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oot/assets/xml/objects/object_oA11.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

66 lines
4.5 KiB
XML

<Root>
<File Name="object_oA11" Segment="6">
<!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54" />
<!--
<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78" />
-->
<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<!--
<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
-->
<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
<!--
<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108" />
-->
<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114" />
<Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120" />
<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C" />
<Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138" />
<Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144" />
<Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150" />
<Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C" />
<Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168" />
<Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174" />
<Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180" />
<Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C" />
<Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198" />
<Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
<Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
<!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
-->
<DList Name="object_oA11_DL_000A58" Offset="0xA58" />
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8" />
<DList Name="object_oA11_DL_000C40" Offset="0xC40" />
<DList Name="object_oA11_DL_000D28" Offset="0xD28" />
<DList Name="object_oA11_DL_000DD0" Offset="0xDD0" />
<DList Name="object_oA11_DL_000EF0" Offset="0xEF0" />
<DList Name="object_oA11_DL_000FD8" Offset="0xFD8" />
<Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgb5a1" Width="8" Height="8" Offset="0x1080" />
<Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100" />
<Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgb5a1" Width="16" Height="32" Offset="0x1140" />
<Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540" />
</File>
</Root>