mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-26 02:04:18 +00:00
f6470eaa08
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
60 lines
4.5 KiB
XML
60 lines
4.5 KiB
XML
<Root>
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<File Name="object_cs" Segment="6">
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<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
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<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
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<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
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<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
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<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
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<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
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<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
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<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
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<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
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<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
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<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
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<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
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<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
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<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
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<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
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<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
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<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
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<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
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<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
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<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
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<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
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<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
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<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
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<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
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<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
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<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
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<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
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<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
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<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
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<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
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<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
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<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
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<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
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<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
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<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
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<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgb5a1" Width="64" Height="16" Offset="0x2130"/>
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<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgb5a1" Width="64" Height="16" Offset="0x2930"/>
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<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgb5a1" Width="64" Height="16" Offset="0x3130"/>
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<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x1970"/>
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<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70"/>
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<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70"/>
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<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0"/>
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<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0"/>
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<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0"/>
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<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0"/>
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<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0"/>
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<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x1D30"/>
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<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30"/>
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<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30"/>
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<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930"/>
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<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70"/>
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</File>
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</Root>
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