mirror of
https://github.com/zeldaret/oot.git
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a862411f00
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
74 lines
1.8 KiB
Text
74 lines
1.8 KiB
Text
// libultra OS symbols
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osTvType = 0x80000300;
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osRomBase = 0x80000308;
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osResetType = 0x8000030C;
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osMemSize = 0x80000318;
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osAppNmiBuffer = 0x8000031C;
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// OS hardware registers
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D_A4040004 = 0xA4040004;
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D_A4040008 = 0xA4040008;
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D_A404000C = 0xA404000C;
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D_A4040010 = 0xA4040010;
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D_A4300008 = 0xA4300008;
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D_A430000C = 0xA430000C;
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D_A4400004 = 0xA4400004;
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D_A4400008 = 0xA4400008;
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D_A440000C = 0xA440000C;
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D_A4400010 = 0xA4400010;
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D_A4400014 = 0xA4400014;
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D_A4400018 = 0xA4400018;
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D_A440001C = 0xA440001C;
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D_A4400020 = 0xA4400020;
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D_A4400024 = 0xA4400024;
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D_A4400028 = 0xA4400028;
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D_A440002C = 0xA440002C;
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D_A4400030 = 0xA4400030;
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D_A4400034 = 0xA4400034;
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D_A4500004 = 0xA4500004;
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D_A4500008 = 0xA4500008;
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D_A450000C = 0xA450000C;
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D_A4500010 = 0xA4500010;
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D_A4500014 = 0xA4500014;
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D_A4600004 = 0xA4600004;
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D_A4600005 = 0xA4600005;
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D_A4600006 = 0xA4600006;
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D_A4600007 = 0xA4600007;
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D_A4600008 = 0xA4600008;
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D_A460000C = 0xA460000C;
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D_A4600010 = 0xA4600010;
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D_A4600014 = 0xA4600014;
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D_A4600018 = 0xA4600018;
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D_A460001C = 0xA460001C;
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D_A4600020 = 0xA4600020;
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D_A4600024 = 0xA4600024;
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D_A4600028 = 0xA4600028;
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D_A460002C = 0xA460002C;
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D_A4600030 = 0xA4600030;
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D_A4800000 = 0xA4800000; // SI_DRAM_ADDR_REG
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D_A4800004 = 0xA4800004; // SI_PIF_ADDR_RD64B_REG
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D_A4800010 = 0xA4800010; // SI_PIF_ADDR_WR64B_REG
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D_A4800018 = 0xA4800018; // SI_STATUS_REG
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// until ZAPD can handle non-aligned textures,
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// we can't use the built assets tied to some symbols
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gKm1Skel = 0x060000F0;
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gKw1Skel = 0x060000F0;
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object_ahg_Skel_0000F0 = 0x060000F0;
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object_bji_Skel_0000F0 = 0x060000F0;
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object_boj_Skel_0000F0 = 0x060000F0;
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// z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd
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D_01000000 = 0x01000000;
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// code_800AD920
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D_0E000000 = 0x0E000000;
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// z_vismono
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D_0F000000 = 0x0F000000;
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// z_en_a_keep or en_a_obj
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D_06000730 = 0x06000730;
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// z_bg_mjin
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D_06000000 = 0x06000000;
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