..
ultra64
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
alloca.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
bgm.h
First proper commit.
2020-03-17 00:31:30 -04:00
color.h
convert remaining RGB5a1 to RGBA16 ( #879 )
2021-08-01 19:15:21 +02:00
command_macros_base.h
Add scene macros ( #792 )
2021-05-08 17:16:21 -04:00
fp.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
functions.h
Mark func_800DC910 as NON_EQUIVALENT ( #882 )
2021-08-04 17:39:28 +02:00
global.h
First proper commit.
2020-03-17 00:31:30 -04:00
ichain.h
Partially format header files
2020-03-22 22:50:15 +01:00
initvars.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
db_camera ( #842 )
2021-07-26 00:34:25 +02:00
math.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
regs.h
Interface improvements ( #822 )
2021-06-15 13:29:10 -04:00
segment_symbols.h
Some progress on z_vr_box.c ( #838 )
2021-07-04 11:43:04 -04:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
stdarg.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
stdbool.h
Partially format header files
2020-03-22 22:50:15 +01:00
stddef.h
Partially format header files
2020-03-22 22:50:15 +01:00
stdlib.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ultra64.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
unk.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
variables.h
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
z64actor.h
Item00 BSS OK ( #881 )
2021-08-04 12:41:56 -04:00
z64animation.h
Add struct LegacyLimb
and rename AnimationHeader2
for object_human
( #849 )
2021-06-14 14:12:34 -04:00
z64audio.h
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
z64bgcheck.h
Minor z_bgcheck documentation fixes ( #675 )
2021-02-12 17:30:21 -05:00
z64camera.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z64collision_check.h
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
z64cutscene.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
ovl_Demo_Kankyo OK ( #608 )
2021-01-31 18:38:23 -05:00
z64dma.h
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
z64effect.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
z64interface.h
Interface improvements ( #822 )
2021-06-15 13:29:10 -04:00
z64item.h
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
z64light.h
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
z64map_mark.h
Improve the format in z_map_mark_data.c and cleanup mapmark.py ( #798 )
2021-04-28 05:10:23 -04:00
z64math.h
En_anubice OK ( #688 )
2021-02-15 16:27:22 -05:00
z64object.h
Reduce hardcoded sizes for a few data tables ( #646 )
2021-01-20 13:15:17 -05:00
z64player.h
En_Horse OK ( #554 )
2021-04-11 21:23:40 -04:00
z64save.h
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
z64scene.h
Add UNK_09 macro and other minor fixes ( #813 )
2021-05-14 20:11:00 -04:00
z64transition.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00