomY - view->viewport.topY;
|
|
|
|
guPerspective(projection, &view->normal, view->fovy, (f32)width / (f32)height, view->zNear, view->zFar,
|
|
view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPPerspNormalize(gfx++, view->normal);
|
|
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
}
|
|
|
|
if (mask & VIEW_VIEWING) {
|
|
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
|
|
view->viewingPtr = viewing;
|
|
|
|
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
|
|
view->up.y, view->up.z);
|
|
|
|
view->viewing = *viewing;
|
|
|
|
gSPMatrix(gfx++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
}
|
|
|
|
view->flags = 0;
|
|
*gfxP = gfx;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Logs an error and returns nonzero if camera is too far from the origin.
|
|
*/
|
|
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ) {
|
|
s32 error = 0;
|
|
|
|
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {
|
|
error = 3;
|
|
} else {
|
|
f32 absEyeX = ABS(eyeX);
|
|
f32 absEyeY = ABS(eyeY);
|
|
f32 absEyeZ = ABS(eyeZ);
|
|
|
|
if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) {
|
|
error = 2;
|
|
} else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) {
|
|
error = 1;
|
|
}
|
|
}
|
|
|
|
if (error != 0) {
|
|
osSyncPrintf(VT_FGCOL(RED));
|
|
// "Is too large"
|
|
osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, error);
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
|
|
return error;
|
|
}
|