1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-09 00:00:44 +00:00
oot/assets/xml/objects/object_jya_obj.xml

88 lines
6.7 KiB
XML

<Root>
<File Name="object_jya_obj" Segment="6">
<DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8"/>
<Texture Name="g1f1fiftTopTex" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
<Collision Name="gAmishutterCol" Offset="0xC4C8"/>
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
<DList Name="gBigMirror2DL" Offset="0xBD80"/>
<DList Name="gBigMirror3DL" Offset="0xE1B0"/>
<DList Name="gBigMirror4DL" Offset="0xE2D0"/>
<Texture Name="gBigMirrorGradientTex" Format="ia16" Width="8" Height="128" Offset="0x1AB40"/>
<DList Name="gBombchuiwaDL" Offset="0xE8D0"/>
<DList Name="gBombchuiwaLight1DL" Offset="0xDC40"/>
<DList Name="gBombchuiwaLight2DL" Offset="0xDB60"/>
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
<DList Name="gBombiwaDL" Offset="0xE490"/>
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
<Texture Name="gBombiwaRockTex" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaLight1Tex" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
<Collision Name="gBombiwaCol" Offset="0xE710"/>
<DList Name="gCobra1DL" Offset="0x10790"/>
<DList Name="gCobra2DL" Offset="0x10C20"/>
<Collision Name="gCobraCol" Offset="0x1167C"/>
<DList Name="gCobra3DL" Offset="0x117D0"/>
<Texture Name="gCobraMirrorStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
<Texture Name="gCobraMirrorEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x15540"/>
<Texture Name="gCobraMirrorHandleTex" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
<Texture Name="gCobraMirrorMirrorTex" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
<Texture Name="gCobraMirrorToothTex" Format="ia8" Width="64" Height="32" Offset="0x14D40"/>
<DList Name="gKanaamiDL" Offset="0xF000"/>
<Collision Name="gKanaamiCol" Offset="0xF208"/>
<Texture Name="gKanaamiTopTex" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
<DList Name="gLiftDL" Offset="0xCCE0"/>
<Texture Name="gLiftChainTex" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
<Collision Name="gLiftCol" Offset="0xD7E8"/>
<DList Name="gMegami1DL" Offset="0x5780"/>
<Collision Name="GMegamiCol" Offset="0x5C4C"/>
<DList Name="gMegami2DL" Offset="0xB9F8"/>
<DList Name="gMegamiPiece1DL" Offset="0x9928"/>
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
<DList Name="gMegamiPiece3DL" Offset="0x9C80"/>
<DList Name="gMegamiPiece4DL" Offset="0x9DE8"/>
<DList Name="gMegamiPiece5DL" Offset="0x9F60"/>
<DList Name="gMegamiPiece6DL" Offset="0xA0A8"/>
<DList Name="gMegamiPiece7DL" Offset="0xA278"/>
<DList Name="gMegamiPiece8DL" Offset="0xA418"/>
<DList Name="gMegamiPiece9DL" Offset="0xA568"/>
<DList Name="gMegamiPiece10DL" Offset="0xA6A0"/>
<DList Name="gMegamiPiece11DL" Offset="0xA7E0"/>
<DList Name="gMegamiPiece12DL" Offset="0xA978"/>
<DList Name="gMegamiPiece13DL" Offset="0xAAC8"/>
<Texture Name="gMegami1TLUT" Format="rgba16" Width="4" Height="4" Offset="0x5C80"/>
<Texture Name="gMegami1Tex" Format="ci4" Width="64" Height="64" Offset="0x5CE8" TlutOffset="0x5C80"/>
<Texture Name="gMegami2TLUT" Format="rgba16" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2Tex" Format="ci4" Width="64" Height="64" Offset="0xACB8" TlutOffset="0xAC50"/>
<Texture Name="gMegamiTex_006CE8" Format="ci8" Width="32" Height="32" Offset="0x6CE8" TlutOffset="0x5CA0"/>
<Texture Name="gMegami3Tex" Format="ci4" Width="64" Height="64" Offset="0x64E8" TlutOffset="0x5C80"/>
<Texture Name="gMegami4TLUT" Format="rgba16" Width="36" Height="1" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" Format="rgba16" Width="36" Height="1" Offset="0xAC70"/>
<Texture Name="gMegamiCrumbleTLUT" Format="rgba16" Width="4" Height="4" Offset="0x4E0"/>
<Texture Name="gMegamiRightCrumble1Tex" Format="ci4" Width="64" Height="64" Offset="0xD00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble2Tex" Format="ci4" Width="64" Height="64" Offset="0x1D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble3Tex" Format="ci4" Width="64" Height="64" Offset="0x2500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble4Tex" Format="ci4" Width="64" Height="64" Offset="0x2D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble5Tex" Format="ci4" Width="64" Height="64" Offset="0x4D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble1Tex" Format="ci4" Width="64" Height="64" Offset="0x1500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble2Tex" Format="ci4" Width="64" Height="64" Offset="0x3500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble3Tex" Format="ci4" Width="64" Height="64" Offset="0x3D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble4Tex" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble5Tex" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
<DList Name="gZurerukabeDL" Offset="0x12340"/>
<Collision Name="gZurerukabeCol" Offset="0x12508"/>
<Texture Name="object_jya_obj_00B4B8_Tex" Format="ci8" Width="32" Height="32" Offset="0xB4B8" TlutOffset="0xAC70"/>
<Texture Name="object_jya_obj_011A60_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x11A60"/>
<Texture Name="object_jya_obj_011A80_Tex" Format="ci4" Width="64" Height="64" Offset="0x11A80" TlutOffset="0x11A60"/>
<Texture Name="object_jya_obj_016140_Tex" Format="rgba16" Width="64" Height="32" Offset="0x16140"/>
<Texture Name="object_jya_obj_017140_Tex" Format="rgba16" Width="32" Height="16" Offset="0x17140"/>
<Texture Name="object_jya_obj_01B340_Tex" Format="ia8" Width="32" Height="32" Offset="0x1B340"/>
<Texture Name="object_jya_obj_01B740_Tex" Format="rgba16" Width="16" Height="16" Offset="0x1B740"/>
</File>
</Root>