mirror of
https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
229 lines
5.1 KiB
C
229 lines
5.1 KiB
C
#include "global.h"
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/**
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* Calculates the distances between `a` and `b`
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*/
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b) {
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f32 dx = a->x - b->x;
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f32 dy = a->y - b->y;
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f32 dz = a->z - b->z;
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return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
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}
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/**
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* Calculates the distances between `a` and `b`, and outputs the vector
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* created by the difference into `dest`
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*/
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f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest) {
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dest->x = a->x - b->x;
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dest->y = a->y - b->y;
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dest->z = a->z - b->z;
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return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
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}
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/**
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* Calculates the distances on the xz plane between `a` and `b`
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*/
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b) {
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return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z));
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}
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/**
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* Clamps `val` to a maximum of -`min` as `val` approaches zero, and a minimum of
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* `min` as `val` approaches zero
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*/
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f32 OLib_ClampMinDist(f32 val, f32 min) {
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return (min <= fabsf(val)) ? val : ((val >= 0) ? min : -min);
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}
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/**
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* Clamps `val` to a minimum of -`max` as `val` approaches -`max`, and a maximum of `max`
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* as `val` approaches `max`
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*/
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f32 OLib_ClampMaxDist(f32 val, f32 max) {
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return (fabsf(val) <= max) ? val : ((val >= 0) ? max : -max);
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}
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/**
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* Takes the difference of points b and a, and creates a normal vector
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*/
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f v1;
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Vec3f v2;
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f32 dist;
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v1.x = b->x - a->x;
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v1.y = b->y - a->y;
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v1.z = b->z - a->z;
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dist = OLib_ClampMinDist(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f);
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v2.x = v1.x / dist;
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v2.y = v1.y / dist;
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v2.z = v1.z / dist;
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*dest = v2;
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return dest;
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}
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/**
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* Takes the spherical coordinate `sph`, and converts it into a x,y,z position
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*/
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Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
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Vec3f v;
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f32 sinPhi;
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f32 cosPhi;
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f32 sinTheta;
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f32 cosTheta;
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cosPhi = Math_Coss(sph->pitch);
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cosTheta = Math_Coss(sph->yaw);
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sinPhi = Math_Sins(sph->pitch);
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sinTheta = Math_Sins(sph->yaw);
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v.x = sph->r * sinPhi * sinTheta;
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v.y = sph->r * cosPhi;
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v.z = sph->r * sinPhi * cosTheta;
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*dest = v;
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return dest;
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}
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/**
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* Takes the geographic point `sph` and converts it into a x,y,z position
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*/
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Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph) {
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VecSph geo;
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geo.r = sph->r;
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geo.pitch = 0x3FFF - sph->pitch;
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geo.yaw = sph->yaw;
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return OLib_VecSphToVec3f(dest, &geo);
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}
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/**
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* Takes the point `vec`, and converts it into a spherical coordinate
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*/
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VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
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VecSph sph;
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f32 distSquared;
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f32 dist;
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distSquared = SQ(vec->x) + SQ(vec->z);
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dist = sqrtf(distSquared);
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if ((dist == 0.0f) && (vec->y == 0.0f)) {
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sph.pitch = 0;
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} else {
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sph.pitch = DEGF_TO_BINANG(RADF_TO_DEGF(Math_atan2f(dist, vec->y)));
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}
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sph.r = sqrtf(SQ(vec->y) + distSquared);
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if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
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sph.yaw = 0;
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} else {
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sph.yaw = DEGF_TO_BINANG(RADF_TO_DEGF(Math_atan2f(vec->x, vec->z)));
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}
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*dest = sph;
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return dest;
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}
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/**
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* Takes the point `vec`, and converts it to a geographic coordinate
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*/
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VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec) {
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VecSph sph;
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OLib_Vec3fToVecSph(&sph, vec);
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sph.pitch = 0x3FFF - sph.pitch;
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*dest = sph;
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return dest;
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}
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/**
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* Takes the differences of positions `a` and `b`, and converts them to spherical coordinates
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*/
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VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) {
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Vec3f sph;
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sph.x = b->x - a->x;
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sph.y = b->y - a->y;
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sph.z = b->z - a->z;
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return OLib_Vec3fToVecSph(dest, &sph);
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}
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/**
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* Takes the difference of positions `a` and `b`, and converts them to geographic coordinates
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*/
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VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b) {
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Vec3f sph;
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sph.x = b->x - a->x;
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sph.y = b->y - a->y;
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sph.z = b->z - a->z;
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return OLib_Vec3fToVecSphGeo(dest, &sph);
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in radians
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*/
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Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f anglesRad;
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anglesRad.x = Math_atan2f(b->z - a->z, b->y - a->y);
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anglesRad.y = Math_atan2f(b->x - a->x, b->z - a->z);
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anglesRad.z = 0;
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*dest = anglesRad;
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return dest;
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in degrees
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*/
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Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f anglesRad;
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Vec3f anglesDegrees;
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OLib_Vec3fDiffRad(&anglesRad, a, b);
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anglesDegrees.x = RADF_TO_DEGF(anglesRad.x);
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anglesDegrees.y = RADF_TO_DEGF(anglesRad.y);
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anglesDegrees.z = 0.0f;
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*dest = anglesDegrees;
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return dest;
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in binary degrees
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*/
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Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) {
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Vec3f anglesRad;
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Vec3s anglesBinAng;
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OLib_Vec3fDiffRad(&anglesRad, a, b);
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anglesBinAng.x = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.x));
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anglesBinAng.y = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.y));
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anglesBinAng.z = 0.0f;
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*dest = anglesBinAng;
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return dest;
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}
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