mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-26 02:04:18 +00:00
43b45b91c9
* xml Signed-off-by: Angie <angheloalf95@gmail.com> * add xmls of anime1 and anime2 Signed-off-by: Angie <angheloalf95@gmail.com> * add unaccounted data from animes Signed-off-by: Angie <angheloalf95@gmail.com> * add all unaccounted data and a bit of renaming Signed-off-by: Angie <angheloalf95@gmail.com> * add to spec and change the pointer to the decompiled names Signed-off-by: Angie <angheloalf95@gmail.com> * add palettes Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com> * run format Signed-off-by: angie <angheloalf95@gmail.com> * change palette to Tlut Signed-off-by: angie <angheloalf95@gmail.com> * change `Tlut` to `TLUT` Signed-off-by: angie <angheloalf95@gmail.com>
42 lines
3.4 KiB
XML
42 lines
3.4 KiB
XML
<Root>
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<File Name="object_zl2" Segment="6">
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<!-- Zelda 2 skeleton -->
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<Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/>
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<!-- Zelda 2 eyes textures -->
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<Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x2B00"/>
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<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8"/>
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<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48"/>
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<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048"/>
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<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548"/>
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<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948"/>
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<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48"/>
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<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148"/> <!-- Scared (?) -->
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<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48"/> <!-- Sad (?) -->
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<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148"/> <!-- Sad2 (?) -->
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<Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgb5a1" Width="32" Height="32" Offset="0x600"/>
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<!-- Zelda 2 mouth textures -->
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<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgb5a1" Width="16" Height="14" Offset="0x2D90"/>
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<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508"/>
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<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548"/>
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<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948"/>
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<!-- Ocarina of time -->
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<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
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<Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgb5a1" Width="32" Height="16" Offset="0xB598"/>
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<!-- Palletes -->
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<Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gZelda2_3TLUT" OutName="zelda_2_3_tlut" Format="rgb5a1" Width="9" Height="8" Offset="0x2D00"/>
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<Texture Name="gZelda2_4TLUT" OutName="zelda_2_4_tlut" Format="rgb5a1" Width="47" Height="4" Offset="0x2F50"/>
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<Texture Name="gZelda2_5TLUT" OutName="zelda_2_5_tlut" Format="rgb5a1" Width="17" Height="8" Offset="0x9490"/>
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<Texture Name="gZelda2_6TLUT" OutName="zelda_2_6_tlut" Format="rgb5a1" Width="15" Height="12" Offset="0x95A0"/>
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<Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgb5a1" Width="6" Height="4" Offset="0x9708"/>
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<Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgb5a1" Width="16" Height="16" Offset="0x2900"/>
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</File>
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</Root>
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