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oot/assets/xml/objects/object_skj.xml

135 lines
7.1 KiB
XML

<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
<Limb Name="gSkullKidUnkLimb_5E38" LimbType="Standard" Offset="0x5E38"/>
<Limb Name="gSkullKidLeftUpperLegLimb" LimbType="Standard" Offset="0x5E44"/>
<Limb Name="gSkullKidLeftLowerLegLimb" LimbType="Standard" Offset="0x5E50"/>
<Limb Name="gSkullKidLeftFootLimb" LimbType="Standard" Offset="0x5E5C"/>
<Limb Name="gSkullKidRightUpperLegLimb" LimbType="Standard" Offset="0x5E68"/>
<Limb Name="gSkullKidRightLowerLegLimb" LimbType="Standard" Offset="0x5E74"/>
<Limb Name="gSkullKidRightFootLimb" LimbType="Standard" Offset="0x5E80"/>
<Limb Name="gSkullKidChestAndClothesLimb" LimbType="Standard" Offset="0x5E8C"/>
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!-- Limb Vertices -->
<Array Name="gSkullKidNeedleVtx" Count="6" Offset="0xE50">
<Vtx/>
</Array>
<Array Name="gSkullKidSkullMaskVtx" Count="44" Offset="0x1208">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftLowerLegVtx" Count="26" Offset="0x1760">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftUpperLegVtx" Count="18" Offset="0x1900">
<Vtx/>
</Array>
<Array Name="object_skj_Vtx_001A20" Count="30" Offset="0x1A20">
<Vtx/>
</Array>
<Array Name="gSkullKidRightLowerLegVtx" Count="26" Offset="0x1C00">
<Vtx/>
</Array>
<Array Name="gSkullKidRightUpperLegVtx" Count="18" Offset="0x1DA0">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftFootVtx" Count="30" Offset="0x1EC0">
<Vtx/>
</Array>
<Array Name="object_skj_Vtx_0020A0" Count="10" Offset="0x20A0">
<Vtx/>
</Array>
<Array Name="gSKullKidHeadAndFaceVtx" Count="29" Offset="0x2140">
<Vtx/>
</Array>
<Array Name="gSkullKidNeckVtx" Count="84" Offset="0x2310">
<Vtx/>
</Array>
<Array Name="gSkullKidChestAndClothesVtx" Count="23" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftArmVtx" Count="34" Offset="0x29C0">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftShoulderVtx" Count="26" Offset="0x2BE0">
<Vtx/>
</Array>
<Array Name="gSkullKidUpperHatVtx" Count="28" Offset="0x2D80">
<Vtx/>
</Array>
<Array Name="gSkullKidRightArmVtx" Count="18" Offset="0x2F40">
<Vtx/>
</Array>
<Array Name="gSkullKidRightShoulderVtx" Count="26" Offset="0x3060">
<Vtx/>
</Array>
<Array Name="gSkullKidLeftHandAndFluteVtx" Count="27" Offset="0x3200">
<Vtx/>
</Array>
<Array Name="gSkullKidRightFootVtx" Count="47" Offset="0x33B0">
<Vtx/>
</Array>
<!--Limb DLists-->
<DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
<DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
<DList Name="gSkullKidLeftFootDL" Offset="0x3A28"/>
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Blob Name="object_skj_zeroes_Blob_52C" Size="0x24" Offset="0x52C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
<Animation Name="gSkullKidPlayFluteAnim" Offset="0x0E10"/>
<Blob Name="object_skj_zeroes_Blob_E20" Size="0x30" Offset="0xE20"/>
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Blob Name="object_skj_zeroes_Blob_EAA8" Size="0x48" Offset="0x6AA8"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Blob Name="object_skj_zeroes_Blob_ED94" Size="0x1C" Offset="0x6D94"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Blob Name="object_skj_zeroes_Blob_7138" Size="0x18" Offset="0x7138"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Blob Name="object_skj_zeroes_Blob_8184" Size="0x6C" Offset="0x8184"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Blob Name="object_skj_zeroes_Blob_8BAC" Size="0x54" Offset="0x8BAC"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
<Texture Name="gSkullKidSkullMaskTex" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
<Texture Name="gSkullKidSkullMaskTeethTex" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
<Texture Name="gSkullKidSkullMaskNoseTex" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>
<DList Name="object_skj_0036A0_DL" Offset="0x36A0"/>
<DList Name="object_skj_003E48_DL" Offset="0x3E48"/>
<Texture Name="object_skj_005300_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<Texture Name="object_skj_005500_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="object_skj_005700_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5700"/>
<Texture Name="object_skj_005900_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5900"/>
<Texture Name="object_skj_005B00_Tex" Format="rgba16" Width="8" Height="8" Offset="0x5B00"/>
<Texture Name="object_skj_005B80_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B80"/>
<Texture Name="object_skj_005D80_Tex" Format="rgba16" Width="4" Height="4" Offset="0x5D80"/>
<Texture Name="object_skj_005DA0_Tex" Format="ia16" Width="8" Height="8" Offset="0x5DA0"/>
</File>
</Root>