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oot/src/code/code_8008E6A0.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

39 lines
815 B
C

#include "global.h"
void func_8008E6A0(SubGlobalContext7B8* this) {
this->counter = 0;
this->toggle = false;
}
u32 func_8008E6AC(SubGlobalContext7B8* this, Input* input) {
if (CHECK_BTN_ALL(input->cur.button, BTN_R) && CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
this->toggle = !this->toggle;
}
if (!this->toggle) {
goto ret_true;
}
if (CHECK_BTN_ALL(input->cur.button, BTN_Z)) {
if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
goto ret_true;
}
if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
this->counter++;
if (this->counter >= 9) {
goto ret_true;
}
}
}
goto ret_false;
ret_true:
this->counter = 0;
return true;
ret_false:
return false;
}