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oot/assets/xml/objects/object_ahg.xml

119 lines
6.6 KiB
XML

<Root>
<File Name="object_ahg" Segment="6">
<!--Skeleton -->
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gHylianMan1PelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianMan1LeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianMan1LeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianMan1LeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianMan1RightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianMan1RightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianMan1RightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianMan1TorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianMan1LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianMan1LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianMan1LeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianMan1RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianMan1RightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianMan1RightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianMan1HeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianMan1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftHandVtx" Count="47" Offset="0x14E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftForearmVtx" Count="24" Offset="0x17D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftUpperArmVtx" Count="25" Offset="0x1950">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightHandVtx" Count="47" Offset="0x1AE0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightForearmVtx" Count="24" Offset="0x1DD0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightUpperArmVtx" Count="25" Offset="0x1F50">
<Vtx/>
</Array>
<Array Name="gHylianMan1TorsoVtx" Count="61" Offset="0x20E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightFootVtx" Count="34" Offset="0x24B0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightShinVtx" Count="24" Offset="0x26D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightThighVtx" Count="26" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftFootVtx" Count="34" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftShinVtx" Count="24" Offset="0x2C10">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftThighVtx" Count="26" Offset="0x2D90">
<Vtx/>
</Array>
<Array Name="gHylianMan1PelvisVtx" Count="28" Offset="0x2F30">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
<DList Name="gHylianMan1RightHandDL" Offset="0x3500"/>
<DList Name="gHylianMan1RightForearmDL" Offset="0x3670"/>
<DList Name="gHylianMan1RightUpperArmDL" Offset="0x37A0"/>
<DList Name="gHylianMan1LeftHandDL" Offset="0x38D8"/>
<DList Name="gHylianMan1LeftForearmDL" Offset="0x3A48"/>
<DList Name="gHylianMan1LeftUpperArmDL" Offset="0x3B78"/>
<DList Name="gHylianMan1TorsoDL" Offset="0x3CB0"/>
<DList Name="gHylianMan1RightFootDL" Offset="0x3ED8"/>
<DList Name="gHylianMan1RightShinDL" Offset="0x4018"/>
<DList Name="gHylianMan1RightThighDL" Offset="0x4148"/>
<DList Name="gHylianMan1LeftFootDL" Offset="0x4280"/>
<DList Name="gHylianMan1LeftShinDL" Offset="0x43C0"/>
<DList Name="gHylianMan1LeftThighDL" Offset="0x44F0"/>
<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
<!-- Alternate Heads Textures -->
<Texture Name="gHylianMan1ShavedBowlCutTLUT" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<!-- Alternate Heads -->
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">
<Vtx/>
</Array>
<Array Name="gHylianMan1BowlCutHeadVtx" Count="66" Offset="0x50E8">
<Vtx/>
</Array>
<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
</File>
</Root>