mirror of
https://github.com/zeldaret/oot.git
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71 lines
3.6 KiB
XML
71 lines
3.6 KiB
XML
<Root>
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<File Name="object_gj" Segment="6">
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<!-- This is the decorative rubble around the fight arena -->
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<Array Name="gGanonsCastleRubbleAroundArenaVtx" Count="220" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
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<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>
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<!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
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<Array Name="gGanonsCastleRubble4Vtx" Count="24" Offset="0x2480">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
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<Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>
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<Array Name="gGanonsCastleRubble5Vtx" Count="28" Offset="0x2880">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
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<Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>
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<Array Name="gGanonsCastleRubble6Vtx" Count="18" Offset="0x2D60">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
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<Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>
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<Array Name="gGanonsCastleRubble7Vtx" Count="24" Offset="0x3010">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
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<Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>
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<!-- This three rubbles are the ones that Ganon can destroy during the fight -->
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<Array Name="gGanonsCastleRubble2Vtx" Count="24" Offset="0x1BA0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
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<Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>
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<Array Name="gGanonsCastleRubble3Vtx" Count="28" Offset="0x1FA0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
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<Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>
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<Array Name="gGanonsCastleRubbleTallVtx" Count="48" Offset="0x3410">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
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<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
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<!-- The following are unused -->
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<Texture Name="gGanonsCastleUnusedSpikeVariantTex" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
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<Texture Name="gGanonsCastleUnusedWallTex" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
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<Texture Name="gGanonsCastleUnusedTex_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
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<Texture Name="object_gj_003B20_Tex" Format="ia8" Width="16" Height="16" Offset="0x3B20"/>
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<Texture Name="object_gj_003C20_Tex" Format="i4" Width="16" Height="32" Offset="0x3C20"/>
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<Texture Name="object_gj_003D20_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3D20"/>
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<Texture Name="object_gj_003F20_Tex" Format="i8" Width="64" Height="64" Offset="0x3F20"/>
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<Texture Name="object_gj_004F20_Tex" Format="i8" Width="64" Height="64" Offset="0x4F20"/>
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<Texture Name="object_gj_005F20_Tex" Format="i8" Width="64" Height="64" Offset="0x5F20"/>
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<Texture Name="object_gj_006F20_Tex" Format="i4" Width="32" Height="64" Offset="0x6F20"/>
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<Texture Name="object_gj_007320_Tex" Format="i8" Width="64" Height="16" Offset="0x7320"/>
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<Texture Name="object_gj_007720_Tex" Format="ia8" Width="32" Height="32" Offset="0x7720"/>
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<Texture Name="object_gj_007B20_Tex" Format="i8" Width="128" Height="32" Offset="0x7B20"/>
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</File>
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</Root>
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