1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-04 08:46:07 +00:00
oot/src/overlays/actors
cadmic 4fbb48177f
Create FILENAME_ macros for NTSC filename encoding (#1986)
* Create FILENAME_ macros for NTSC filename encoding

* Add defines/comments for all filename characters

* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file

* hirigana -> hiragana
2024-07-17 18:36:17 -04:00
..
ovl_Arms_Hook Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Arrow_Fire Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Arrow_Ice Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Arrow_Light Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Bdan_Objects Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Bdan_Switch Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Bom_Guard Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Bombwall Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Bowl_Wall Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Breakwall Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Ddan_Jd Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Ddan_Kd Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Dodoago Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Dy_Yoseizo Misc 1: Retail Overlay Actors OK (#1703) 2024-02-07 19:46:51 +01:00
ovl_Bg_Ganon_Otyuka Misc 1: Retail Overlay Actors OK (#1703) 2024-02-07 19:46:51 +01:00
ovl_Bg_Gate_Shutter Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Gjyo_Bridge Fix miscategorized scenes (#1946) 2024-04-18 22:21:34 -04:00
ovl_Bg_Gnd_Darkmeiro Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS, ACTOR_FLAG_IGNORE_POINT_LIGHTS (#1583) 2024-01-12 10:48:54 -05:00
ovl_Bg_Gnd_Firemeiro Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Gnd_Iceblock Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)" (#1940) 2024-04-10 15:21:17 -04:00
ovl_Bg_Gnd_Nisekabe Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS, ACTOR_FLAG_IGNORE_POINT_LIGHTS (#1583) 2024-01-12 10:48:54 -05:00
ovl_Bg_Gnd_Soulmeiro Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Haka Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Haka_Gate Misc 1: Retail Overlay Actors OK (#1703) 2024-02-07 19:46:51 +01:00
ovl_Bg_Haka_Huta Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Haka_Megane Fix LensMode Enum Names (#1954) 2024-06-09 14:43:15 -04:00
ovl_Bg_Haka_MeganeBG Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS, ACTOR_FLAG_IGNORE_POINT_LIGHTS (#1583) 2024-01-12 10:48:54 -05:00
ovl_Bg_Haka_Sgami Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Ship Misc 1: Retail Overlay Actors OK (#1703) 2024-02-07 19:46:51 +01:00
ovl_Bg_Haka_Trap Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Tubo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Haka_Water Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Haka_Zou Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Heavy_Block Misc 1: Retail Overlay Actors OK (#1703) 2024-02-07 19:46:51 +01:00
ovl_Bg_Hidan_Curtain Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Dalm Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Firewall Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Fslift [Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) (#1579) 2023-11-19 13:34:25 -05:00
ovl_Bg_Hidan_Fwbig Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Hamstep Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Hrock Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Kousi More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Hidan_Kowarerukabe Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Rock Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Rsekizou Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Sekizou Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Sima Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Hidan_Syoku More Camera Flags (#1453) 2023-11-19 02:17:32 +01:00
ovl_Bg_Ice_Objects Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Ice_Shelter Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Ice_Shutter More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Ice_Turara Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Ingate Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Jya_1flift Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Amishutter Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Bigmirror More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Jya_Block Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Jya_Bombchuiwa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Bombiwa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Cobra Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Goroiwa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Haheniron Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Ironobj Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Kanaami Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Jya_Lift Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Jya_Megami Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Jya_Zurerukabe Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Menkuri_Eye Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Menkuri_Kaiten Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Menkuri_Nisekabe Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS, ACTOR_FLAG_IGNORE_POINT_LIGHTS (#1583) 2024-01-12 10:48:54 -05:00
ovl_Bg_Mizu_Bwall Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Mizu_Movebg Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Mizu_Shutter Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Mizu_Uzu Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Mizu_Water More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Mjin Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Mori_Bigst Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Mori_Elevator More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Mori_Hashigo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Mori_Hashira4 Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Mori_Hineri Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Mori_Idomizu Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Mori_Kaitenkabe Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Mori_Rakkatenjo More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Po_Event Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Po_Syokudai Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Pushbox Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Relay_Objects Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Spot00_Break Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Spot00_Hanebasi More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot01_Fusya Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Idohashira More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot01_Idomizu Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Idosoko Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot01_Objects2 Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Spot02_Objects More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot03_Taki More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot05_Soko Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Spot06_Objects Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_Bg_Spot07_Taki Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot08_Bakudankabe Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Spot08_Iceblock Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Spot09_Obj Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Spot11_Bakudankabe Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Spot11_Oasis More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot12_Gate Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Spot12_Saku Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Spot15_Rrbox Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Bg_Spot15_Saku Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot16_Bombstone Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Spot16_Doughnut Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Spot17_Bakudankabe Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Spot17_Funen Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Bg_Spot18_Basket Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Spot18_Futa Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Spot18_Obj More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Spot18_Shutter Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Sst_Floor Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Toki_Hikari Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Toki_Swd Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
ovl_Bg_Treemouth No longer use asm-processor (#1824) 2024-03-01 16:12:22 -05:00
ovl_Bg_Umajump Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Bg_Vb_Sima Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Bg_Ydan_Hasi More bg actors (#1743) 2024-02-20 07:00:55 -05:00
ovl_Bg_Ydan_Maruta Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Ydan_Sp Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Bg_Zg Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Boss_Dodongo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Fd Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Fd2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Ganon Match retail BSS ordering (#1927) 2024-04-14 23:51:32 +02:00
ovl_Boss_Ganon2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Ganondrof Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Goma Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Mo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Sst Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Tw Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Boss_Va Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Demo_6K Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Du Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
ovl_Demo_Ec Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_Demo_Effect Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Ext Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Geff Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Gj Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Demo_Go Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Gt Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
ovl_Demo_Ik Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_Demo_Im Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
ovl_Demo_Kankyo No longer use asm-processor (#1824) 2024-03-01 16:12:22 -05:00
ovl_Demo_Kekkai Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Demo_Sa More data fixes (#1929) 2024-03-23 12:30:09 -04:00
ovl_Demo_Shd Match retail demo actors (#1745) 2024-02-20 15:15:52 -05:00
ovl_Demo_Tre_Lgt Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Door_Ana Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Door_Gerudo Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Door_Killer Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Door_Shutter Match retail text for some actors ❤️ (#1912) 2024-03-02 15:36:38 -05:00
ovl_Door_Toki Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Door_Warp1 Match En actors A-C, and a few more (#1890) 2024-02-24 13:00:37 -05:00
ovl_Efc_Erupc Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Eff_Dust Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_Elf_Msg Match En actors A-C, and a few more (#1890) 2024-02-24 13:00:37 -05:00
ovl_Elf_Msg2 Match En actors A-C, and a few more (#1890) 2024-02-24 13:00:37 -05:00
ovl_En_Am Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ani Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Anubice Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Anubice_Fire Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Anubice_Tag Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Arow_Trap Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Arrow Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Attack_Niw Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Ba Document en_ba damage bug (#1934) 2024-03-29 11:27:34 -04:00
ovl_En_Bb Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Bdfire Match En actors A-C, and a few more (#1890) 2024-02-24 13:00:37 -05:00
ovl_En_Bigokuta Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Bili Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Bird Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Blkobj Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Bom Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Bom_Bowl_Man Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Bom_Bowl_Pit Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Bom_Chu Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Bombf Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Boom Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Box Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS, ACTOR_FLAG_IGNORE_POINT_LIGHTS (#1583) 2024-01-12 10:48:54 -05:00
ovl_En_Brob Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Bubble Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Butte Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Bw Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Bx Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Changer Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Clear_Tag Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Cow Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Crow Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Cs Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Daiku Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Daiku_Kakariko Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dekubaba Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dekunuts Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dh Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dha Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Diving_Game Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dns Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dnt_Demo Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Dnt_Jiji Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dnt_Nomal Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dodojr Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dodongo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dog Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Door Match retail text for some actors ❤️ (#1912) 2024-03-02 15:36:38 -05:00
ovl_En_Ds Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c (#1897) 2024-02-27 02:30:42 -05:00
ovl_En_Du Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Dy_Extra Match En actors D-G (#1889) 2024-02-26 21:55:30 -05:00
ovl_En_Eg Match En actors D-G (#1889) 2024-02-26 21:55:30 -05:00
ovl_En_Eiyer Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Elf Match En actors D-G (#1889) 2024-02-26 21:55:30 -05:00
ovl_En_Encount1 Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Encount2 Match En actors D-G (#1889) 2024-02-26 21:55:30 -05:00
ovl_En_Ex_Item Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Ex_Ruppy Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Fd Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fd_Fire Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_fHG Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Fhg_Fire Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fire_Rock Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Firefly Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fish Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Floormas Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fr Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Fu Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fw Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Fz Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_G_Switch Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ganon_Mant Match En actors D-G (#1889) 2024-02-26 21:55:30 -05:00
ovl_En_Ganon_Organ Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Gb Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ge1 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ge2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ge3 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_GeldB Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_GirlA Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Gm Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Go Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Go2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Goma Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Goroiwa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Gs Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Guest Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Hata Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Heishi1 Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Heishi2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Heishi3 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Heishi4 Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Hintnuts Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Holl Match retail text for some actors ❤️ (#1912) 2024-03-02 15:36:38 -05:00
ovl_En_Honotrap Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Horse Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Horse_Game_Check Match some entity actors H-N (#1827) 2024-02-22 09:08:40 -05:00
ovl_En_Horse_Ganon Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Horse_Link_Child Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Horse_Normal Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Horse_Zelda Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Hs Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Hs2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Hy Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ice_Hono Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ik Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_In Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Insect Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Ishi Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_It Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Jj Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Js Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Jsjutan Match some entity actors H-N (#1827) 2024-02-22 09:08:40 -05:00
ovl_En_Kakasi Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Kakasi2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Kakasi3 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Kanban Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Karebaba Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ko Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Kusa Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Kz Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Light Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Lightbox Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_M_Fire1 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_M_Thunder Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ma1 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ma2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ma3 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Mag Create FILENAME_ macros for NTSC filename encoding (#1986) 2024-07-17 18:36:17 -04:00
ovl_En_Mb Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Md Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Mk Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Mm Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Mm2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ms Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Mu Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Nb Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Niw Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Niw_Girl Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Niw_Lady Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Nutsball Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Nwc Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Ny Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_OE2 Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Okarina_Effect Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
ovl_En_Okarina_Tag No longer use asm-processor (#1824) 2024-03-01 16:12:22 -05:00
ovl_En_Okuta Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ossan Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Owl Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Part Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Peehat Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Po_Desert Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Po_Field Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Po_Relay Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Po_Sisters Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Poh Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Pu_box Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Rd Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Reeba Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_River_Sound Misc Cleanup (#1585) 2023-11-22 04:19:31 -05:00
ovl_En_Rl Match entity actors O-T (#1826) 2024-02-26 21:39:44 -05:00
ovl_En_Rr Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ru1 Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Ru2 Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
ovl_En_Sa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Sb Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Scene_Change Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Sda Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Shopnuts Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Si Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Siofuki Match entity actors O-T (#1826) 2024-02-26 21:39:44 -05:00
ovl_En_Skb Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Skj Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Skjneedle Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ssh Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_St Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Sth Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Stream Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Sw Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Syateki_Itm Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Syateki_Man Match entity actors O-T (#1826) 2024-02-26 21:39:44 -05:00
ovl_En_Syateki_Niw Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Ta Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Takara_Man Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_En_Tana Match entity actors O-T (#1826) 2024-02-26 21:39:44 -05:00
ovl_En_Test Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) 2024-06-18 23:46:36 -04:00
ovl_En_Tg Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Tite Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Tk Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Torch Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Torch2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Toryo Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Tp Fix misc 22 (#1971) 2024-06-24 18:39:08 -04:00
ovl_En_Tr Match entity actors O-T (#1826) 2024-02-26 21:39:44 -05:00
ovl_En_Trap Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Tubo_Trap Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Vali Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Vase Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_En_Vb_Ball Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Viewer Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_En_Vm Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Wall_Tubo Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Wallmas Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Weather_Tag Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Weiyer Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_En_Wf Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Wonder_Item Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
ovl_En_Wonder_Talk Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Wonder_Talk2 Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_En_Wood02 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Xc Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Yabusame_Mark Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Yukabyun Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Zf Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_En_Zl1 Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Zl2 Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
ovl_En_Zl3 Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
ovl_En_Zl4 Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) 2024-06-21 19:04:06 -04:00
ovl_En_Zo Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_End_Title Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_Fishing Set up build system and disassembly for gc-us (#1982) 2024-07-06 21:38:31 +02:00
ovl_Item_B_Heart Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Item_Etcetera Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Item_Inbox Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Item_Ocarina Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Item_Shield Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Magic_Dark Match even more retail actors (#1720) 2024-02-13 09:10:28 -05:00
ovl_Magic_Fire Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Magic_Wind Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Mir_Ray Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Bean Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Blockstop Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Obj_Bombiwa Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Comb Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Dekujr Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Obj_Elevator Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Obj_Hamishi Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Hana Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Hsblock Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Obj_Ice_Poly Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Kibako Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_Obj_Kibako2 Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Lift Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Obj_Lightswitch Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Makekinsuta Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Obj_Makeoshihiki Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Obj_Mure Match more retail actors (#1711) 2024-02-04 22:28:18 -05:00
ovl_Obj_Mure2 Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Obj_Mure3 Match more retail actors (#1711) 2024-02-04 22:28:18 -05:00
ovl_Obj_Oshihiki Match InitDynaPoly actors (#1733) 2024-02-07 18:58:46 -05:00
ovl_Obj_Roomtimer Remove (ActorFunc) casts in initvars (#1571) 2023-10-30 10:19:16 -04:00
ovl_Obj_Switch Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Syokudai Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
ovl_Obj_Timeblock Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Obj_Tsubo Rename yDistToWater -> depthInWater (#1950) 2024-04-28 17:29:06 -04:00
ovl_Obj_Warp2block Match more retail actors (#1711) 2024-02-04 22:28:18 -05:00
ovl_Object_Kankyo Match more retail actors (#1711) 2024-02-04 22:28:18 -05:00
ovl_Oceff_Spot Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Oceff_Storm Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
ovl_Oceff_Wipe Match more retail actors (#1711) 2024-02-04 22:28:18 -05:00
ovl_Oceff_Wipe2 Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Oceff_Wipe3 Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_Oceff_Wipe4 Replace most osSyncPrintf calls with PRINTF macro (#1598) 2024-01-12 10:38:13 -05:00
ovl_player_actor Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969) 2024-06-25 15:50:01 -04:00
ovl_Shot_Sun Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00