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31 lines
1.7 KiB
XML
31 lines
1.7 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_bdoor" Segment="6">
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<!-- One of the Boss Door Textures -->
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<Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<!-- Boss Door, Lock, and Chain -->
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<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
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<Vtx/>
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</Array>
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<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
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<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
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<Vtx/>
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</Array>
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<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
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<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
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<Vtx/>
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</Array>
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<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
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<!-- The rest of the Boss Door Textures -->
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<Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
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<Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
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<Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
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<Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
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<Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
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<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
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<Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
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</File>
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</Root>
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