1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 15:55:59 +00:00
oot/assets/xml/objects/object_tw.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

417 lines
33 KiB
XML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<Root>
<File Name="object_tw" Segment="6">
<!-- Kotake and Koume animations -->
<Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/> <!-- Original name is "btT_DEMOwait" -->
<Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/> <!-- Original name is "btT_DEMOwait_to_fly" -->
<Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/> <!-- Original name is "btT_EDikari" ("anger; rage; fury") -->
<Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/> <!-- Original name is "btT_EDmiage" ("to look up at; to raise one's eyes") -->
<Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/> <!-- Original name is "btT_EDwait" -->
<Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/> <!-- Original name is "btT_EDyaruki" ("drive; motivation; enthusiasm") -->
<Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/> <!-- Original name is "btT_atack" -->
<Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/> <!-- Original name is "btT_beeem" -->
<Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/> <!-- Original name is "btT_beeem_to_fly" -->
<Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/> <!-- Original name is "btT_damage01" -->
<Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/> <!-- Original name is "btT_damage02" -->
<Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/> <!-- Original name is "btT_fly" -->
<!-- Kotake skeleton -->
<Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
<Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
<Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
<Limb Name="gTwinrovaKotakeRightShinLimb" LimbType="Standard" Offset="0x6F7C"/>
<Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
<Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
<Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
<Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
<Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
<Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
<Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
<Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
<Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
<Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
<Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
<Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
<Limb Name="gTwinrovaKotakeRightHandLimb" LimbType="Standard" Offset="0x7018"/>
<Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
<Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
<Limb Name="gTwinrovaKotakeRightBraidStartLimb" LimbType="Standard" Offset="0x703C"/>
<Limb Name="gTwinrovaKotakeRightBraidEndLimb" LimbType="Standard" Offset="0x7048"/>
<Limb Name="gTwinrovaKotakeTeethLimb" LimbType="Standard" Offset="0x7054"/>
<Limb Name="gTwinrovaKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0x7060"/>
<Limb Name="gTwinrovaKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0x706C"/>
<Skeleton Name="gTwinrovaKotakeSkel" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
<!-- Kotake and Koume animations -->
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset="0x7688"/> <!-- Original name is "btT_fly_to_tame" -->
<Animation Name="gTwinrovaKotakeKoumeSpinAnim" Offset="0x7CA8"/> <!-- Original name is "btT_guard" -->
<Animation Name="gTwinrovaKotakeKoumeLaughAnim" Offset="0x88C8"/> <!-- Original name is "btT_hihihi" -->
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset="0x9398"/> <!-- Original name is "btT_tame" ("to amass; to accumulate") -->
<Animation Name="gTwinrovaKotakeKoumeTPoseAnim" Offset="0x947C"/>
<!-- Kotake and Koume textures -->
<Texture Name="gTwinrovaKoumeKotakeTLUT" OutName="twinrova_koume_kotake_tlut" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
<Texture Name="gTwinrovaKotakeGerudoFabricTex" OutName="twinrova_kotake_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
<Texture Name="gTwinrovaKotakeRobeTex" OutName="twinrova_kotake_robe" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
<Texture Name="gTwinrovaRobePatternTex" OutName="twinrova_robe_pattern" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
<Texture Name="gTwinrovaRobeTrimTex" OutName="twinrova_robe_trim" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
<Texture Name="gTwinrovaKotakeKoumeEyeOpenTex" OutName="twinrova_kotake_koume_eye_open" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeSkinTex" OutName="twinrova_kotake_koume_skin" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeMouthTex" OutName="twinrova_kotake_koume_mouth" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaHairTex" OutName="twinrova_hair" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
<Texture Name="gTwinrovaKotakeKoumeEarTex" OutName="twinrova_kotake_koume_ear" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeFingerTex" OutName="twinrova_kotake_koume_finger" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaBroomHandleTex" OutName="twinrova_broom_handle" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
<Texture Name="gTwinrovaBroomHeadTex" OutName="twinrova_broom_head" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
<Texture Name="gTwinrovaKotakeKoumeJewelHolderTex" OutName="twinrova_koume_kotake_jewel_holder" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
<Texture Name="gTwinrovaKotakeJewelTex" OutName="twinrova_kotake_jewel" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
<Texture Name="gTwinrovaKotakeKoumeNeckTex" OutName="twinrova_koume_kotake_neck" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeNostrilsTex" OutName="twinrova_koume_kotake_nostrils" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeEyeHalfTex" OutName="twinrova_koume_kotake_eye_half" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaKotakeKoumeEyeClosedTex" OutName="twinrova_koume_kotake_eye_closed" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaEffectTex" OutName="twinrova_effect" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
<Texture Name="gTwinrovaEffectMaskTex" OutName="twinrova_effect_mask" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
<Texture Name="gTwinrovaKoumeGerudoFabricTex" OutName="twinrova_koume_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
<Texture Name="gTwinrovaKoumeJewelTex" OutName="twinrova_koume_jewel" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
<Texture Name="gTwinrovaKoumeRobeTex" OutName="twinrova_koume_robe" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
<!-- Kotake and Koume DLs -->
<DList Name="gTwinrovaKotakeHeadInvisibleHairDL" Offset="0x110A8"/>
<DList Name="gTwinrovaKoumeHeadInvisibleHairDL" Offset="0x116A0"/>
<DList Name="gTwinrovaKotakeBroomInvisibleHeadDL" Offset="0x11C98"/>
<DList Name="gTwinrovaKoumeBroomInvisibleHeadDL" Offset="0x11E28"/>
<DList Name="gTwinrovaKotakeTeethDL" Offset="0x11FB8"/>
<DList Name="gTwinrovaKotakeRightShinDL" Offset="0x12018"/>
<DList Name="gTwinrovaKotakeLeftShinDL" Offset="0x120C8"/>
<DList Name="gTwinrovaKotakeRightFootDL" Offset="0x12178"/>
<DList Name="gTwinrovaKotakeLeftFootDL" Offset="0x12210"/>
<DList Name="gTwinrovaKotakeRightHandDL" Offset="0x122A8"/>
<DList Name="gTwinrovaKotakeLeftHandDL" Offset="0x12410"/>
<DList Name="gTwinrovaKoumeRightHandDL" Offset="0x12578"/>
<DList Name="gTwinrovaKoumeLeftHandDL" Offset="0x126E0"/>
<DList Name="gTwinrovaKoumeLeftFootDL" Offset="0x12848"/>
<DList Name="gTwinrovaKoumeRightFootDL" Offset="0x128E0"/>
<DList Name="gTwinrovaKoumeLeftShinDL" Offset="0x12978"/>
<DList Name="gTwinrovaKoumeRightShinDL" Offset="0x12A28"/>
<DList Name="gTwinrovaKoumeTeethDL" Offset="0x12AD8"/>
<DList Name="gTwinrovaKotakeBroomDL" Offset="0x12B38"/>
<DList Name="gTwinrovaKotakeHeadDL" Offset="0x12CE0"/>
<DList Name="gTwinrovaKoumeBroomDL" Offset="0x13310"/>
<DList Name="gTwinrovaKoumeHeadDL" Offset="0x134B8"/>
<DList Name="gTwinrovaKotakeIceHairDL" Offset="0x13AE8"/>
<DList Name="gTwinrovaKoumeFireHairDL" Offset="0x13D68"/>
<DList Name="gTwinrovaKotakeIceBroomHeadDL" Offset="0x13E98"/>
<DList Name="gTwinrovaKotakeIceBroomHeadOuterDL" Offset="0x13F98"/>
<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
<DList Name="gTwinrovaKotakeFireBroomHeadOuterDL" Offset="0x14158"/>
<Blob Name="object_tw_Blob_015200" Size="0x60" Offset="0x15200"/>
<!-- Kotake DLs -->
<DList Name="gTwinrovaKotakeLeftBraidEndDL" Offset="0x15440"/>
<DList Name="gTwinrovaKotakeLeftBraidStartDL" Offset="0x15538"/>
<DList Name="gTwinrovaKotakeRightBraidEndDL" Offset="0x15648"/>
<DList Name="gTwinrovaKotakeRightBraidStartDL" Offset="0x15740"/>
<DList Name="gTwinrovaKotakeNeckDL" Offset="0x15850"/>
<DList Name="gTwinrovaKotakeRightSleeveFrontDL" Offset="0x15990"/>
<DList Name="gTwinrovaKotakeRightSleeveEndDL" Offset="0x15B10"/>
<DList Name="gTwinrovaKotakeRightSleeveMidDL" Offset="0x15C30"/>
<DList Name="gTwinrovaKotakeRightSleeveStartDL" Offset="0x15D58"/>
<DList Name="gTwinrovaKotakeLeftSleeveFrontDL" Offset="0x15E78"/>
<DList Name="gTwinrovaKotakeLeftSleeveEndDL" Offset="0x15FF8"/>
<DList Name="gTwinrovaKotakeLeftSleeveMidDL" Offset="0x16118"/>
<DList Name="gTwinrovaKotakeLeftSleeveStartDL" Offset="0x16240"/>
<DList Name="gTwinrovaKotakeTorsoDL" Offset="0x16360"/>
<DList Name="gTwinrovaKotakeRightThighDL" Offset="0x164C0"/>
<DList Name="gTwinrovaKotakeLeftThighDL" Offset="0x164C8"/>
<DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
<Texture Name="gTwinrovaBraidEndTex" OutName="twinrova_braid_end" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
<Texture Name="gTwinrovaLeftFootTex" OutName="twinrova_left_foot" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
<Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0"/>
<!-- Koume DLs -->
<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
<DList Name="gTwinrovaKoumeRightBraidEndDL" Offset="0x17B18"/>
<DList Name="gTwinrovaKoumeRightBraidStartDL" Offset="0x17C10"/>
<DList Name="gTwinrovaKoumeNeckDL" Offset="0x17D20"/>
<DList Name="gTwinrovaKoumeRightSleeveFrontDL" Offset="0x17E60"/>
<DList Name="gTwinrovaKoumeRightSleeveEndDL" Offset="0x17FE0"/>
<DList Name="gTwinrovaKoumeRightSleeveMidDL" Offset="0x18100"/>
<DList Name="gTwinrovaKoumeRightSleeveStartDL" Offset="0x18228"/>
<DList Name="gTwinrovaKoumeLeftSleeveFrontDL" Offset="0x18348"/>
<DList Name="gTwinrovaKoumeLeftSleeveEndDL" Offset="0x184C8"/>
<DList Name="gTwinrovaKoumeLeftSleeveMidDL" Offset="0x185E8"/>
<DList Name="gTwinrovaKoumeLeftSleeveStartDL" Offset="0x18710"/>
<DList Name="gTwinrovaKoumeTorsoDL" Offset="0x18830"/>
<DList Name="gTwinrovaKoumeRightThighDL" Offset="0x18990"/>
<DList Name="gTwinrovaKoumeLeftThighDL" Offset="0x18998"/>
<DList Name="gTwinrovaKoumePelvisDL" Offset="0x189A0"/>
<Texture Name="gTwinrovaRightFootTex" OutName="twinrova_right_foot" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
<!-- Assets for the smoke that comes off of the big flame -->
<Texture Name="gTwinrovaFireSmokeTex" OutName="twinrova_fire_smoke" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Original name is "bt_firesmoke_modelT" -->
<!-- Assets for the big flame that appears when Koume's beam or Twinrova's fire attack hits the ground -->
<Texture Name="gTwinrovaBigFlameTex" OutName="twinrova_big_flame" Format="i8" Width="32" Height="32" Offset="0x19078"/>
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="twinrova_big_flame_mask" Format="i4" Width="32" Height="64" Offset="0x19478"/>
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- Original name is "bt_firewall_modelT" -->
<!-- Texture for both the pool of fire and the effect when the Mirror Shield has absorbed an attack. -->
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="twinrova_fire_pool_and_shield_charge_center" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
<!-- DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Original name is "bt_firefloor_modelT" -->
<!-- Assets for the fire effect that appears in various places -->
<Texture Name="gTwinrovaFireTex" OutName="twinrova_fire" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
<Texture Name="gTwinrovaFireMaskTex" OutName="twinrova_fire_mask" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/> <!-- Original name is "bt_fireball_modelT" -->
<!-- Assets for the magic particles that fly off of Koume, Kotake, and Twinrova's head -->
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/> <!-- Original name is "bt_hinoko_modelT" ("sparks") -->
<Texture Name="gTwinrovaMagicParticleTex" OutName="twinrova_magic_particle" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
<!-- DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/> <!-- Original name is "bt_coolwave_modelT" -->
<!-- DisplayLists for various ice effects -->
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/> <!-- Original name is "bt_coolball_modelT" -->
<!-- Texture for the ice pool -->
<Texture Name="gTwinrovaIcePoolTex" OutName="twinrova_ice_pool" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
<!-- Unused vertices. Based on its placement, this may have been originally used with the ice pool. -->
<Array Name="gTwinrovaUnusedVtx" Count="4" Offset="0x1BB20">
<Vtx/>
</Array>
<!-- DisplayList for the ice pool -->
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/> <!-- Not present in OoT3D, but MM's Wizrobe has an identical DList called "wiz_icefloor03_modelT" -->
<!-- Assets for the gleam on top of the ice pool-->
<Texture Name="gTwinrovaIcePoolShineTex" OutName="twinrova_ice_pool_shine" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
<Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="twinrova_ice_pool_shine_mask" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/> <!-- Original name is "bt_icefloor03_pika_modelT" ("pika" = onomatopoeic for "sparkle, glisten") -->
<!-- Assets for the magical sigils that appear when Kotake/Koume spawn or charge up an attack. -->
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="twinrova_kotake_magic_sigil_mask" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
<Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="twinrova_kotake_magic_sigil" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/> <!-- Original name is "btT_mahoujin_modelT" ("summoning circle; magic circle") -->
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="twinrova_koume_magic_sigil_mask" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
<Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="twinrova_koume_magic_sigil" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/> <!-- Original name is "btU_mahoujin_modelT" -->
<!-- DisplayList for Koume and Kotake's beam -->
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/> <!-- Original name is "bt_firebeam_modelT" -->
<!-- DisplayLists for various Mirror Shield effects -->
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
<!-- Texture for the clouds of ice -->
<Texture Name="gTwinrovaCloudMaskTex" OutName="twinrova_cloud_mask" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
<!-- DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/> <!-- Original name is "btW_bacuuuum_modelT" -->
<!-- Texture of a circle, used for the spawn portal shadow and the circle of light -->
<Texture Name="gTwinrovaCircleTex" OutName="twinrova_circle" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
<!-- DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/> <!-- Original name is "bt_under_mjin_modelT" -->
<!-- Texture for the light pillar and the halo that appear when Twinrova is defeated -->
<Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="twinrova_light_pillar_and_halo" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
<!-- DisplayLists for various effects that appear when Twinrova is defeated -->
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/> <!-- Original name is "bt_heavenroad_modelT" -->
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/> <!-- Original name is "bt_gokou_modelT" ("halo; aureole; aureola") -->
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/> <!-- Original name is "bt_heavensgate_modelT" -->
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/> <!-- Original name is "bt_angelring_model" -->
<!-- Koume skeleton -->
<Limb Name="gTwinrovaKoumePelvisLimb" LimbType="Standard" Offset="0x1F6E8"/>
<Limb Name="gTwinrovaKoumeLeftThighLimb" LimbType="Standard" Offset="0x1F6F4"/>
<Limb Name="gTwinrovaKoumeLeftShinLimb" LimbType="Standard" Offset="0x1F700"/>
<Limb Name="gTwinrovaKoumeLeftFootLimb" LimbType="Standard" Offset="0x1F70C"/>
<Limb Name="gTwinrovaKoumeRightThighLimb" LimbType="Standard" Offset="0x1F718"/>
<Limb Name="gTwinrovaKoumeRightShinLimb" LimbType="Standard" Offset="0x1F724"/>
<Limb Name="gTwinrovaKoumeRightFootLimb" LimbType="Standard" Offset="0x1F730"/>
<Limb Name="gTwinrovaKoumeTorsoLimb" LimbType="Standard" Offset="0x1F73C"/>
<Limb Name="gTwinrovaKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x1F748"/>
<Limb Name="gTwinrovaKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x1F754"/>
<Limb Name="gTwinrovaKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x1F760"/>
<Limb Name="gTwinrovaKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1F76C"/>
<Limb Name="gTwinrovaKoumeLeftHandLimb" LimbType="Standard" Offset="0x1F778"/>
<Limb Name="gTwinrovaKoumeBroomLimb" LimbType="Standard" Offset="0x1F784"/>
<Limb Name="gTwinrovaKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x1F790"/>
<Limb Name="gTwinrovaKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1F79C"/>
<Limb Name="gTwinrovaKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x1F7A8"/>
<Limb Name="gTwinrovaKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x1F7B4"/>
<Limb Name="gTwinrovaKoumeRightHandLimb" LimbType="Standard" Offset="0x1F7C0"/>
<Limb Name="gTwinrovaKoumeNeckLimb" LimbType="Standard" Offset="0x1F7CC"/>
<Limb Name="gTwinrovaKoumeHeadLimb" LimbType="Standard" Offset="0x1F7D8"/>
<Limb Name="gTwinrovaKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x1F7E4"/>
<Limb Name="gTwinrovaKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x1F7F0"/>
<Limb Name="gTwinrovaKoumeTeethLimb" LimbType="Standard" Offset="0x1F7FC"/>
<Limb Name="gTwinrovaKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x1F808"/>
<Limb Name="gTwinrovaKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x1F814"/>
<Skeleton Name="gTwinrovaKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
<!-- Twinrova Texture -->
<Texture Name="gTwinrovaEyeHalfTex" OutName="twinrova_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
<!-- Twinrova Animations -->
<Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/> <!-- Original name is "btW_EDdamage" -->
<Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/> <!-- Original name is "btW_atackL" -->
<Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/> <!-- Original name is "btW_atackR" -->
<Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/> <!-- Original name is "btW_damage" -->
<Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/> <!-- Original name is "btW_default" -->
<!-- Twinrova Textures -->
<Texture Name="gTwinrovaSkinAndBangleTex" OutName="twinrova_skin_and_bangle" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
<Texture Name="gTwinrovaEmblemTex" OutName="twinrova_emblem" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
<Texture Name="gTwinrovaBreastTex" OutName="twinrova_breast" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
<Texture Name="gTwinrovaRightPantLegTex" OutName="twinrova_right_pant_leg" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
<Texture Name="gTwinrovaLeftPantLegTex" OutName="twinrova_left_pant_leg" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
<!-- Twinrova Limb DisplayLists -->
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
<DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
<DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
<DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
<DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
<DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
<DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
<DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
<DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
<DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
<DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
<DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
<DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
<DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
<DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
<DList Name="gTwinrovaRightBraidStartDL" Offset="0x28870"/>
<DList Name="gTwinrovaRightBreastDL" Offset="0x28980"/>
<DList Name="gTwinrovaLeftBreastDL" Offset="0x28B78"/>
<DList Name="gTwinrovaTorsoDL" Offset="0x28D70"/>
<DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
<DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
<DList Name="gTwinrovaLeftThighDL" Offset="0x29530"/>
<DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
<DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
<DList Name="gTwinrovaSash2DL" Offset="0x29900"/>
<DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
<DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
<!-- Twinrova Textures -->
<Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="twinrova_eye_and_mouth_tlut" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
<Texture Name="gTwinrovaEarAndFingerTLUT" OutName="twinrova_ear_and_finger_tlut" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
<Texture Name="gTwinrovaEyeClosedTex" OutName="twinrova_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaGrimaceTex" OutName="twinrova_grimace" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaEyebrowTex" OutName="twinrova_eyebrow" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
<Texture Name="gTwinrovaEyeOpenTex" OutName="twinrova_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaNoseTex" OutName="twinrova_nose" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
<Texture Name="gTwinrovaEarTex" OutName="twinrova_ear" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
<Texture Name="gTwinrovaSmileTex" OutName="twinrova_smile" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaFingerTex" OutName="twinrova_finger" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
<!-- Twinrova Limb DisplayLists -->
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
<DList Name="gTwinrovaHeadDL" Offset="0x2CBB0"/>
<DList Name="gTwinrovaLeftHandDL" Offset="0x2D320"/>
<DList Name="gTwinrovaRightBroomDL" Offset="0x2D4A0"/>
<DList Name="gTwinrovaLeftBroomDL" Offset="0x2D5D8"/>
<DList Name="gTwinrovaRightHandDL" Offset="0x2D710"/>
<DList Name="gTwinrovaRightHairBunDL" Offset="0x2D890"/>
<DList Name="gTwinrovaLeftHairBunDL" Offset="0x2D940"/>
<DList Name="gTwinrovaHairIceJetDL" Offset="0x2D9F0"/>
<DList Name="gTwinrovaHairIceTrailDL" Offset="0x2DAE0"/>
<DList Name="gTwinrovaHairFireJetDL" Offset="0x2DBC8"/>
<DList Name="gTwinrovaHairFireTrailDL" Offset="0x2DCB8"/>
<DList Name="gTwinrovaBroomIceJetDL" Offset="0x2DDD8"/>
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
<!-- Twinrova Title Card -->
<Texture Name="gTwinrovaTitleCardTex" OutName="twinrova_title_card" Format="ia8" Width="128" Height="80" Offset="0x2E170"/>
<!-- Twinrova Limbs -->
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x30994"/>
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x309A0"/>
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x309AC"/>
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x309B8"/>
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x309C4"/>
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x309D0"/>
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x309DC"/>
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x309E8"/>
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x309F4"/>
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x30A00"/>
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x30A0C"/>
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x30A18"/>
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x30A24"/>
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x30A30"/>
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x30A3C"/>
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x30A48"/>
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x30A54"/>
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x30A60"/>
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x30A6C"/>
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x30A78"/>
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x30A84"/>
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x30A90"/>
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x30A9C"/>
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x30AA8"/>
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x30AB4"/>
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x30AC0"/>
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x30ACC"/>
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x30AD8"/>
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x30AE4"/>
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x30AF0"/>
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x30AFC"/>
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x30B08"/>
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x30B14"/>
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x30B20"/>
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x30B2C"/>
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x30B38"/>
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x30B44"/>
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x30B50"/>
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x30B5C"/>
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x30B68"/>
<!-- Twinrova Skeleton -->
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x30C20"/>
<!-- Twinrova Animations -->
<Animation Name="gTwinrovaHoverAnim" Offset="0x317F8"/> <!-- Original name is "btW_fly" -->
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x324F0"/> <!-- Original name is "btW_hit" -->
<Animation Name="gTwinrovaStunStartAnim" Offset="0x32FB4"/> <!-- Original name is "btW_hit_to_mahi" -->
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x33C30"/> <!-- Original name is "btW_mahi" ("paralysis, stupor") -->
<Animation Name="gTwinrovaStunEndAnim" Offset="0x34588"/> <!-- Original name is "btW_mahi_to_fly" -->
<Animation Name="gTwinrovaWindUpAnim" Offset="0x35BBC"/> <!-- Original name is "btW_preatack" -->
<Animation Name="gTwinrovaIntroAnim" Offset="0x37A2C"/> <!-- Original name is "btW_start" -->
<Animation Name="gTwinrovaLaughAnim" Offset="0x38ED0"/> <!-- Original name is "btW_ufufu" ("tee-hee") -->
<!-- Assets for an unused red boulder -->
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x39280"/>
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="twinrova_unused_boulder" Format="rgba16" Width="32" Height="32" Offset="0x393B0"/>
</File>
</Root>