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1b0e35c89a
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
65 lines
6.8 KiB
XML
65 lines
6.8 KiB
XML
<Root>
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<File Name="do_action_static" Segment="7">
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<!-- Japanese -->
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<Texture Name="gAttackDoActionJPNTex" OutName="attack_jpn" Format="ia4" Width="48" Height="16" Offset="0x0"/>
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<Texture Name="gCheckDoActionJPNTex" OutName="check_jpn" Format="ia4" Width="48" Height="16" Offset="0x180"/>
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<Texture Name="gEnterDoActionJPNTex" OutName="enter_jpn" Format="ia4" Width="48" Height="16" Offset="0x300"/>
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<Texture Name="gReturnDoActionJPNTex" OutName="return_jpn" Format="ia4" Width="48" Height="16" Offset="0x480"/>
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<Texture Name="gOpenDoActionJPNTex" OutName="open_jpn" Format="ia4" Width="48" Height="16" Offset="0x600"/>
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<Texture Name="gJumpDoActionJPNTex" OutName="jump_jpn" Format="ia4" Width="48" Height="16" Offset="0x780"/>
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<Texture Name="gDecideDoActionJPNTex" OutName="decide_jpn" Format="ia4" Width="48" Height="16" Offset="0x900"/>
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<Texture Name="gDiveDoActionJPNTex" OutName="dive_jpn" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
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<Texture Name="gFasterDoActionJPNTex" OutName="faster_jpn" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
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<Texture Name="gThrowDoActionJPNTex" OutName="throw_jpn" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
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<Texture Name="gUnusedNaviDoActionJPNTex" OutName="navi_unused_jpn" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gClimbDoActionJPNTex" OutName="climb_jpn" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
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<Texture Name="gDropDoActionJPNTex" OutName="drop_jpn" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
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<Texture Name="gDownDoActionJPNTex" OutName="down_jpn" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
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<Texture Name="gSaveDoActionJPNTex" OutName="save_jpn" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
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<Texture Name="gSpeakDoActionJPNTex" OutName="speak_jpn" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
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<Texture Name="gNextDoActionJPNTex" OutName="next_jpn" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
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<Texture Name="gGrabDoActionJPNTex" OutName="grab_jpn" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
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<Texture Name="gStopDoActionJPNTex" OutName="stop_jpn" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
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<Texture Name="gPutAwayDoActionJPNTex" OutName="put_away_jpn" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
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<Texture Name="gReelDoActionJPNTex" OutName="reel_jpn" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
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<Texture Name="gNum1DoActionJPNTex" OutName="num_1_jpn" Format="ia4" Width="48" Height="16" Offset="0x1F80"/>
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<Texture Name="gNum2DoActionJPNTex" OutName="num_2_jpn" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
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<Texture Name="gNum3DoActionJPNTex" OutName="num_3_jpn" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
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<Texture Name="gNum4DoActionJPNTex" OutName="num_4_jpn" Format="ia4" Width="48" Height="16" Offset="0x2400"/>
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<Texture Name="gNum5DoActionJPNTex" OutName="num_5_jpn" Format="ia4" Width="48" Height="16" Offset="0x2580"/>
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<Texture Name="gNum6DoActionJPNTex" OutName="num_6_jpn" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
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<Texture Name="gNum7DoActionJPNTex" OutName="num_7_jpn" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
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<Texture Name="gNum8DoActionJPNTex" OutName="num_8_jpn" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
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<!-- English -->
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<Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
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<Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
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<Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
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<Texture Name="gReturnDoActionENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16" Offset="0x3000"/>
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<Texture Name="gOpenDoActionENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
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<Texture Name="gJumpDoActionENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
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<Texture Name="gDecideDoActionENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
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<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
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<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
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<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
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<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
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<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
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<Texture Name="gSaveDoActionENGTex" OutName="save_eng" Format="ia4" Width="48" Height="16" Offset="0x4080"/>
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<Texture Name="gSpeakDoActionENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16" Offset="0x4200"/>
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<Texture Name="gNextDoActionENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16" Offset="0x4380"/>
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<Texture Name="gGrabDoActionENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16" Offset="0x4500"/>
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<Texture Name="gStopDoActionENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16" Offset="0x4680"/>
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<Texture Name="gPutAwayDoActionENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16" Offset="0x4800"/>
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<Texture Name="gReelDoActionENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16" Offset="0x4980"/>
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<Texture Name="gNum1DoActionENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16" Offset="0x4B00"/>
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<Texture Name="gNum2DoActionENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16" Offset="0x4C80"/>
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<Texture Name="gNum3DoActionENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16" Offset="0x4E00"/>
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<Texture Name="gNum4DoActionENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16" Offset="0x4F80"/>
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<Texture Name="gNum5DoActionENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16" Offset="0x5100"/>
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<Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
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<Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
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<Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x5580"/>
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</File>
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</Root>
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