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oot/include
Zelllll 7551dc2b71
Global Context And General Cleanup (#863)
* door context

* renames

* done

* fix unintended change

* all nb gone

* more nb gone

* merge fishing

* fix size commentX

* door changes suggested by dragorn

* fix accidental semicolon

* another

* change all texture pointers to void*

* error fix and format

* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* fix ostime

* correct mistake in SkyboxContext

* probably fix nonmatching

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* roman's suggestions, fix incorrect type definition in z64scene.h

* typo in struct

* make typedef use u8 array

* forgot one

* pull in master and format.sh

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-08-15 19:15:58 -04:00
..
ultra64 Match some audio functions (#896) 2021-08-12 15:37:37 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h
command_macros_base.h
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
global.h
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h db_camera (#842) 2021-07-26 00:34:25 +02:00
math.h
regs.h
segment_symbols.h Some progress on z_vr_box.c (#838) 2021-07-04 11:43:04 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h
vt.h
z64.h
z64actor.h
z64animation.h Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849) 2021-06-14 14:12:34 -04:00
z64audio.h
z64bgcheck.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64camera.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64interface.h
z64item.h
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h
z64object.h
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z64scene.h
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00