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oot/undefined_syms.txt
louist103 a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00

74 lines
1.8 KiB
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// libultra OS symbols
osTvType = 0x80000300;
osRomBase = 0x80000308;
osResetType = 0x8000030C;
osMemSize = 0x80000318;
osAppNmiBuffer = 0x8000031C;
// OS hardware registers
D_A4040004 = 0xA4040004;
D_A4040008 = 0xA4040008;
D_A404000C = 0xA404000C;
D_A4040010 = 0xA4040010;
D_A4300008 = 0xA4300008;
D_A430000C = 0xA430000C;
D_A4400004 = 0xA4400004;
D_A4400008 = 0xA4400008;
D_A440000C = 0xA440000C;
D_A4400010 = 0xA4400010;
D_A4400014 = 0xA4400014;
D_A4400018 = 0xA4400018;
D_A440001C = 0xA440001C;
D_A4400020 = 0xA4400020;
D_A4400024 = 0xA4400024;
D_A4400028 = 0xA4400028;
D_A440002C = 0xA440002C;
D_A4400030 = 0xA4400030;
D_A4400034 = 0xA4400034;
D_A4500004 = 0xA4500004;
D_A4500008 = 0xA4500008;
D_A450000C = 0xA450000C;
D_A4500010 = 0xA4500010;
D_A4500014 = 0xA4500014;
D_A4600004 = 0xA4600004;
D_A4600005 = 0xA4600005;
D_A4600006 = 0xA4600006;
D_A4600007 = 0xA4600007;
D_A4600008 = 0xA4600008;
D_A460000C = 0xA460000C;
D_A4600010 = 0xA4600010;
D_A4600014 = 0xA4600014;
D_A4600018 = 0xA4600018;
D_A460001C = 0xA460001C;
D_A4600020 = 0xA4600020;
D_A4600024 = 0xA4600024;
D_A4600028 = 0xA4600028;
D_A460002C = 0xA460002C;
D_A4600030 = 0xA4600030;
D_A4800000 = 0xA4800000; // SI_DRAM_ADDR_REG
D_A4800004 = 0xA4800004; // SI_PIF_ADDR_RD64B_REG
D_A4800010 = 0xA4800010; // SI_PIF_ADDR_WR64B_REG
D_A4800018 = 0xA4800018; // SI_STATUS_REG
// until ZAPD can handle non-aligned textures,
// we can't use the built assets tied to some symbols
gKm1Skel = 0x060000F0;
gKw1Skel = 0x060000F0;
object_ahg_Skel_0000F0 = 0x060000F0;
object_bji_Skel_0000F0 = 0x060000F0;
object_boj_Skel_0000F0 = 0x060000F0;
// z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd
D_01000000 = 0x01000000;
// code_800AD920
D_0E000000 = 0x0E000000;
// z_vismono
D_0F000000 = 0x0F000000;
// z_en_a_keep or en_a_obj
D_06000730 = 0x06000730;
// z_bg_mjin
D_06000000 = 0x06000000;