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oot/assets/xml/objects/object_mu.xml

186 lines
10 KiB
XML

<Root>
<File Name="object_mu" Segment="6">
<Animation Name="object_mu_Anim_0003F4" Offset="0x3F4"/>
<Texture Name="object_mu_TLUT_000410" Format="rgba16" Width="16" Height="16" Offset="0x410"/>
<Texture Name="object_mu_Tex_000610" Format="i8" Width="8" Height="8" Offset="0x610"/>
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<Texture Name="object_mu_Tex_0006D0" Format="i8" Width="8" Height="8" Offset="0x6D0"/>
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<Texture Name="object_mu_Tex_000810" Format="ci8" Width="8" Height="8" Offset="0x810" TlutOffset="0x410"/>
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<Texture Name="object_mu_Tex_000890" Format="ci8" Width="8" Height="8" Offset="0x890" TlutOffset="0x410"/>
<Array Name="object_mu_Vtx_0008D0" Count="169" Offset="0x8D0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001360" Count="47" Offset="0x1360">
<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0017B0" Count="7" Offset="0x17B0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001820" Count="45" Offset="0x1820">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001AF0" Count="77" Offset="0x1AF0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001FC0" Count="82" Offset="0x1FC0">
<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0027A0" Count="14" Offset="0x27A0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002880" Count="17" Offset="0x2880">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002990" Count="57" Offset="0x2990">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002D20" Count="31" Offset="0x2D20">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002F10" Count="32" Offset="0x2F10">
<Vtx/>
</Array>
<DList Name="object_mu_DL_003110" Offset="0x3110"/>
<DList Name="object_mu_DL_0035E8" Offset="0x35E8"/>
<DList Name="object_mu_DL_0037B0" Offset="0x37B0"/>
<DList Name="object_mu_DL_003B08" Offset="0x3B08"/>
<DList Name="object_mu_DL_003DB0" Offset="0x3DB0"/>
<DList Name="object_mu_DL_004108" Offset="0x4108"/>
<DList Name="object_mu_DL_0043E0" Offset="0x43E0"/>
<DList Name="object_mu_DL_0044C8" Offset="0x44C8"/>
<DList Name="object_mu_DL_0045F0" Offset="0x45F0"/>
<DList Name="object_mu_DL_004798" Offset="0x4798"/>
<DList Name="object_mu_DL_004958" Offset="0x4958"/>
<DList Name="object_mu_DL_004C68" Offset="0x4C68"/>
<DList Name="object_mu_DL_004D80" Offset="0x4D80"/>
<Limb Name="object_mu_Limb_004E80" LimbType="Standard" Offset="0x4E80"/>
<Limb Name="object_mu_Limb_004E8C" LimbType="Standard" Offset="0x4E8C"/>
<Limb Name="object_mu_Limb_004E98" LimbType="Standard" Offset="0x4E98"/>
<Limb Name="object_mu_Limb_004EA4" LimbType="Standard" Offset="0x4EA4"/>
<Limb Name="object_mu_Limb_004EB0" LimbType="Standard" Offset="0x4EB0"/>
<Limb Name="object_mu_Limb_004EBC" LimbType="Standard" Offset="0x4EBC"/>
<Limb Name="object_mu_Limb_004EC8" LimbType="Standard" Offset="0x4EC8"/>
<Limb Name="object_mu_Limb_004ED4" LimbType="Standard" Offset="0x4ED4"/>
<Limb Name="object_mu_Limb_004EE0" LimbType="Standard" Offset="0x4EE0"/>
<Limb Name="object_mu_Limb_004EEC" LimbType="Standard" Offset="0x4EEC"/>
<Limb Name="object_mu_Limb_004EF8" LimbType="Standard" Offset="0x4EF8"/>
<Limb Name="object_mu_Limb_004F04" LimbType="Standard" Offset="0x4F04"/>
<Limb Name="object_mu_Limb_004F10" LimbType="Standard" Offset="0x4F10"/>
<Limb Name="object_mu_Limb_004F1C" LimbType="Standard" Offset="0x4F1C"/>
<Limb Name="object_mu_Limb_004F28" LimbType="Standard" Offset="0x4F28"/>
<Skeleton Name="object_mu_Skel_004F70" Type="Flex" LimbType="Standard" Offset="0x4F70"/>
<Animation Name="gDancingCoupleAnim" Offset="0x5040"/>
<Texture Name="object_mu_TLUT_005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
<Texture Name="object_mu_Tex_005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
<Texture Name="object_mu_Tex_005350" Format="ci8" Width="16" Height="16" Offset="0x5350" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005450" Format="i8" Width="8" Height="8" Offset="0x5450"/>
<Texture Name="object_mu_Tex_005490" Format="ci8" Width="8" Height="8" Offset="0x5490" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_0054D0" Format="ci8" Width="16" Height="16" Offset="0x54D0" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_0055D0" Format="ci8" Width="8" Height="8" Offset="0x55D0" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005610" Format="ci8" Width="32" Height="16" Offset="0x5610" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005810" Format="ci8" Width="32" Height="32" Offset="0x5810" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005C10" Format="ci8" Width="8" Height="8" Offset="0x5C10" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005C50" Format="ci8" Width="8" Height="16" Offset="0x5C50" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005CD0" Format="ci8" Width="32" Height="32" Offset="0x5CD0" TlutOffset="0x5050"/>
<Array Name="object_mu_Vtx_0060D0" Count="144" Offset="0x60D0">
<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007130" Count="28" Offset="0x7130">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0072F0" Count="21" Offset="0x72F0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007440" Count="23" Offset="0x7440">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0075B0" Count="28" Offset="0x75B0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007770" Count="21" Offset="0x7770">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0078C0" Count="23" Offset="0x78C0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007A30" Count="40" Offset="0x7A30">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007CB0" Count="93" Offset="0x7CB0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008280" Count="40" Offset="0x8280">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008500" Count="21" Offset="0x8500">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008650" Count="23" Offset="0x8650">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0087C0" Count="40" Offset="0x87C0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008A40" Count="21" Offset="0x8A40">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008B90" Count="23" Offset="0x8B90">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008D00" Count="45" Offset="0x8D00">
<Vtx/>
</Array>
<DList Name="object_mu_DL_008FD0" Offset="0x8FD0"/>
<DList Name="object_mu_DL_009328" Offset="0x9328"/>
<DList Name="object_mu_DL_009828" Offset="0x9828"/>
<DList Name="object_mu_DL_009970" Offset="0x9970"/>
<DList Name="object_mu_DL_009A70" Offset="0x9A70"/>
<DList Name="object_mu_DL_009B70" Offset="0x9B70"/>
<DList Name="object_mu_DL_009CB8" Offset="0x9CB8"/>
<DList Name="object_mu_DL_009DB8" Offset="0x9DB8"/>
<DList Name="object_mu_DL_009EB8" Offset="0x9EB8"/>
<DList Name="object_mu_DL_00A028" Offset="0xA028"/>
<DList Name="object_mu_DL_00A170" Offset="0xA170"/>
<DList Name="object_mu_DL_00A670" Offset="0xA670"/>
<DList Name="object_mu_DL_00A770" Offset="0xA770"/>
<DList Name="object_mu_DL_00A870" Offset="0xA870"/>
<DList Name="object_mu_DL_00A9B8" Offset="0xA9B8"/>
<DList Name="object_mu_DL_00AAB8" Offset="0xAAB8"/>
<DList Name="object_mu_DL_00ABB8" Offset="0xABB8"/>
<Limb Name="object_mu_Limb_00AD00" LimbType="Standard" Offset="0xAD00"/>
<Limb Name="object_mu_Limb_00AD0C" LimbType="Standard" Offset="0xAD0C"/>
<Limb Name="object_mu_Limb_00AD18" LimbType="Standard" Offset="0xAD18"/>
<Limb Name="object_mu_Limb_00AD24" LimbType="Standard" Offset="0xAD24"/>
<Limb Name="object_mu_Limb_00AD30" LimbType="Standard" Offset="0xAD30"/>
<Limb Name="object_mu_Limb_00AD3C" LimbType="Standard" Offset="0xAD3C"/>
<Limb Name="object_mu_Limb_00AD48" LimbType="Standard" Offset="0xAD48"/>
<Limb Name="object_mu_Limb_00AD54" LimbType="Standard" Offset="0xAD54"/>
<Limb Name="object_mu_Limb_00AD60" LimbType="Standard" Offset="0xAD60"/>
<Limb Name="object_mu_Limb_00AD6C" LimbType="Standard" Offset="0xAD6C"/>
<Limb Name="object_mu_Limb_00AD78" LimbType="Standard" Offset="0xAD78"/>
<Limb Name="object_mu_Limb_00AD84" LimbType="Standard" Offset="0xAD84"/>
<Limb Name="object_mu_Limb_00AD90" LimbType="Standard" Offset="0xAD90"/>
<Limb Name="object_mu_Limb_00AD9C" LimbType="Standard" Offset="0xAD9C"/>
<Limb Name="object_mu_Limb_00ADA8" LimbType="Standard" Offset="0xADA8"/>
<Limb Name="object_mu_Limb_00ADB4" LimbType="Standard" Offset="0xADB4"/>
<Limb Name="object_mu_Limb_00ADC0" LimbType="Standard" Offset="0xADC0"/>
<Limb Name="object_mu_Limb_00ADCC" LimbType="Standard" Offset="0xADCC"/>
<Limb Name="object_mu_Limb_00ADD8" LimbType="Standard" Offset="0xADD8"/>
<Limb Name="object_mu_Limb_00ADE4" LimbType="Standard" Offset="0xADE4"/>
<Skeleton Name="gDancingCoupleSkel" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
</File>
</Root>