..
ovl_Arms_Hook
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Arrow_Fire
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Arrow_Ice
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Arrow_Light
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Bdan_Objects
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Bdan_Switch
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Bom_Guard
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Bombwall
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Bowl_Wall
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Breakwall
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Ddan_Jd
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Ddan_Kd
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Dodoago
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Dy_Yoseizo
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
ovl_Bg_Ganon_Otyuka
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
ovl_Bg_Gate_Shutter
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Gjyo_Bridge
Fix miscategorized scenes ( #1946 )
2024-04-18 22:21:34 -04:00
ovl_Bg_Gnd_Darkmeiro
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
2024-01-12 10:48:54 -05:00
ovl_Bg_Gnd_Firemeiro
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Gnd_Iceblock
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP ( #1937 )" ( #1940 )
2024-04-10 15:21:17 -04:00
ovl_Bg_Gnd_Nisekabe
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
2024-01-12 10:48:54 -05:00
ovl_Bg_Gnd_Soulmeiro
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Haka
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Haka_Gate
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
ovl_Bg_Haka_Huta
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Haka_Megane
Fix LensMode Enum Names ( #1954 )
2024-06-09 14:43:15 -04:00
ovl_Bg_Haka_MeganeBG
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
2024-01-12 10:48:54 -05:00
ovl_Bg_Haka_Sgami
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Ship
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
ovl_Bg_Haka_Trap
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Tubo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Water
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Haka_Zou
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Heavy_Block
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
ovl_Bg_Hidan_Curtain
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Dalm
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Firewall
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Fslift
[Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) ( #1579 )
2023-11-19 13:34:25 -05:00
ovl_Bg_Hidan_Fwbig
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Hamstep
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Hrock
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Kousi
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Hidan_Kowarerukabe
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Rock
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Rsekizou
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Sekizou
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Sima
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Syoku
More Camera Flags ( #1453 )
2023-11-19 02:17:32 +01:00
ovl_Bg_Ice_Objects
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Ice_Shelter
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Ice_Shutter
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Ice_Turara
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Ingate
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Jya_1flift
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Amishutter
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Bigmirror
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Jya_Block
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Jya_Bombchuiwa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Bombiwa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Cobra
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Goroiwa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Haheniron
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Ironobj
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Kanaami
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Lift
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Jya_Megami
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Zurerukabe
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Menkuri_Eye
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Menkuri_Kaiten
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Menkuri_Nisekabe
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
2024-01-12 10:48:54 -05:00
ovl_Bg_Mizu_Bwall
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Mizu_Movebg
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Mizu_Shutter
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Mizu_Uzu
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Mizu_Water
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Mjin
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Mori_Bigst
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Mori_Elevator
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Mori_Hashigo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Mori_Hashira4
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Mori_Hineri
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Mori_Idomizu
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Mori_Kaitenkabe
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Mori_Rakkatenjo
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Po_Event
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Po_Syokudai
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Pushbox
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Relay_Objects
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Spot00_Break
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Spot00_Hanebasi
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot01_Fusya
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Idohashira
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot01_Idomizu
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Idosoko
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Objects2
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Spot02_Objects
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot03_Taki
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot05_Soko
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Spot06_Objects
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_Bg_Spot07_Taki
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot08_Bakudankabe
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Spot08_Iceblock
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Spot09_Obj
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Spot11_Bakudankabe
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Spot11_Oasis
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot12_Gate
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Spot12_Saku
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Spot15_Rrbox
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Bg_Spot15_Saku
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot16_Bombstone
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Spot16_Doughnut
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Spot17_Bakudankabe
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Spot17_Funen
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Bg_Spot18_Basket
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Spot18_Futa
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Spot18_Obj
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Spot18_Shutter
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Sst_Floor
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Toki_Hikari
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Toki_Swd
Extract unused scene headers ( #1930 )
2024-03-23 12:38:05 -04:00
ovl_Bg_Treemouth
No longer use asm-processor ( #1824 )
2024-03-01 16:12:22 -05:00
ovl_Bg_Umajump
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Bg_Vb_Sima
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Bg_Ydan_Hasi
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
ovl_Bg_Ydan_Maruta
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Ydan_Sp
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Bg_Zg
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Boss_Dodongo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Fd
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Fd2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Ganon
Match retail BSS ordering ( #1927 )
2024-04-14 23:51:32 +02:00
ovl_Boss_Ganon2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Ganondrof
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Goma
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Mo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Sst
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Tw
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Boss_Va
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Demo_6K
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Du
Extract unused scene headers ( #1930 )
2024-03-23 12:38:05 -04:00
ovl_Demo_Ec
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_Demo_Effect
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Ext
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Geff
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Gj
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Demo_Go
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Gt
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
ovl_Demo_Ik
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_Demo_Im
Extract unused scene headers ( #1930 )
2024-03-23 12:38:05 -04:00
ovl_Demo_Kankyo
No longer use asm-processor ( #1824 )
2024-03-01 16:12:22 -05:00
ovl_Demo_Kekkai
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Demo_Sa
More data fixes ( #1929 )
2024-03-23 12:30:09 -04:00
ovl_Demo_Shd
Match retail demo actors ( #1745 )
2024-02-20 15:15:52 -05:00
ovl_Demo_Tre_Lgt
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Door_Ana
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Door_Gerudo
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Door_Killer
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Door_Shutter
Match retail text for some actors ❤️ ( #1912 )
2024-03-02 15:36:38 -05:00
ovl_Door_Toki
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Door_Warp1
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
ovl_Efc_Erupc
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Eff_Dust
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_Elf_Msg
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
ovl_Elf_Msg2
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
ovl_En_Am
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ani
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Anubice
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Anubice_Fire
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Anubice_Tag
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Arow_Trap
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Arrow
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Attack_Niw
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Ba
Document en_ba damage bug ( #1934 )
2024-03-29 11:27:34 -04:00
ovl_En_Bb
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Bdfire
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
ovl_En_Bigokuta
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Bili
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Bird
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Blkobj
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Bom
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Bom_Bowl_Man
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Bom_Bowl_Pit
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Bom_Chu
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Bombf
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Boom
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Box
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
2024-01-12 10:48:54 -05:00
ovl_En_Brob
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Bubble
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Butte
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Bw
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Bx
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Changer
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Clear_Tag
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Cow
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Crow
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Cs
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Daiku
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Daiku_Kakariko
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dekubaba
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dekunuts
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dh
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dha
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Diving_Game
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dns
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dnt_Demo
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Dnt_Jiji
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dnt_Nomal
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dodojr
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dodongo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dog
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Door
Match retail text for some actors ❤️ ( #1912 )
2024-03-02 15:36:38 -05:00
ovl_En_Ds
Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c ( #1897 )
2024-02-27 02:30:42 -05:00
ovl_En_Du
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Dy_Extra
Match En actors D-G ( #1889 )
2024-02-26 21:55:30 -05:00
ovl_En_Eg
Match En actors D-G ( #1889 )
2024-02-26 21:55:30 -05:00
ovl_En_Eiyer
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Elf
Match En actors D-G ( #1889 )
2024-02-26 21:55:30 -05:00
ovl_En_Encount1
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Encount2
Match En actors D-G ( #1889 )
2024-02-26 21:55:30 -05:00
ovl_En_Ex_Item
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Ex_Ruppy
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Fd
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fd_Fire
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_fHG
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Fhg_Fire
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fire_Rock
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Firefly
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fish
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Floormas
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fr
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Fu
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fw
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Fz
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_G_Switch
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ganon_Mant
Match En actors D-G ( #1889 )
2024-02-26 21:55:30 -05:00
ovl_En_Ganon_Organ
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Gb
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ge1
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ge2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ge3
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_GeldB
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_GirlA
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Gm
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Go
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Go2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Goma
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Goroiwa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Gs
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Guest
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Hata
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Heishi1
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Heishi2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Heishi3
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Heishi4
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Hintnuts
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Holl
Match retail text for some actors ❤️ ( #1912 )
2024-03-02 15:36:38 -05:00
ovl_En_Honotrap
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Horse
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Horse_Game_Check
Match some entity actors H-N ( #1827 )
2024-02-22 09:08:40 -05:00
ovl_En_Horse_Ganon
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Horse_Link_Child
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Horse_Normal
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Horse_Zelda
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Hs
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Hs2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Hy
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ice_Hono
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ik
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_In
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Insect
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Ishi
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_It
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Jj
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Js
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Jsjutan
Match some entity actors H-N ( #1827 )
2024-02-22 09:08:40 -05:00
ovl_En_Kakasi
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Kakasi2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Kakasi3
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Kanban
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Karebaba
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ko
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Kusa
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Kz
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Light
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Lightbox
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_M_Fire1
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_M_Thunder
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ma1
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ma2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ma3
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Mag
Create FILENAME_ macros for NTSC filename encoding ( #1986 )
2024-07-17 18:36:17 -04:00
ovl_En_Mb
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Md
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Mk
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Mm
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Mm2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ms
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Mu
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Nb
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Niw
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Niw_Girl
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Niw_Lady
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Nutsball
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Nwc
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Ny
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_OE2
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Okarina_Effect
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
ovl_En_Okarina_Tag
No longer use asm-processor ( #1824 )
2024-03-01 16:12:22 -05:00
ovl_En_Okuta
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ossan
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Owl
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Part
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Peehat
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Po_Desert
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Po_Field
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Po_Relay
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Po_Sisters
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Poh
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Pu_box
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Rd
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Reeba
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_River_Sound
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
ovl_En_Rl
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
ovl_En_Rr
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ru1
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Ru2
Extract unused scene headers ( #1930 )
2024-03-23 12:38:05 -04:00
ovl_En_Sa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Sb
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Scene_Change
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Sda
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Shopnuts
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Si
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Siofuki
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
ovl_En_Skb
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Skj
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Skjneedle
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ssh
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_St
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Sth
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Stream
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Sw
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Syateki_Itm
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Syateki_Man
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
ovl_En_Syateki_Niw
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Ta
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Takara_Man
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_En_Tana
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
ovl_En_Test
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1941 )
2024-06-18 23:46:36 -04:00
ovl_En_Tg
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Tite
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Tk
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Torch
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Torch2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Toryo
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Tp
Fix misc 22 ( #1971 )
2024-06-24 18:39:08 -04:00
ovl_En_Tr
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
ovl_En_Trap
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Tubo_Trap
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Vali
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Vase
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_En_Vb_Ball
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Viewer
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_En_Vm
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Wall_Tubo
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Wallmas
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Weather_Tag
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Weiyer
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_En_Wf
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Wonder_Item
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
ovl_En_Wonder_Talk
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Wonder_Talk2
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_En_Wood02
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Xc
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Yabusame_Mark
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Yukabyun
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Zf
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_En_Zl1
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Zl2
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
ovl_En_Zl3
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
ovl_En_Zl4
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
2024-06-21 19:04:06 -04:00
ovl_En_Zo
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_End_Title
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_Fishing
Set up build system and disassembly for gc-us ( #1982 )
2024-07-06 21:38:31 +02:00
ovl_Item_B_Heart
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Item_Etcetera
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Item_Inbox
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Item_Ocarina
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Item_Shield
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Magic_Dark
Match even more retail actors ( #1720 )
2024-02-13 09:10:28 -05:00
ovl_Magic_Fire
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Magic_Wind
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Mir_Ray
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Bean
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Blockstop
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Obj_Bombiwa
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Comb
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Dekujr
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Obj_Elevator
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Obj_Hamishi
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Hana
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Hsblock
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Obj_Ice_Poly
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Kibako
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_Obj_Kibako2
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Lift
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Obj_Lightswitch
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Makekinsuta
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Obj_Makeoshihiki
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Obj_Mure
Match more retail actors ( #1711 )
2024-02-04 22:28:18 -05:00
ovl_Obj_Mure2
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Obj_Mure3
Match more retail actors ( #1711 )
2024-02-04 22:28:18 -05:00
ovl_Obj_Oshihiki
Match InitDynaPoly actors ( #1733 )
2024-02-07 18:58:46 -05:00
ovl_Obj_Roomtimer
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
ovl_Obj_Switch
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Syokudai
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00
ovl_Obj_Timeblock
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Obj_Tsubo
Rename yDistToWater -> depthInWater ( #1950 )
2024-04-28 17:29:06 -04:00
ovl_Obj_Warp2block
Match more retail actors ( #1711 )
2024-02-04 22:28:18 -05:00
ovl_Object_Kankyo
Match more retail actors ( #1711 )
2024-02-04 22:28:18 -05:00
ovl_Oceff_Spot
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Oceff_Storm
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
ovl_Oceff_Wipe
Match more retail actors ( #1711 )
2024-02-04 22:28:18 -05:00
ovl_Oceff_Wipe2
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Oceff_Wipe3
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_Oceff_Wipe4
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
2024-01-12 10:38:13 -05:00
ovl_player_actor
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT ( #1969 )
2024-06-25 15:50:01 -04:00
ovl_Shot_Sun
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
2024-03-04 19:33:08 -05:00