mirror of
https://github.com/zeldaret/oot.git
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5562b2ef6f
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
50 lines
3 KiB
XML
50 lines
3 KiB
XML
<Root>
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<File Name="object_bg" Segment="6">
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<!-- Bombchu Bowling Girl skeleton -->
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<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
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<!-- Bombchu Bowling Girl animations -->
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<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
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<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
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<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
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<!-- Bombchu Bowling Girl limb displaylists -->
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<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
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<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
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<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
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<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
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<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
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<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
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<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
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<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
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<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
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<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
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<!-- Bombchu Bowling Girl limbs -->
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<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
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<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
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<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
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<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
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<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
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<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
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<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
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<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
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<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
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<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
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<!-- Bombchu Bowling Girl limb textures -->
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<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgb5a1" Width="32" Height="32" Offset="0x5910"/>
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<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgb5a1" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgb5a1" Width="32" Height="32" Offset="0x6510"/>
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<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgb5a1" Width="16" Height="16" Offset="0x6310"/>
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<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgb5a1" Width="8" Height="16" Offset="0x6D10"/>
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<!-- Bombchu Bowling Girl eye textures -->
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<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x4110"/>
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<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x5110"/>
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</File>
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</Root>
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