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oot/assets/xml/objects/object_cne.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

61 lines
3.8 KiB
XML

<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" />
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" />
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
-->
<!--
<DList Name="object_cne_DL_001300" Offset="0x1300" />
<DList Name="object_cne_DL_001608" Offset="0x1608" />
<DList Name="object_cne_DL_0016E8" Offset="0x16E8" />
<DList Name="object_cne_DL_001808" Offset="0x1808" />
<DList Name="object_cne_DL_0018C8" Offset="0x18C8" />
<DList Name="object_cne_DL_0019A8" Offset="0x19A8" />
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8" />
<DList Name="object_cne_DL_001B88" Offset="0x1B88" />
<DList Name="object_cne_DL_001E50" Offset="0x1E50" />
<DList Name="object_cne_DL_001F18" Offset="0x1F18" />
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0" />
<DList Name="object_cne_DL_0020A8" Offset="0x20A8" />
<DList Name="object_cne_DL_002170" Offset="0x2170" />
<DList Name="object_cne_DL_002238" Offset="0x2238" />
<DList Name="object_cne_DL_002300" Offset="0x2300" />
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgb5a1" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgb5a1" Width="8" Height="8" Offset="0x24D0" />
<DList Name="object_cne_DL_002860" Offset="0x2860" />
</File>
</Root>