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oot/src/code/z_view.c
Tharo 9b207c356a
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Few more notes

* Some more notes

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Review

* Americanisation, FB RGB

* Oops

* Review

* Minor documentation modifications

* Header, base struct and enums

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* functions.h fix

* Suggested changes, further adjustments to file doc comments

* Further suggested changes, standardize capitalization of gfxP

* g

---------

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-09-16 17:16:58 -04:00

642 lines
20 KiB
C

#include "global.h"
#include "terminal.h"
vu32 sLogOnNextViewInit = true;
s32 View_ApplyPerspective(View*);
s32 View_ApplyOrtho(View*);
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
s32 height = src->bottomY - src->topY;
dest->vp.vscale[0] = width * 2;
dest->vp.vscale[1] = height * 2;
dest->vp.vscale[2] = G_MAXZ / 2;
dest->vp.vscale[3] = 0;
dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
dest->vp.vtrans[2] = G_MAXZ / 2;
dest->vp.vtrans[3] = 0;
}
View* View_New(GraphicsContext* gfxCtx) {
View* view = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285);
if (view != NULL) {
__osMemset(view, 0, sizeof(View));
View_Init(view, gfxCtx);
}
return view;
}
void View_Free(View* view) {
SystemArena_FreeDebug(view, "../z_view.c", 297);
}
void View_Init(View* view, GraphicsContext* gfxCtx) {
view->gfxCtx = gfxCtx;
view->viewport.topY = 0;
view->viewport.bottomY = SCREEN_HEIGHT;
view->viewport.leftX = 0;
view->viewport.rightX = SCREEN_WIDTH;
view->magic = 0x56494557; // "VIEW"
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->scale = 1.0f;
view->fovy = 60.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->at.x = 0.0f;
view->up.x = 0.0f;
view->up.y = 1.0f;
view->up.z = 0.0f;
view->eye.z = -1.0f;
if (sLogOnNextViewInit) {
if (sLogOnNextViewInit == false) {}
osSyncPrintf("\nview: initialize ---\n");
sLogOnNextViewInit = false;
}
view->unk_124 = 0;
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_InitDistortion(view);
}
void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
if (eye->x == at->x && eye->z == at->z) {
eye->x += 0.1f;
}
view->eye = *eye;
view->at = *at;
view->up = *up;
view->flags |= VIEW_VIEWING;
}
/*
* Unused. View_LookAt is always used instead. This version is similar but
* is missing the input sanitization and the update to the flags.
*/
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
view->eye = *eye;
view->at = *at;
view->up = *up;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
view->scale = scale;
}
void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
}
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
}
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_ORTHO;
view->scale = 1.0f;
}
/*
* Identical to View_GetPerspective, and never called.
* Named as it seems to fit the "set, get" pattern.
*/
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
}
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= VIEW_VIEWPORT;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void View_ApplyLetterbox(View* view) {
s32 varY;
s32 varX;
s32 pad;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
GraphicsContext* gfxCtx = view->gfxCtx;
varY = Letterbox_GetSize();
varX = -1; // The following is optimized to varX = 0 but affects codegen
if (varX < 0) {
varX = 0;
}
if (varX > SCREEN_WIDTH / 2) {
varX = SCREEN_WIDTH / 2;
}
if (varY < 0) {
varY = 0;
}
if (varY > SCREEN_HEIGHT / 2) {
varY = SCREEN_HEIGHT / 2;
}
ulx = view->viewport.leftX + varX;
uly = view->viewport.topY + varY;
lrx = view->viewport.rightX - varX;
lry = view->viewport.bottomY - varY;
ASSERT(ulx >= 0, "ulx >= 0", "../z_view.c", 454);
ASSERT(uly >= 0, "uly >= 0", "../z_view.c", 455);
ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", "../z_view.c", 456);
ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", "../z_view.c", 457);
OPEN_DISPS(gfxCtx, "../z_view.c", 459);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
CLOSE_DISPS(gfxCtx, "../z_view.c", 472);
}
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) {
view->distortionOrientation.x = rotX;
view->distortionOrientation.y = rotY;
view->distortionOrientation.z = rotZ;
}
void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ) {
view->distortionScale.x = scaleX;
view->distortionScale.y = scaleY;
view->distortionScale.z = scaleZ;
}
s32 View_SetDistortionSpeed(View* view, f32 speed) {
view->distortionSpeed = speed;
}
void View_InitDistortion(View* view) {
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
}
void View_ClearDistortion(View* view) {
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
view->distortionSpeed = 1.0f;
}
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) {
view->distortionOrientation = orientation;
view->distortionScale = scale;
view->distortionSpeed = speed;
}
s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
MtxF projectionMtxF;
if (view->distortionSpeed == 0.0f) {
return false;
} else if (view->distortionSpeed == 1.0f) {
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
} else {
view->curDistortionOrientation.x =
F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed);
view->curDistortionOrientation.y =
F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed);
view->curDistortionOrientation.z =
F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed);
view->curDistortionScale.x =
F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed);
view->curDistortionScale.y =
F32_LERPIMP(view->curDistortionScale.y, view->distortionScale.y, view->distortionSpeed);
view->curDistortionScale.z =
F32_LERPIMP(view->curDistortionScale.z, view->distortionScale.z, view->distortionSpeed);
}
Matrix_MtxToMtxF(projectionMtx, &projectionMtxF);
Matrix_Put(&projectionMtxF);
Matrix_RotateX(view->curDistortionOrientation.x, MTXMODE_APPLY);
Matrix_RotateY(view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateZ(view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY);
Matrix_RotateZ(-view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_RotateY(-view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateX(-view->curDistortionOrientation.x, MTXMODE_APPLY);
Matrix_ToMtx(projectionMtx, "../z_view.c", 566);
return true;
}
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
} else {
View_ApplyPerspective(view);
}
}
s32 View_ApplyPerspective(View* view) {
f32 aspect;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 596);
// Viewport
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_ApplyLetterbox(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
// Perspective projection
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
if (R_HREG_MODE == HREG_MODE_PERSPECTIVE) {
if (R_PERSPECTIVE_INIT != HREG_MODE_PERSPECTIVE) {
R_PERSPECTIVE_INIT = HREG_MODE_PERSPECTIVE;
R_PERSPECTIVE_FOVY = 60;
R_PERSPECTIVE_ASPECT = (10000 * 4) / 3;
R_PERSPECTIVE_NEAR = 10;
R_PERSPECTIVE_FAR = 12800;
R_PERSPECTIVE_SCALE = 100;
}
guPerspective(projection, &view->normal, R_PERSPECTIVE_FOVY, R_PERSPECTIVE_ASPECT / 10000.0f,
R_PERSPECTIVE_NEAR, R_PERSPECTIVE_FAR, R_PERSPECTIVE_SCALE / 100.0f);
} else {
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
}
if (QREG(88) & 1) {
s32 i;
MtxF mf;
osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fovy, view->zNear, view->zFar,
view->scale, aspect, view->normal);
Matrix_MtxToMtxF(projection, &mf);
osSyncPrintf("projection\n");
for (i = 0; i < 4; i++) {
osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}
view->projection = *projection;
View_StepDistortion(view, projection);
gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
// View matrix (look-at)
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
view->viewingPtr = viewing;
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
view->up.z);
view->viewing = *viewing;
// Debug print view matrix
if (QREG(88) & 2) {
s32 i;
MtxF mf;
Matrix_MtxToMtxF(view->viewingPtr, &mf);
osSyncPrintf("viewing\n");
for (i = 0; i < 4; i++) {
osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}
gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 711);
return 1;
}
s32 View_ApplyOrtho(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 726);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 730);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_ApplyLetterbox(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 762);
return 1;
}
/**
* Apply scissor, viewport and projection (ortho) to OVERLAY_DISP.
*/
s32 View_ApplyOrthoToOverlay(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 777);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 781);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 801);
return 1;
}
/**
* Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP.
*/
s32 View_ApplyPerspectiveToOverlay(View* view) {
s32 pad[2];
f32 aspect;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 816);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 821);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
view->viewingPtr = viewing;
// This check avoids a divide-by-zero in guLookAt if eye == at
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
view->up.z);
view->viewing = *viewing;
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 871);
return 1;
}
/**
* Just updates view's view matrix from its eye/at/up vectors. Opens disps but doesn't use them.
*/
s32 View_UpdateViewingMatrix(View* view) {
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
return 1;
}
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP) {
Gfx* gfx = *gfxP;
GraphicsContext* gfxCtx = view->gfxCtx;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
mask = (view->flags & mask) | (mask >> 4);
if (mask & VIEW_VIEWPORT) {
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(gfx++);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(gfx++, vp);
}
if (mask & VIEW_PROJECTION_ORTHO) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (mask & (VIEW_PROJECTION_PERSPECTIVE | VIEW_VIEWPORT)) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
guPerspective(projection, &view->normal, view->fovy, (f32)width / (f32)height, view->zNear, view->zFar,
view->scale);
view->projection = *projection;
gSPPerspNormalize(gfx++, view->normal);
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
if (mask & VIEW_VIEWING) {
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
view->viewingPtr = viewing;
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
gSPMatrix(gfx++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
}
view->flags = 0;
*gfxP = gfx;
return 1;
}
/**
* Logs an error and returns nonzero if camera is too far from the origin.
*/
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ) {
s32 error = 0;
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {
error = 3;
} else {
f32 absEyeX = ABS(eyeX);
f32 absEyeY = ABS(eyeY);
f32 absEyeZ = ABS(eyeZ);
if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) {
error = 2;
} else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) {
error = 1;
}
}
if (error != 0) {
osSyncPrintf(VT_FGCOL(RED));
// "Is too large"
osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, error);
osSyncPrintf(VT_RST);
}
return error;
}