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f3c930917b
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion |
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ActorList_OoTMqDbg.txt | ||
Config.xml | ||
ObjectList_OoTMqDbg.txt | ||
SymbolMap_OoTMqDbg.txt |