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oot/src/code
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__osMalloc.c
__osMemmove.c
__osMemset.c
audio_data.c
audio_effects.c
audio_heap.c
audio_init_params.c
audio_load.c
audio_playback.c
audio_seqplayer.c
audio_sound_params.c
audio_synthesis.c
audioMgr.c
code_800A9F30.c
code_800ACE70.c
code_800AD920.c
code_800BB0A0.c
code_800C3C20.c
code_800D2E30.c
code_800D31A0.c
code_800E4FE0.c
code_800E6840.c
code_800EC960.c
code_800F7260.c
code_800F9280.c
code_800FC620.c
code_800FCE80.c
code_800FD970.c
code_8006C3A0.c
code_80097A00.c
code_800430A0.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
code_80043480.c
code_80069420.c
db_camera.c
debug_malloc.c
fault.c
fault_drawer.c
flg_set.c
fmodf.c
fp.s
game.c
gamealloc.c
gfxprint.c
graph.c
irqmgr.c
jpegdecoder.c
jpegutils.c
kanread.s
listalloc.c
load.c
loadfragment2.c
logseverity.c
main.c
mempak.c
mtxuty-cvt.c
padmgr.c
padsetup.c
padutils.c
PreRender.c
printutils.c Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
rcp_utils.c
relocation.c
sched.c
shrink_window.c
sleep.c
speed_meter.c
sys_cfb.c
sys_math.c
sys_math3d.c
sys_math_atan.c
sys_matrix.c
sys_ucode.c
system_malloc.c
title_setup.c
TwoHeadArena.c
ucode_disas.c
z_actor.c
z_actor_dlftbls.c
z_bgcheck.c
z_camera.c
z_camera_data.c
z_cheap_proc.c
z_collision_btltbls.c
z_collision_check.c
z_common_data.c
z_construct.c
z_debug.c
z_debug_display.c
z_demo.c
z_DLF.c
z_draw.c
z_eff_blure.c
z_eff_shield_particle.c
z_eff_spark.c
z_eff_ss_dead.c
z_effect.c
z_effect_soft_sprite.c
z_effect_soft_sprite_dlftbls.c
z_effect_soft_sprite_old_init.c
z_elf_message.c
z_en_a_keep.c
z_en_item00.c
z_face_reaction.c
z_fbdemo.c
z_fbdemo_circle.c
z_fbdemo_fade.c
z_fbdemo_triforce.c
z_fbdemo_wipe1.c
z_fcurve_data.c
z_fcurve_data_skelanime.c
z_frame_advance.c
z_game_dlftbls.c
z_game_over.c
z_horse.c
z_jpeg.c
z_kaleido_manager.c
z_kaleido_scope_call.c
z_kaleido_setup.c
z_kanfont.c
z_kankyo.c
z_lib.c
z_lifemeter.c
z_lights.c
z_malloc.c
z_map_data.c
z_map_exp.c
z_map_mark.c
z_message_PAL.c
z_moji.c
z_nulltask.c
z_olib.c
z_onepointdemo.c
z_onepointdemo_data.c
z_parameter.c
z_path.c
z_play.c
z_player_call.c
z_player_lib.c
z_prenmi.c
z_prenmi_buff.c
z_quake.c
z_rcp.c
z_room.c
z_sample.c
z_scene.c
z_scene_table.c
z_skelanime.c
z_skin.c
z_skin_awb.c
z_skin_matrix.c
z_sound_source.c
z_sram.c
z_ss_sram.c
z_view.c
z_vimode.c
z_vismono.c
z_vr_box.c
z_vr_box_draw.c