mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
7446e5eb80
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
30 lines
1.7 KiB
XML
30 lines
1.7 KiB
XML
<Root>
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<File Name="object_bird" Segment="6">
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<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
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<DList Name="gBirdLeftWingDL" Offset="0x80"/>
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<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
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<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
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<DList Name="gBirdRightWingDL" Offset="0x180"/>
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<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
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<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
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<DList Name="gBirdBodyDL" Offset="0x280"/>
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<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
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<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
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<Texture Name="gBirdFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="32" Offset="0x500"/>
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<Texture Name="gBirdTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="32" Offset="0xD00"/>
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<Texture Name="gBirdWingTex" OutName="wing" Format="rgb5a1" Width="64" Height="32" Offset="0x1100"/>
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<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
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<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
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<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
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<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
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<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
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<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
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<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
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<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
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<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
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<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
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</File>
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</Root>
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