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oot/src/code/z_demo.c
fig02 2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00

2116 lines
84 KiB
C

#include "global.h"
#include "z64camera.h"
#include "scenes/indoors/tokinoma/tokinoma_scene.h"
#include "scenes/overworld/spot00/spot00_scene.h"
#include "scenes/overworld/spot01/spot01_scene.h"
#include "scenes/overworld/spot02/spot02_scene.h"
#include "scenes/overworld/spot04/spot04_scene.h"
#include "scenes/overworld/spot05/spot05_scene.h"
#include "scenes/overworld/spot06/spot06_scene.h"
#include "scenes/overworld/spot07/spot07_scene.h"
#include "scenes/overworld/spot08/spot08_scene.h"
#include "scenes/overworld/spot09/spot09_scene.h"
#include "scenes/overworld/spot11/spot11_scene.h"
#include "scenes/overworld/spot12/spot12_scene.h"
#include "scenes/overworld/spot15/spot15_scene.h"
#include "scenes/overworld/spot16/spot16_scene.h"
#include "scenes/overworld/spot17/spot17_scene.h"
#include "scenes/overworld/spot18/spot18_scene.h"
#include "scenes/overworld/spot20/spot20_scene.h"
#include "scenes/dungeons/bdan/bdan_scene.h"
#include "scenes/dungeons/ddan/ddan_scene.h"
#include "scenes/dungeons/ydan/ydan_scene.h"
#include "scenes/dungeons/ganontika/ganontika_scene.h"
#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
u16 D_8011E1C0 = 0;
u16 D_8011E1C4 = 0;
typedef void (*CutsceneStateHandler)(PlayState*, CutsceneContext*);
void func_80064720(PlayState* play, CutsceneContext* csCtx);
void func_80064760(PlayState* play, CutsceneContext* csCtx);
void func_800647C0(PlayState* play, CutsceneContext* csCtx);
void func_80068C3C(PlayState* play, CutsceneContext* csCtx);
void func_80068D84(PlayState* play, CutsceneContext* csCtx);
void func_80068DC0(PlayState* play, CutsceneContext* csCtx);
CutsceneStateHandler sCsStateHandlers1[] = {
func_80064720, func_80064760, func_80064720, func_80068D84, func_80064720,
};
CutsceneStateHandler sCsStateHandlers2[] = {
func_80064720, func_800647C0, func_80068C3C, func_80068DC0, func_80068C3C,
};
u8 sTitleCsState = 0;
EntranceCutscene sEntranceCutsceneTable[] = {
{ ENTR_SPOT00_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs },
{ ENTR_SPOT16_0, 2, EVENTCHKINF_A1, gDMTIntroCs },
{ ENTR_SPOT01_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs },
{ ENTR_SPOT07_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs },
{ ENTR_SPOT15_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs },
{ ENTR_SPOT18_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs },
{ ENTR_TOKINOMA_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs },
{ ENTR_YDAN_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs },
{ ENTR_SPOT00_11, 0, EVENTCHKINF_18, gHyruleFieldSouthEponaJumpCs },
{ ENTR_SPOT00_13, 0, EVENTCHKINF_18, gHyruleFieldEastEponaJumpCs },
{ ENTR_SPOT00_12, 0, EVENTCHKINF_18, gHyruleFieldWestEponaJumpCs },
{ ENTR_SPOT00_15, 0, EVENTCHKINF_18, gHyruleFieldGateEponaJumpCs },
{ ENTR_SPOT00_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs },
{ ENTR_SPOT06_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs },
{ ENTR_SPOT09_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs },
{ ENTR_SPOT12_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs },
{ ENTR_SPOT20_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs },
{ ENTR_BDAN_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs },
{ ENTR_SPOT02_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs },
{ ENTR_SPOT08_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs },
{ ENTR_SPOT11_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs },
{ ENTR_SPOT17_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs },
{ ENTR_SPOT15_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs },
{ ENTR_HAKAANA_OUKE_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs },
{ ENTR_GANONTIKA_2, 2, EVENTCHKINF_BB, gForestBarrierCs },
{ ENTR_GANONTIKA_3, 2, EVENTCHKINF_BC, gWaterBarrierCs },
{ ENTR_GANONTIKA_4, 2, EVENTCHKINF_BD, gShadowBarrierCs },
{ ENTR_GANONTIKA_5, 2, EVENTCHKINF_BE, gFireBarrierCs },
{ ENTR_GANONTIKA_6, 2, EVENTCHKINF_BF, gLightBarrierCs },
{ ENTR_GANONTIKA_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs },
{ ENTR_JYASINBOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs },
{ ENTR_SPOT12_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs },
{ ENTR_SPOT17_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs },
{ ENTR_SPOT04_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs },
};
// Unused, seems to be an early list of dungeon entrance cutscene locations
void* D_8011E304[] = {
gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
};
u16 D_8015FCC0;
u16 D_8015FCC2;
u16 D_8015FCC4;
s16 sReturnToCamId;
u8 D_8015FCC8;
s16 sQuakeIndex;
u16 D_8015FCCC; // only written to, never read
char D_8015FCD0[20]; // unreferenced
u8 D_8015FCE4; // only written to, never read
void func_80068ECC(PlayState* play, CutsceneContext* csCtx);
void Cutscene_DrawDebugInfo(PlayState* play, Gfx** dlist, CutsceneContext* csCtx) {
GfxPrint printer;
s32 pad[2];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *dlist);
GfxPrint_SetPos(&printer, 22, 25);
GfxPrint_SetColor(&printer, 255, 255, 55, 32);
GfxPrint_Printf(&printer, "%s", "FLAME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 32);
GfxPrint_Printf(&printer, "%06d", csCtx->frames);
GfxPrint_SetColor(&printer, 50, 255, 255, 60);
GfxPrint_SetPos(&printer, 4, 26);
GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
*dlist = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
void func_8006450C(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_IDLE;
csCtx->unk_0C = 0.0f;
}
void func_80064520(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_SKIPPABLE_INIT;
csCtx->linkAction = NULL;
}
void func_80064534(PlayState* play, CutsceneContext* csCtx) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
void func_80064558(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
sCsStateHandlers1[csCtx->state](play, csCtx);
}
}
void func_800645A0(PlayState* play, CutsceneContext* csCtx) {
Input* input = &play->state.input[0];
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.sceneSetupIndex >= 4)) {
D_8015FCC8 = 0;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
D_8015FCC8 = 1;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if ((gSaveContext.cutsceneTrigger != 0) && (play->transitionTrigger == TRANS_TRIGGER_START)) {
gSaveContext.cutsceneTrigger = 0;
}
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
osSyncPrintf("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
func_80068ECC(play, csCtx);
sCsStateHandlers2[csCtx->state](play, csCtx);
}
}
void func_80064720(PlayState* play, CutsceneContext* csCtx) {
}
u32 func_8006472C(PlayState* play, CutsceneContext* csCtx, f32 target) {
return Math_StepToF(&csCtx->unk_0C, target, 0.1f);
}
void func_80064760(PlayState* play, CutsceneContext* csCtx) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++;
}
}
void func_800647C0(PlayState* play, CutsceneContext* csCtx) {
func_80068C3C(play, csCtx);
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++;
}
}
// Command 3: Misc. Actions
void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = GET_PLAYER(play);
f32 temp;
u8 sp3F = 0;
if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) {
return;
}
temp = Environment_LerpWeight(cmd->endFrame - 1, cmd->startFrame, csCtx->frames);
if (csCtx->frames == cmd->startFrame) {
sp3F = 1;
}
switch (cmd->base) {
case 1:
if (sp3F != 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, 0x3F);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 20;
}
break;
case 2:
if (sp3F != 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
Environment_AddLightningBolts(play, 3);
gLightningStrike.state = LIGHTNING_STRIKE_START;
}
break;
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
Flags_SetEnv(play, 2);
}
}
break;
case 6:
if (play->envCtx.adjFogFar < 12800) {
play->envCtx.adjFogFar += 35;
}
break;
case 7:
if (sp3F != 0) {
play->envCtx.changeSkyboxState = CHANGE_SKYBOX_REQUESTED;
play->envCtx.skyboxConfig = 1;
play->envCtx.changeSkyboxNextConfig = 0;
play->envCtx.changeSkyboxTimer = 60;
play->envCtx.changeLightEnabled = true;
play->envCtx.lightConfig = 0;
play->envCtx.changeLightNextConfig = 1;
play->envCtx.changeLightTimer = play->envCtx.changeDuration = 60;
}
break;
case 8:
if (play->roomCtx.unk_74[0] < 0x80) {
play->roomCtx.unk_74[0] += 4;
}
break;
case 9:
play->envCtx.precipitation[PRECIP_SNOW_MAX] = 16;
break;
case 10:
Flags_SetEnv(play, 1);
break;
case 11:
if (play->roomCtx.unk_74[0] < 0x672) {
play->roomCtx.unk_74[0] += 0x14;
}
if (csCtx->frames == 0x30F) {
func_80078884(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->frames == 0x2CD) {
play->roomCtx.unk_74[0] = 0;
}
break;
case 12:
if (sp3F != 0) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
break;
case 13:
if (play->roomCtx.unk_74[1] == 0) {
func_80078884(NA_SE_EV_TRIFORCE_FLASH);
}
if (play->roomCtx.unk_74[1] < 0xFF) {
play->roomCtx.unk_74[1] += 5;
}
break;
case 14:
if (sp3F != 0) {
func_800BC490(play, 1);
}
break;
case 15:
if (sp3F != 0) {
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20);
}
break;
case 16:
if (sp3F != 0) {
sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
Quake_SetSpeed(sQuakeIndex, 0x7FFF);
Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0);
Quake_SetCountdown(sQuakeIndex, 800);
}
break;
case 17:
if (sp3F != 0) {
Quake_RemoveFromIdx(sQuakeIndex);
}
break;
case 18:
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0;
play->envCtx.stormRequest = STORM_REQUEST_STOP;
if (gSaveContext.dayTime < CLOCK_TIME(7, 0)) {
gSaveContext.dayTime += 30;
}
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) {
gWeatherMode = WEATHER_MODE_CLEAR;
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
}
break;
case 19:
SET_EVENTCHKINF(EVENTCHKINF_65);
break;
case 20:
SET_EVENTCHKINF(EVENTCHKINF_67);
break;
case 21:
SET_EVENTCHKINF(EVENTCHKINF_69);
break;
case 22:
D_801614B0.r = 255;
D_801614B0.g = 255;
D_801614B0.b = 255;
D_801614B0.a = 255;
break;
case 23:
D_801614B0.r = 255;
D_801614B0.g = 180;
D_801614B0.b = 100;
D_801614B0.a = 255.0f * temp;
break;
case 24:
play->roomCtx.curRoom.segment = NULL;
break;
case 25:
gSaveContext.dayTime += 30;
if ((gSaveContext.dayTime) >= CLOCK_TIME(19, 0)) {
gSaveContext.dayTime = CLOCK_TIME(19, 0) - 1;
}
break;
case 26:
if ((gSaveContext.dayTime < CLOCK_TIME(4, 30)) || (gSaveContext.dayTime >= CLOCK_TIME(6, 30))) {
if ((gSaveContext.dayTime >= CLOCK_TIME(6, 30)) && (gSaveContext.dayTime < CLOCK_TIME(16, 0))) {
play->envCtx.lightSettingOverride = 1;
} else if ((gSaveContext.dayTime >= CLOCK_TIME(16, 0)) &&
(gSaveContext.dayTime <= CLOCK_TIME(18, 30))) {
play->envCtx.lightSettingOverride = 2;
} else {
play->envCtx.lightSettingOverride = 3;
}
}
break;
case 27:
if (play->state.frames & 8) {
if (play->envCtx.adjAmbientColor[0] < 40) {
play->envCtx.adjAmbientColor[0] += 2;
play->envCtx.adjLight1Color[1] -= 3;
play->envCtx.adjLight1Color[2] -= 3;
}
} else {
if (play->envCtx.adjAmbientColor[0] > 2) {
play->envCtx.adjAmbientColor[0] -= 2;
play->envCtx.adjLight1Color[1] += 3;
play->envCtx.adjLight1Color[2] += 3;
}
}
break;
case 28:
play->unk_11DE9 = true;
break;
case 29:
play->unk_11DE9 = false;
break;
case 30:
Flags_SetEnv(play, 3);
break;
case 31:
Flags_SetEnv(play, 4);
break;
case 32:
if (sp3F != 0) {
play->envCtx.sandstormState = SANDSTORM_FILL;
}
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.sunsSongState = SUNSSONG_START;
break;
case 34:
if (IS_DAY) {
gSaveContext.dayTime -= gTimeSpeed;
} else {
gSaveContext.dayTime -= gTimeSpeed * 2;
}
break;
case 35:
AudioOcarina_PlayLongScarecrowAfterCredits();
csCtx->frames = cmd->startFrame - 1;
break;
}
}
// Command 4: Set Environment Lighting
void Cutscene_Command_SetLighting(PlayState* play, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) {
if (csCtx->frames == cmd->startFrame) {
play->envCtx.lightSettingOverride = cmd->setting - 1;
play->envCtx.lightBlend = 1.0f;
}
}
// Command 0x56: Play Background Music
void Cutscene_Command_PlayBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F595C(cmd->sequence - 1);
}
}
// Command 0x57: Stop Background Music
void Cutscene_Command_StopBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F59E8(cmd->sequence - 1);
}
}
// Command 0x7C: Fade Background Music over duration
void Cutscene_Command_FadeBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicFade* cmd) {
u8 var1;
if ((csCtx->frames == cmd->startFrame) && (csCtx->frames < cmd->endFrame)) {
var1 = cmd->endFrame - cmd->startFrame;
if (cmd->type == 3) {
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF));
} else {
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xFF));
}
}
}
// Command 9: ?
void Cutscene_Command_09(PlayState* play, CutsceneContext* csCtx, CsCmdUnknown9* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800AA000(0.0f, cmd->unk_06, cmd->unk_07, cmd->unk_08);
}
}
// Command 0x8C: Set Time of Day & Environment Time
void func_80065134(PlayState* play, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
s16 temp1;
s16 temp2;
if (csCtx->frames == cmd->startFrame) {
temp1 = (cmd->hour * 60.0f) / (360.0f / 0x4000);
temp2 = (cmd->minute + 1) / (360.0f / 0x4000);
gSaveContext.dayTime = temp1 + temp2;
gSaveContext.skyboxTime = temp1 + temp2;
}
}
// Command 0x3E8: Code Execution (& Terminates Cutscene?)
void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = GET_PLAYER(play);
s32 temp = 0;
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) &&
(csCtx->frames > 20) &&
(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
if ((csCtx->frames == cmd->startFrame) || (temp != 0) ||
((csCtx->frames > 20) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC))) {
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
Audio_SetCutsceneFlag(0);
gSaveContext.cutsceneTransitionControl = 1;
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
}
gSaveContext.cutsceneIndex = 0;
switch (cmd->base) {
case 1:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 2:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 3:
play->nextEntranceIndex = ENTR_SPOT09_0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 4:
play->nextEntranceIndex = ENTR_SPOT16_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 5:
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 6:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 7:
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case 8:
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
if (!GET_EVENTCHKINF(EVENTCHKINF_45)) {
SET_EVENTCHKINF(EVENTCHKINF_45);
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_INSTANT;
} else {
if (gSaveContext.sceneSetupIndex < 4) {
if (!LINK_IS_ADULT) {
play->linkAgeOnLoad = LINK_AGE_ADULT;
} else {
play->linkAgeOnLoad = LINK_AGE_CHILD;
}
}
play->nextEntranceIndex = ENTR_TOKINOMA_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case 9:
play->nextEntranceIndex = ENTR_SPOT09_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_BROWN;
break;
case 10:
play->nextEntranceIndex = ENTR_LINK_HOME_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 11:
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 12:
play->nextEntranceIndex = ENTR_SPOT16_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 13:
play->nextEntranceIndex = ENTR_SPOT08_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 14:
play->nextEntranceIndex = ENTR_SPOT04_11;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 15:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 16:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 17:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 18:
SET_EVENTCHKINF(EVENTCHKINF_4F);
play->nextEntranceIndex = ENTR_TOKINOMA_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 19:
play->nextEntranceIndex = ENTR_SPOT16_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.cutsceneIndex = 0x8000;
break;
case 21:
play->nextEntranceIndex = ENTR_SPOT06_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 22:
Item_Give(play, ITEM_SONG_REQUIEM);
play->nextEntranceIndex = ENTR_SPOT11_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 23:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF8;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 24:
play->nextEntranceIndex = ENTR_BDAN_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 25:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 26:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 27:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 28:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 29:
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.chamberCutsceneNum = 0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 30:
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
Item_Give(play, ITEM_MEDALLION_FIRE);
gSaveContext.chamberCutsceneNum = 1;
break;
case 31:
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.chamberCutsceneNum = 2;
break;
case 32:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT00_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case 33:
play->nextEntranceIndex = ENTR_SPOT00_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 34:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 35:
play->nextEntranceIndex = ENTR_SPOT00_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 38:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 39:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF9;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 40:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFFA;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 41:
play->nextEntranceIndex = ENTR_SPOT06_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 42:
play->nextEntranceIndex = ENTR_SPOT01_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 43:
play->nextEntranceIndex = ENTR_HAKASITARELAY_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 44:
play->nextEntranceIndex = ENTR_TOKINOMA_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
break;
case 46:
SET_EVENTCHKINF(EVENTCHKINF_4F);
play->nextEntranceIndex = ENTR_TOKINOMA_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 47:
Item_Give(play, ITEM_SONG_NOCTURNE);
SET_EVENTCHKINF(EVENTCHKINF_54);
play->nextEntranceIndex = ENTR_SPOT01_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 48:
play->nextEntranceIndex = ENTR_SPOT11_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END;
break;
case 49:
play->nextEntranceIndex = ENTR_TOKINOMA_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 50:
play->nextEntranceIndex = ENTR_SPOT01_13;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
break;
case 51:
play->nextEntranceIndex = ENTR_SPOT00_0;
gSaveContext.cutsceneIndex = 0xFFF8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
break;
case 52:
play->nextEntranceIndex = ENTR_TOKINOMA_0;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case 53:
play->nextEntranceIndex = ENTR_SPOT00_16;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 54:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT09_0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 55:
play->nextEntranceIndex = ENTR_SPOT12_0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 56:
play->nextEntranceIndex = ENTR_SPOT01_0;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 57:
play->nextEntranceIndex = ENTR_SPOT16_0;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 58:
play->nextEntranceIndex = ENTR_SPOT18_0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 59:
play->nextEntranceIndex = ENTR_SPOT06_0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 60:
play->nextEntranceIndex = ENTR_SPOT08_0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 61:
play->nextEntranceIndex = ENTR_SPOT07_0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 62:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 63:
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 64:
play->nextEntranceIndex = ENTR_SPOT00_0;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 65:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT20_0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 66:
play->nextEntranceIndex = ENTR_SPOT01_14;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 67:
play->nextEntranceIndex = ENTR_SPOT00_9;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 68:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 69:
play->nextEntranceIndex = ENTR_SPOT04_12;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 70:
play->nextEntranceIndex = ENTR_SPOT16_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 71:
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
Player_SetEquipmentData(play, player);
gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 72:
play->nextEntranceIndex = ENTR_NAKANIWA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 73:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 74:
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 75:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 76:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 77:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 78:
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 79:
case 80:
case 81:
case 82:
case 83:
case 84:
case 85:
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
case 93:
play->nextEntranceIndex = ENTR_SPOT20_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 94:
play->nextEntranceIndex = ENTR_SPOT20_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 95:
if (GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) &&
GET_EVENTCHKINF(EVENTCHKINF_4A)) {
play->nextEntranceIndex = ENTR_TOKINOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
} else {
switch (gSaveContext.sceneSetupIndex) {
case 8:
play->nextEntranceIndex = ENTR_SPOT05_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 9:
play->nextEntranceIndex = ENTR_SPOT17_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 10:
play->nextEntranceIndex = ENTR_SPOT06_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
}
break;
case 96:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
SET_EVENTCHKINF(EVENTCHKINF_C8);
play->nextEntranceIndex = ENTR_SPOT11_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case 97:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
play->nextEntranceIndex = ENTR_SPOT02_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case 98:
play->nextEntranceIndex = ENTR_SPOT17_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 99:
play->nextEntranceIndex = ENTR_SPOT05_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 100:
play->nextEntranceIndex = ENTR_SPOT04_0;
gSaveContext.cutsceneIndex = 0xFFF8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 101:
play->nextEntranceIndex = ENTR_SPOT11_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
break;
case 102:
play->nextEntranceIndex = ENTR_TOKINOMA_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 103:
play->nextEntranceIndex = ENTR_SPOT00_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 104:
switch (sTitleCsState) {
case 0:
play->nextEntranceIndex = ENTR_JYASINBOSS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleCsState++;
break;
case 1:
play->nextEntranceIndex = ENTR_SPOT17_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleCsState++;
break;
case 2:
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleCsState = 0;
break;
}
break;
case 105:
play->nextEntranceIndex = ENTR_SPOT02_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 106:
play->nextEntranceIndex = ENTR_HAKAANA_OUKE_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 107:
play->nextEntranceIndex = ENTR_GANONTIKA_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 108:
play->nextEntranceIndex = ENTR_GANONTIKA_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 109:
play->nextEntranceIndex = ENTR_GANONTIKA_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 110:
play->nextEntranceIndex = ENTR_GANONTIKA_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 111:
play->nextEntranceIndex = ENTR_GANONTIKA_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 112:
play->nextEntranceIndex = ENTR_GANONTIKA_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 113:
if (Flags_GetEventChkInf(EVENTCHKINF_BB) && Flags_GetEventChkInf(EVENTCHKINF_BC) &&
Flags_GetEventChkInf(EVENTCHKINF_BD) && Flags_GetEventChkInf(EVENTCHKINF_BE) &&
Flags_GetEventChkInf(EVENTCHKINF_BF) && Flags_GetEventChkInf(EVENTCHKINF_AD)) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
} else {
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
break;
case 114:
play->nextEntranceIndex = ENTR_SPOT00_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 115:
play->nextEntranceIndex = ENTR_SPOT00_17;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 116:
if (GET_EVENTCHKINF(EVENTCHKINF_C8)) {
play->nextEntranceIndex = ENTR_SPOT02_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
} else {
play->nextEntranceIndex = ENTR_SPOT11_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
}
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 117:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_SPOT00_0;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 118:
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_DEMO_0;
Play_TriggerVoidOut(play);
gSaveContext.respawnFlag = -2;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 119:
gSaveContext.dayTime = CLOCK_TIME(12, 0);
gSaveContext.skyboxTime = CLOCK_TIME(12, 0);
play->nextEntranceIndex = ENTR_NAKANIWA_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
}
}
// Command 0x2D: Transition Effects
void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
f32 temp;
if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames <= cmd->endFrame)) {
play->envCtx.fillScreen = true;
temp = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->frames);
switch (cmd->base) {
case 1:
case 5:
play->envCtx.screenFillColor[0] = 160;
play->envCtx.screenFillColor[1] = 160;
play->envCtx.screenFillColor[2] = 160;
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_KENJYANOMA_0)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == ENTR_TOKINOMA_0) ||
(gSaveContext.entranceIndex == ENTR_SPOT15_0) ||
(gSaveContext.entranceIndex == ENTR_YOUSEI_IZUMI_YOKO_0))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_GANONTIKA)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
}
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
}
break;
case 2:
case 6:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 255;
if (cmd->base == 2) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
}
break;
case 3:
case 7:
play->envCtx.screenFillColor[0] = 255;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 3) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 4:
case 8:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 255;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 4) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 9:
gSaveContext.cutsceneTransitionControl = 1;
break;
case 10:
case 11:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 10) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 12:
gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp);
break;
case 13:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = 255.0f - ((1.0f - temp) * 155.0f);
break;
}
}
}
// Command 0x1 & 0x5: Camera Eye Points
s32 Cutscene_Command_CameraEyePoints(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = 1;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->subCamEyePoints = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
csCtx->unk_18 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Play_CameraChangeSetting(play, csCtx->subCamId, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
Camera_SetCSParams(Play_GetCamera(play, csCtx->subCamId), csCtx->subCamLookAtPoints,
csCtx->subCamEyePoints, GET_PLAYER(play), relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
shouldContinue = 0;
}
cmd += 0x10;
size += 0x10;
}
return size;
}
// Command 0x2 & 0x6: Camera At Points
s32 Cutscene_Command_CameraLookAtPoints(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = 1;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC0 < cmdBase->startFrame) || (D_8015FCC0 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->subCamLookAtPoints = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC0 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Play_CameraChangeSetting(play, csCtx->subCamId, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
Camera_SetCSParams(Play_GetCamera(play, csCtx->subCamId), csCtx->subCamLookAtPoints,
csCtx->subCamEyePoints, GET_PLAYER(play), relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
shouldContinue = 0;
}
cmd += 0x10;
size += 0x10;
}
return size;
}
// Command 0x7: ? (Related to camera positons)
s32 Cutscene_Command_07(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
Vec3f sp3C;
Vec3f sp30;
Camera* subCam;
f32 sp28;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC2 < cmdBase->startFrame) || (D_8015FCC2 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->subCamEyePoints = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
D_8015FCC2 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
subCam = Play_GetCamera(play, csCtx->subCamId);
subCam->player = NULL;
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Play_CameraChangeSetting(play, csCtx->subCamId, CAM_SET_FREE0);
sp28 = csCtx->subCamLookAtPoints->cameraRoll * 1.40625f;
Camera_SetParam(subCam, 64, &sp28);
sp3C.x = csCtx->subCamLookAtPoints->pos.x;
sp3C.y = csCtx->subCamLookAtPoints->pos.y;
sp3C.z = csCtx->subCamLookAtPoints->pos.z;
sp30.x = csCtx->subCamEyePoints->pos.x;
sp30.y = csCtx->subCamEyePoints->pos.y;
sp30.z = csCtx->subCamEyePoints->pos.z;
Play_CameraSetAtEye(play, csCtx->subCamId, &sp3C, &sp30);
Play_CameraSetFov(play, csCtx->subCamId, csCtx->subCamEyePoints->viewAngle);
}
}
}
size += 0x10;
return size;
}
// Command 0x8: ? (Related to camera focus points)
s32 Cutscene_Command_08(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
Vec3f sp3C;
Vec3f sp30;
Camera* subCam;
f32 sp28;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC4 < cmdBase->startFrame) || (D_8015FCC4 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->subCamLookAtPoints = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC4 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
subCam = Play_GetCamera(play, csCtx->subCamId);
subCam->player = NULL;
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Play_CameraChangeSetting(play, csCtx->subCamId, CAM_SET_FREE0);
sp3C.x = csCtx->subCamLookAtPoints->pos.x;
sp3C.y = csCtx->subCamLookAtPoints->pos.y;
sp3C.z = csCtx->subCamLookAtPoints->pos.z;
sp30.x = csCtx->subCamEyePoints->pos.x;
sp30.y = csCtx->subCamEyePoints->pos.y;
sp30.z = csCtx->subCamEyePoints->pos.z;
Play_CameraSetAtEye(play, csCtx->subCamId, &sp3C, &sp30);
Play_CameraSetFov(play, csCtx->subCamId, csCtx->subCamEyePoints->viewAngle);
}
}
}
size += 0x10;
return size;
}
// Command 0x13: Textbox
void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdTextbox* cmd) {
u8 dialogState;
s16 originalCsFrames;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
if (cmd->type != 2) {
if (D_8011E1C0 != cmd->base) {
D_8011E1C0 = cmd->base;
if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
Message_StartTextbox(play, cmd->textId1, NULL);
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
Message_StartTextbox(play, cmd->textId1, NULL);
} else {
Message_StartTextbox(play, cmd->base, NULL);
}
return;
}
} else {
if (D_8011E1C4 != cmd->base) {
D_8011E1C4 = cmd->base;
func_8010BD58(play, cmd->base);
return;
}
}
if (csCtx->frames >= cmd->endFrame) {
originalCsFrames = csCtx->frames;
dialogState = Message_GetState(&play->msgCtx);
if ((dialogState != TEXT_STATE_CLOSING) && (dialogState != TEXT_STATE_NONE) &&
(dialogState != TEXT_STATE_SONG_DEMO_DONE) && (dialogState != TEXT_STATE_8)) {
csCtx->frames--;
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId2);
} else {
csCtx->frames++;
}
}
}
if (dialogState == TEXT_STATE_9) {
if (cmd->textId1 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
}
if (dialogState == TEXT_STATE_EVENT) {
if (Message_ShouldAdvance(play)) {
func_8010BD58(play, cmd->base);
}
}
}
if (csCtx->frames == originalCsFrames) {
Interface_ChangeAlpha(1);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
}
}
}
}
void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutscenePtr) {
s16 i;
s32 totalEntries;
s32 cmdType;
s32 cmdEntries;
CsCmdBase* cmd;
s32 cutsceneEndFrame;
s16 j;
MemCpy(&totalEntries, cutscenePtr, 4);
cutscenePtr += 4;
MemCpy(&cutsceneEndFrame, cutscenePtr, 4);
cutscenePtr += 4;
if ((cutsceneEndFrame < csCtx->frames) && (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
for (i = 0; i < totalEntries; i++) {
MemCpy(&cmdType, cutscenePtr, 4);
cutscenePtr += 4;
if (cmdType == -1) {
return;
}
switch (cmdType) {
case CS_CMD_MISC:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
func_80064824(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_LIGHTING:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_SetLighting(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_PLAYBGM:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_PlayBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_STOPBGM:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_StopBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_FADEBGM:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_FadeBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_09:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_09(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0xC;
}
break;
case CS_CMD_SETTIME:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
func_80065134(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 0xC;
}
break;
case CS_CMD_SET_PLAYER_ACTION:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->linkAction = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_1:
case 17:
case 18:
case 23:
case 34:
case 39:
case 46:
case 76:
case 85:
case 93:
case 105:
case 107:
case 110:
case 119:
case 123:
case 138:
case 139:
case 144:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[0] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_2:
case 16:
case 24:
case 35:
case 40:
case 48:
case 64:
case 68:
case 70:
case 78:
case 80:
case 94:
case 116:
case 118:
case 120:
case 125:
case 131:
case 141:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[1] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_3:
case 36:
case 41:
case 50:
case 67:
case 69:
case 72:
case 74:
case 81:
case 106:
case 117:
case 121:
case 126:
case 132:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[2] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_4:
case 37:
case 42:
case 51:
case 53:
case 63:
case 65:
case 66:
case 75:
case 82:
case 108:
case 127:
case 133:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[3] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_5:
case 38:
case 43:
case 47:
case 54:
case 79:
case 83:
case 128:
case 135:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[4] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_6:
case 55:
case 77:
case 84:
case 90:
case 129:
case 136:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[5] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_7:
case 52:
case 57:
case 58:
case 88:
case 115:
case 130:
case 137:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[6] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_8:
case 60:
case 89:
case 111:
case 114:
case 134:
case 142:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[7] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_9:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[8] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_10:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[9] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_CAM_EYE:
cutscenePtr += Cutscene_Command_CameraEyePoints(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAM_EYE_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraEyePoints(play, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_CAM_AT:
cutscenePtr += Cutscene_Command_CameraLookAtPoints(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAM_AT_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraLookAtPoints(play, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_07:
cutscenePtr += Cutscene_Command_07(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_08:
cutscenePtr += Cutscene_Command_08(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_TERMINATOR:
cutscenePtr += 4;
Cutscene_Command_Terminator(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 8;
break;
case CS_CMD_TEXTBOX:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if (cmd->base != 0xFFFF) {
Cutscene_Command_Textbox(play, csCtx, (void*)cutscenePtr);
}
cutscenePtr += 0xC;
}
break;
case CS_CMD_SCENE_TRANS_FX:
cutscenePtr += 4;
Cutscene_Command_TransitionFX(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 8;
break;
default:
MemCpy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cutscenePtr += 0x30;
}
break;
}
}
}
void func_80068C3C(PlayState* play, CutsceneContext* csCtx) {
Gfx* displayList;
Gfx* prevDisplayList;
if (0) {} // Necessary to match
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
if (0) {} // Also necessary to match
if (BREG(0) != 0) {
OPEN_DISPS(play->state.gfxCtx, "../z_demo.c", 4101);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
Cutscene_DrawDebugInfo(play, &displayList, csCtx);
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
}
csCtx->frames++;
if (dREG(95) != 0) {
Cutscene_ProcessCommands(play, csCtx, D_8012D1F0);
} else {
Cutscene_ProcessCommands(play, csCtx, play->csCtx.segment);
}
}
}
void func_80068D84(PlayState* play, CutsceneContext* csCtx) {
if (func_8006472C(play, csCtx, 0.0f)) {
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068DC0(PlayState* play, CutsceneContext* csCtx) {
s16 i;
if (func_8006472C(play, csCtx, 0.0f)) {
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
gSaveContext.cutsceneIndex = 0;
gSaveContext.gameMode = 0;
if (D_8015FCC8 != 0) {
switch (gSaveContext.entranceIndex) {
case 0x028A:
case 0x028E:
case 0x0292:
case 0x0476:
Play_CopyCamera(play, sReturnToCamId, csCtx->subCamId);
}
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_ACTIVE);
Play_ClearCamera(play, csCtx->subCamId);
func_8005B1A4(play->cameraPtrs[sReturnToCamId]);
}
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068ECC(PlayState* play, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
gSaveContext.cutsceneIndex = 0xFFFD;
}
if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
Flags_UnsetEnv(play, 0);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
csCtx->unk_12 = 0;
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
csCtx->state++;
if (csCtx->state == CS_STATE_SKIPPABLE_INIT) {
Audio_SetCutsceneFlag(1);
csCtx->frames = 0xFFFF;
csCtx->unk_18 = 0xFFFF;
D_8015FCC0 = 0xFFFF;
D_8015FCC2 = 0xFFFF;
D_8015FCC4 = 0xFFFF;
csCtx->unk_1A = 0;
csCtx->unk_1B = 0;
sReturnToCamId = play->activeCamId;
if (D_8015FCC8 != 0) {
csCtx->subCamId = Play_CreateSubCamera(play);
}
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
ShrinkWindow_SetCurrentVal(0x20);
csCtx->state++;
}
func_80068C3C(play, csCtx);
}
gSaveContext.cutsceneTrigger = 0;
}
}
void func_80069048(PlayState* play) {
s16 i;
D_8015FCCC = 0;
for (i = 0; i < 20; i++) {
; // Empty Loop
}
D_8015FCE4 = 0;
}
void func_8006907C(PlayState* play) {
if (D_8015FCCC != 0) {
D_8015FCCC = 0;
}
}
void Cutscene_HandleEntranceTriggers(PlayState* play) {
EntranceCutscene* entranceCutscene;
u8 requiredAge;
s16 i;
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
entranceCutscene = &sEntranceCutsceneTable[i];
requiredAge = entranceCutscene->ageRestriction;
if (requiredAge == 2) {
requiredAge = gSaveContext.linkAge;
}
if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_18)) &&
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetSegment(play, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
break;
}
}
}
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_SPOT11_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
Flags_SetEventChkInf(EVENTCHKINF_AC);
gSaveContext.entranceIndex = ENTR_SPOT11_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_SPOT01_0) && LINK_IS_ADULT && GET_EVENTCHKINF(EVENTCHKINF_48) &&
GET_EVENTCHKINF(EVENTCHKINF_49) && GET_EVENTCHKINF(EVENTCHKINF_4A) &&
!Flags_GetEventChkInf(EVENTCHKINF_AA)) {
Flags_SetEventChkInf(EVENTCHKINF_AA);
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_SPOT10_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) {
Flags_SetEventChkInf(EVENTCHKINF_C1);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = ENTR_SPOT10_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
Flags_SetEventChkInf(EVENTCHKINF_C4);
gSaveContext.entranceIndex = ENTR_TOKINOMA_0;
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO)) {
Flags_SetEventChkInf(EVENTCHKINF_C7);
gSaveContext.entranceIndex = ENTR_GANON_DEMO_0;
gSaveContext.cutsceneIndex = 0xFFF0;
}
}
}
void Cutscene_SetSegment(PlayState* play, void* segment) {
if (SEGMENT_NUMBER(segment) != 0) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
} else {
play->csCtx.segment = segment;
}
}