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oot/assets/xml
Anghelo Carvajal 6b9a44e5a0
object_gj OK (#698)
* xml

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add spec

Signed-off-by: angie <angheloalf95@gmail.com>

* replace all hardcoded pointers in demo_gj

Signed-off-by: angie <angheloalf95@gmail.com>

* add the rest of the unaccounted data as a blob

Signed-off-by: angie <angheloalf95@gmail.com>

* i forgot to erase a undefined_sym

Signed-off-by: angie <angheloalf95@gmail.com>

* name everything in object_gj

Signed-off-by: angie <angheloalf95@gmail.com>

* Categorize by how are ussed each rubble

Signed-off-by: Angie <angheloalf95@gmail.com>

* forgot to erase the externs

Signed-off-by: angie <angheloalf95@gmail.com>

* the cool laser meme is ded

Signed-off-by: angie <angheloalf95@gmail.com>

* delete gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-17 17:53:05 -04:00
..
objects object_gj OK (#698) 2021-03-17 17:53:05 -04:00
overlays Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
scenes En_Zl4 (#590) 2021-02-12 17:16:40 -05:00
textures Some static texture files "decompiled" (#658) 2021-02-24 13:41:43 -05:00