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oot/include/z64skybox.h
Dragorn421 92f081d7f3
Add skybox .h and cleanup, SkyboxDraw_ -> Skybox_ (#1435)
* Add skybox .h and cleanup

* move forward declared structs to top of file

* `SkyboxDraw_` -> `Skybox_`

* format

* move more forward declared structs to top of file
2022-11-26 17:53:41 -05:00

70 lines
2.1 KiB
C

#ifndef Z64_SKYBOX_H
#define Z64_SKYBOX_H
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z64scene.h" // for RomFile
struct GameState;
struct GraphicsContext;
typedef enum {
/* 0x00 */ SKYBOX_NONE,
/* 0x01 */ SKYBOX_NORMAL_SKY,
/* 0x02 */ SKYBOX_BAZAAR,
/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
/* 0x04 */ SKYBOX_MARKET_ADULT,
/* 0x05 */ SKYBOX_CUTSCENE_MAP,
/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
/* 0x0F */ SKYBOX_STABLES,
/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
/* 0x11 */ SKYBOX_KOKIRI_SHOP,
/* 0x13 */ SKYBOX_GORON_SHOP = 19,
/* 0x14 */ SKYBOX_ZORA_SHOP,
/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
/* 0x1B */ SKYBOX_HOUSE_IMPA,
/* 0x1C */ SKYBOX_TENT,
/* 0x1D */ SKYBOX_UNSET_1D,
/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
/* 0x21 */ SKYBOX_HOUSE_SARIA,
/* 0x22 */ SKYBOX_HOUSE_ALLEY,
/* 0x27 */ SKYBOX_UNSET_27 = 39
} SkyboxId;
typedef struct SkyboxContext {
/* 0x000 */ char unk_00[0x128];
/* 0x128 */ void* staticSegments[2];
/* 0x130 */ u16 (*palettes)[256];
/* 0x134 */ Gfx (*dListBuf)[150];
/* 0x138 */ Gfx* unk_138;
/* 0x13C */ Vtx* roomVtx;
/* 0x140 */ s16 unk_140;
/* 0x144 */ Vec3f rot;
/* 0x150 */ char unk_150[0x10];
} SkyboxContext; // size = 0x160
typedef struct {
/* 0x00 */ RomFile file;
/* 0x08 */ RomFile palette;
} SkyboxFile; // size = 0x10
extern SkyboxFile gNormalSkyFiles[];
void Skybox_Init(struct GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y,
f32 z);
void Skybox_Update(SkyboxContext* skyboxCtx);
#endif