1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-09 08:20:17 +00:00
oot/tools/assets/extract/extase_oot64/misc_resources.py
Dragorn421 1e556e3a3d
New assets system (#2481)
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup && make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -> -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -> 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output
2025-05-18 01:29:09 +02:00

63 lines
1.8 KiB
Python

# SPDX-FileCopyrightText: © 2025 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
import struct
from ..extase import (
RESOURCE_PARSE_SUCCESS,
File,
Resource,
)
from tools import csdis
class CutsceneResource(Resource, can_size_be_unknown=True):
def __init__(self, file: File, range_start: int, name: str):
super().__init__(file, range_start, None, name)
def try_parse_data(self, memory_context):
assert self.range_start % 4 == 0
data = self.file.data[self.range_start :]
num_bytes = len(data)
if num_bytes % 4 != 0:
data = data[: -(num_bytes % 4)]
data_words = [unpacked[0] for unpacked in struct.iter_unpack(">I", data)]
size_words, cs_source = csdis.disassemble_cutscene(data_words)
self.range_end = self.range_start + 4 * size_words
self.cs_source = cs_source
return RESOURCE_PARSE_SUCCESS
def get_c_reference(self, resource_offset: int):
if resource_offset == 0:
return self.symbol_name
else:
raise ValueError
extracted_path_suffix = ".inc.c"
def get_filename_stem(self):
return f"{self.name}.csdata"
def write_extracted(self, memory_context):
with self.extract_to_path.open("w") as f:
if not self.braces_in_source:
f.write("{\n")
f.write(self.cs_source)
if not self.braces_in_source:
f.write("}\n")
def get_c_declaration_base(self):
return f"CutsceneData {self.symbol_name}[]"
def get_c_includes(self):
return (
"z64cutscene_commands.h",
# TODO these are not always needed:
"z64ocarina.h", # for OCARINA_ACTION_*
"z64player.h", # for PLAYER_CUEID_*
)
def get_h_includes(self):
return ("z64cutscene.h",)