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oot/tools/assets/extract
Dragorn421 6b9656b42a
Commit object_link_child (#2542)
* add Vtx resources to object_link_child.xml

* object_link_child.xml limb enum and tlut blob

* cp extracted/... assets/...

* start cleanup, delete useless declarations

* inhibit object_link_child.c source gen

* move textures _WIDTH and _HEIGHT to .c, remove useless tex decls

* comments

* fixup object_link_boy comments

* remove unreferenced DLs decls

* rm 0 padding

* format the .c

* fixup

* bss
2025-05-26 16:59:33 -04:00
..
extase Assets system utilities (#2529) 2025-05-20 20:48:47 -04:00
extase_oot64 Introduce TEX_LEN macro for texture arrays lengths (#2541) 2025-05-25 12:33:24 -04:00
oot64_data New assets system (#2481) 2025-05-18 01:29:09 +02:00
__main__.py New assets system (#2481) 2025-05-18 01:29:09 +02:00
extract_xml_z64.py Add write_source.txt: list of files to write source for during assets extraction (#2531) 2025-05-20 20:19:25 -04:00
write_source.txt Commit object_link_child (#2542) 2025-05-26 16:59:33 -04:00
z64_resource_handlers.py New assets system (#2481) 2025-05-18 01:29:09 +02:00