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oot/assets/xml/objects/object_bdoor.xml

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1.7 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- Boss Door, Lock, and Chain -->
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
<Vtx/>
</Array>
<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
<Vtx/>
</Array>
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<!-- The rest of the Boss Door Textures -->
<Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
<Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>