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beb56ad27a
* Better AudioMgr_StopAllSfx match * Use same temp name * remove volatile
13 lines
344 B
C
13 lines
344 B
C
#include "global.h"
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u8 sSfxBankIds[] = {
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BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,
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};
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void AudioMgr_StopAllSfx(void) {
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u8* bankIdPtr;
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for (bankIdPtr = &sSfxBankIds[0]; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) {
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Audio_StopSfxByBank(*bankIdPtr);
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}
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}
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