mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
38 lines
815 B
C
38 lines
815 B
C
#include "global.h"
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void func_8008E6A0(SubGlobalContext7B8* this) {
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this->counter = 0;
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this->toggle = false;
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}
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u32 func_8008E6AC(SubGlobalContext7B8* this, Input* input) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_R) && CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
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this->toggle = !this->toggle;
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}
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if (!this->toggle) {
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goto ret_true;
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}
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if (CHECK_BTN_ALL(input->cur.button, BTN_Z)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
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goto ret_true;
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}
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if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
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this->counter++;
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if (this->counter >= 9) {
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goto ret_true;
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}
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}
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}
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goto ret_false;
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ret_true:
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this->counter = 0;
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return true;
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ret_false:
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return false;
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}
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