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oot/asm/non_matchings/code/z_player_lib
2020-05-20 07:01:23 -04:00
..
func_8008EA40.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EB2C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008ECAC.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EEAC.s Decompile some more of z_player_lib (#137) 2020-05-19 20:15:48 -04:00
func_8008F2BC.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F87C.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_8008F470.s Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
func_8008FCC8.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_80090AFC.s Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
func_80090D20.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_80091A24.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
func_800902F0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800907E4.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_8009214C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80090014.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80091738.s name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
func_80091880.s First proper commit. 2020-03-17 00:31:30 -04:00