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* Generate gamestate overlay table from an include/tables/ header * GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment * Shorten zeros in table definition * Generate linker symbols, other suggested changes * GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others |
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.. | ||
sfx | ||
actor_table.h | ||
dmadata_table.h | ||
dmadata_table_mqdbg.h | ||
effect_ss_table.h | ||
entrance_table.h | ||
gamestate_table.h | ||
object_table.h | ||
scene_table.h |