1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 06:40:15 +00:00
oot/assets/xml/objects/object_ganon_pal.xml

187 lines
11 KiB
XML

<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<!-- Ganondorf Limb Vertices -->
<Array Name="gGanondorfJawVtx" Count="43" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gGanondorfMouthVtx" Count="40" Offset="0x2B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperLipVtx" Count="19" Offset="0x530">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperLipVtx" Count="19" Offset="0x660">
<Vtx/>
</Array>
<Array Name="gGanondorfLowerHairEndVtx" Count="41" Offset="0x790">
<Vtx/>
</Array>
<Array Name="gGanondorfUpperHairEndVtx" Count="49" Offset="0xA20">
<Vtx/>
</Array>
<Array Name="gGanondorfHeadVtx" Count="196" Offset="0xD30">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftForearmVtx" Count="26" Offset="0x1970">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperArmVtx" Count="71" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShoulderVtx" Count="35" Offset="0x1F80">
<Vtx/>
</Array>
<Array Name="gGanondorfRightForearmVtx" Count="26" Offset="0x21B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperArmVtx" Count="71" Offset="0x2350">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShoulderVtx" Count="35" Offset="0x27C0">
<Vtx/>
</Array>
<Array Name="gGanondorfTorsoVtx" Count="118" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftFootVtx" Count="40" Offset="0x3150">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShinVtx" Count="53" Offset="0x33D0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftThighVtx" Count="59" Offset="0x3720">
<Vtx/>
</Array>
<Array Name="gGanondorfRightFootVtx" Count="40" Offset="0x3AD0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShinVtx" Count="53" Offset="0x3D50">
<Vtx/>
</Array>
<Array Name="gGanondorfRightThighVtx" Count="59" Offset="0x40A0">
<Vtx/>
</Array>
<Array Name="gGanondorfPelvisVtx" Count="87" Offset="0x4450">
<Vtx/>
</Array>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
<Vtx/>
</Array>
<Array Name="gGanondorfJewelVtx" Count="20" Offset="0xAD80">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftHandVtx" Count="55" Offset="0xAEC0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandClosedVtx" Count="55" Offset="0xB230">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandOpenVtx" Count="143" Offset="0xB5A0">
<Vtx/>
</Array>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>