.. |
__osMalloc.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
__osMemmove.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
__osMemset.c
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Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
audio_data.c
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Audio Ocarina Documentation (#1026)
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2022-05-09 18:59:23 +02:00 |
audio_effects.c
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Audio Docs: Adsr Decay Rate (#1238)
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2022-05-29 14:31:43 -04:00 |
audio_heap.c
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Audio Docs: Adsr Decay Rate (#1238)
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2022-05-29 14:31:43 -04:00 |
audio_init_params.c
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Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
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2022-01-11 20:58:26 -05:00 |
audio_load.c
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Audio Ocarina Documentation (#1026)
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2022-05-09 18:59:23 +02:00 |
audio_playback.c
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Audio Docs: Adsr Decay Rate (#1238)
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2022-05-29 14:31:43 -04:00 |
audio_seqplayer.c
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Audio Docs: Adsr Decay Rate (#1238)
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2022-05-29 14:31:43 -04:00 |
audio_sound_params.c
|
Fix/cleanup/rephrase miscellaneous stuff (#983)
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2021-10-02 23:17:09 -04:00 |
audio_synthesis.c
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Fix misc 6 (#1148)
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2022-02-20 14:22:29 +01:00 |
audioMgr.c
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
code_800A9F30.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
code_800ACE70.c
|
Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
code_800AD920.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
code_800BB0A0.c
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Fix a few warnings (#998)
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2021-10-11 16:16:43 -04:00 |
code_800C3C20.c
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Document parts of audio (#1000)
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2021-11-07 17:58:50 +01:00 |
code_800D2E30.c
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Minor data/ cleanups (#1025)
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2021-11-23 21:07:48 -05:00 |
code_800D31A0.c
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Name one is-controller-valid symbol (#1060)
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2021-12-07 09:17:48 -05:00 |
code_800E4FE0.c
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Audio Ocarina Documentation (#1026)
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2022-05-09 18:59:23 +02:00 |
code_800E6840.c
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Documentation for fault.c and fault_drawer.c (#1106)
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2022-02-02 16:43:34 -05:00 |
code_800EC960.c
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Audio Ocarina Documentation (#1026)
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2022-05-09 18:59:23 +02:00 |
code_800F7260.c
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Name variables for Audio_PlaySoundGeneral (#1198)
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2022-04-23 10:55:18 -04:00 |
code_800F9280.c
|
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
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2022-01-11 20:58:26 -05:00 |
code_800FC620.c
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Fix misc 12 (#1222)
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2022-05-15 16:38:31 +02:00 |
code_800FCE80.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
code_800FD970.c
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Cleanup clang-format off (#1195)
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2022-04-29 15:06:08 -04:00 |
code_8006C3A0.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
code_80097A00.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
code_800430A0.c
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Use defines for actor flags (#873)
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2021-12-05 19:11:38 -05:00 |
code_80043480.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
code_80069420.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
db_camera.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
debug_malloc.c
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Fix/cleanup/rephrase miscellaneous stuff (#983)
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2021-10-02 23:17:09 -04:00 |
fault.c
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Fix misc 10 (#1208)
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2022-04-30 08:33:28 -04:00 |
fault_drawer.c
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Documentation for fault.c and fault_drawer.c (#1106)
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2022-02-02 16:43:34 -05:00 |
flg_set.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
fmodf.c
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Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
game.c
|
More documentation for IrqMgr (#1144)
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2022-03-13 19:22:14 -04:00 |
gamealloc.c
|
Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
gfxprint.c
|
Improve gfxprint documentation and strings (#1028)
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2021-11-28 08:48:17 -05:00 |
graph.c
|
Gameplay_ -> Play_ and this (#1229)
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2022-05-18 00:41:50 +02:00 |
irqmgr.c
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
jpegdecoder.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
jpegutils.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
listalloc.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
loadfragment2.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
logseverity.c
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|
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main.c
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Improve the state of handwritten assembly files (#865)
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2022-05-01 01:03:22 +02:00 |
mempak.c
|
Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
mtxuty-cvt.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
padmgr.c
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
padsetup.c
|
Fix most compiler warnings in the boot and code segments (#674)
|
2021-02-13 19:49:40 -05:00 |
padutils.c
|
Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
PreRender.c
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Doc misc 1 (#1160)
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2022-02-27 16:32:05 -05:00 |
printutils.c
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Add va_end and returns to variadic functions (#950)
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2021-09-07 18:17:19 +02:00 |
rcp_utils.c
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first pass (#1185)
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2022-03-21 20:49:11 +01:00 |
relocation.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
sched.c
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
shrink_window.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
sleep.c
|
|
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speed_meter.c
|
Names for some view things (#1191)
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2022-04-09 00:50:28 +02:00 |
sys_cfb.c
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first pass (#1185)
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2022-03-21 20:49:11 +01:00 |
sys_math.c
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Angle cleanup - miscellaneous (#1159)
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2022-04-03 14:32:18 -04:00 |
sys_math3d.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
sys_math_atan.c
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Angle cleanup - BINANG_TO_RAD , BINANG_TO_RAD_ALT (#1158)
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2022-03-19 20:16:33 -04:00 |
sys_matrix.c
|
Angle cleanup - macros names (#1193)
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2022-04-24 10:23:49 -04:00 |
sys_ucode.c
|
Name rsp ucodes and surrounding cleanup (#1166)
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2022-05-04 00:43:09 +02:00 |
system_malloc.c
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Format all translation comments like // "..." (hopefully all of them) (#986)
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2021-09-28 19:53:56 -04:00 |
title_setup.c
|
Cleanup translation comments (#924)
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2021-09-04 15:33:19 +02:00 |
TwoHeadArena.c
|
Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
ucode_disas.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
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2022-05-12 09:04:37 -04:00 |
z_actor.c
|
Document Magic (#1199)
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2022-05-23 18:52:01 +02:00 |
z_actor_dlftbls.c
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
z_bgcheck.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_camera.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_camera_data.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_cheap_proc.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_collision_btltbls.c
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Cleanup translation comments (#924)
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2021-09-04 15:33:19 +02:00 |
z_collision_check.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_common_data.c
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Environment documentation pass (#1115)
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2022-05-20 14:40:13 -04:00 |
z_construct.c
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Document Magic (#1199)
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2022-05-23 18:52:01 +02:00 |
z_debug.c
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Remove many redundant parentheses (eg. in boolean conditions) (#1220)
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2022-05-12 09:04:37 -04:00 |
z_debug_display.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_demo.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_DLF.c
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Cleanup translation comments (#924)
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2021-09-04 15:33:19 +02:00 |
z_draw.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_eff_blure.c
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Doc misc 1 (#1160)
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2022-02-27 16:32:05 -05:00 |
z_eff_shield_particle.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_eff_spark.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_eff_ss_dead.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_effect.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_effect_soft_sprite.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_effect_soft_sprite_dlftbls.c
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
z_effect_soft_sprite_old_init.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_elf_message.c
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Document Magic (#1199)
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2022-05-23 18:52:01 +02:00 |
z_en_a_keep.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_en_item00.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_face_reaction.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_fbdemo.c
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Use gDPSetScissor more and fix a few gbi macros (#776)
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2021-04-14 21:14:07 +02:00 |
z_fbdemo_circle.c
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Fix misc 11 (#1209)
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2022-05-04 21:25:26 +02:00 |
z_fbdemo_fade.c
|
Cleanup pad 's in z_scene_table.c (#1215)
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2022-05-07 16:10:06 +02:00 |
z_fbdemo_triforce.c
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Remove THIS macro (#1047)
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2021-12-04 11:33:00 -05:00 |
z_fbdemo_wipe1.c
|
Cleanup pad 's in z_scene_table.c (#1215)
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2022-05-07 16:10:06 +02:00 |
z_fcurve_data.c
|
Document SkelCurve system (#1192)
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2022-05-20 02:27:54 -04:00 |
z_fcurve_data_skelanime.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_frame_advance.c
|
Decompile z_kankyo (#956)
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2021-09-20 12:51:35 -04:00 |
z_game_dlftbls.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_game_over.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_horse.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_jpeg.c
|
Name rsp ucodes and surrounding cleanup (#1166)
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2022-05-04 00:43:09 +02:00 |
z_kaleido_manager.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_kaleido_scope_call.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_kaleido_setup.c
|
Document Magic (#1199)
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2022-05-23 18:52:01 +02:00 |
z_kanfont.c
|
z_message_PAL, message_data_static and surrounding doc (#996)
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2021-11-22 20:20:30 -05:00 |
z_kankyo.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_lib.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
z_lifemeter.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_lights.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_malloc.c
|
first pass (#1185)
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2022-03-21 20:49:11 +01:00 |
z_map_data.c
|
Various minor cleanups (#1218)
|
2022-05-10 15:51:38 -04:00 |
z_map_exp.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_map_mark.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_message_PAL.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_moji.c
|
Improve gfxprint documentation and strings (#1028)
|
2021-11-28 08:48:17 -05:00 |
z_msgevent.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
z_olib.c
|
Angle cleanup - macros names (#1193)
|
2022-04-24 10:23:49 -04:00 |
z_onepointdemo.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_onepointdemo_data.c
|
OnePointDemo OK (#719)
|
2021-03-31 12:18:31 -04:00 |
z_parameter.c
|
Document Magic (#1199)
|
2022-05-23 18:52:01 +02:00 |
z_path.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_play.c
|
Doc pass on scene draw configs: names (#1233)
|
2022-05-31 20:19:46 +02:00 |
z_player_call.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_player_lib.c
|
Documentation pass centered on z_player_lib (#1230)
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2022-05-29 07:52:15 -04:00 |
z_prenmi.c
|
Fix most compiler warnings in the boot and code segments (#674)
|
2021-02-13 19:49:40 -05:00 |
z_prenmi_buff.c
|
Fix most compiler warnings in the boot and code segments (#674)
|
2021-02-13 19:49:40 -05:00 |
z_quake.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_rcp.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_room.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_sample.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_scene.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_scene_table.c
|
Doc pass on scene draw configs: names (#1233)
|
2022-05-31 20:19:46 +02:00 |
z_skelanime.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_skin.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_skin_awb.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_skin_matrix.c
|
Document undocumented matrix functions (#955)
|
2022-01-11 00:28:01 +01:00 |
z_sound_source.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_sram.c
|
Document Magic (#1199)
|
2022-05-23 18:52:01 +02:00 |
z_ss_sram.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
z_view.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
z_vimode.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
|
2022-05-12 09:04:37 -04:00 |
z_vismono.c
|
Document vismono (#1107)
|
2022-02-27 16:21:26 -05:00 |
z_vr_box.c
|
PlayState Rename (#1231)
|
2022-05-21 14:23:43 -04:00 |
z_vr_box_draw.c
|
Decomp the remaining functions in vr_box and import its data (#917)
|
2021-09-21 04:48:43 -04:00 |