mirror of
https://github.com/zeldaret/oot.git
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e29b77919b
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs
273 lines
8.6 KiB
C
273 lines
8.6 KiB
C
#ifndef _Z64EFFECT_H_
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#define _Z64EFFECT_H_
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#include <color.h>
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struct GraphicsContext;
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struct GlobalContext;
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/* Effects */
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#define SPARK_COUNT 3
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#define BLURE_COUNT 25
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#define SHIELD_PARTICLE_COUNT 3
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#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT
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typedef struct {
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/* 0x00 */ u8 active;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 unk_02;
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} EffectStatus; // size = 0x03
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typedef struct {
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/* 0x00 */ Vec3f velocity;
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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} EffectSparkElement; // size = 0x24
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typedef struct {
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8_n colorStart[4];
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/* 0x4AC */ Color_RGBA8_n colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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} EffectSparkInit; // size = 0x4C4
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typedef struct {
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8_n colorStart[4];
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/* 0x4AC */ Color_RGBA8_n colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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} EffectSpark; // size = 0x4C4
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typedef struct {
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/* 0x00 */ s32 state;
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/* 0x04 */ s32 timer;
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/* 0x08 */ Vec3s p1;
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/* 0x0E */ Vec3s p2;
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/* 0x14 */ u16 flags;
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} EffectBlureElement; // size = 0x18
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typedef struct {
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/* 0x000 */ char unk_00[0x184];
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/* 0x184 */ Color_RGBA8_n p1StartColor;
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/* 0x188 */ Color_RGBA8_n p2StartColor;
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/* 0x18C */ Color_RGBA8_n p1EndColor;
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/* 0x190 */ Color_RGBA8_n p2EndColor;
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/* 0x194 */ s32 elemDuration;
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/* 0x198 */ s32 unkFlag;
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/* 0x19C */ s32 calcMode;
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} EffectBlureInit1; // size = 0x1A0
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typedef struct {
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/* 0x00 */ s32 calcMode;
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/* 0x04 */ u16 flags;
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/* 0x06 */ s16 addAngleChange;
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/* 0x08 */ Color_RGBA8_n p1StartColor;
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/* 0x0C */ Color_RGBA8_n p2StartColor;
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/* 0x10 */ Color_RGBA8_n p1EndColor;
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/* 0x14 */ Color_RGBA8_n p2EndColor;
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/* 0x18 */ u8 elemDuration;
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/* 0x19 */ u8 unkFlag;
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/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1B */ u8 mode4Param;
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/* 0x1C */ Color_RGBA8_n altPrimColor; // used with drawMode 1
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/* 0x20 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
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} EffectBlureInit2; // size = 0x24
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typedef struct {
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/* 0x000 */ EffectBlureElement elements[16];
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/* 0x180 */ s32 calcMode;
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/* 0x184 */ f32 mode4Param;
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/* 0x188 */ u16 flags;
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/* 0x18A */ s16 addAngleChange;
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/* 0x18C */ s16 addAngle;
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/* 0x18E */ Color_RGBA8_n p1StartColor;
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/* 0x192 */ Color_RGBA8_n p2StartColor;
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/* 0x196 */ Color_RGBA8_n p1EndColor;
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/* 0x19A */ Color_RGBA8_n p2EndColor;
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/* 0x19E */ u8 numElements; // "now_edge_num"
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/* 0x19F */ u8 elemDuration;
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/* 0x1A0 */ u8 unkFlag;
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/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1A2 */ Color_RGBA8_n altPrimColor; // used with drawMode 1
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/* 0x1A6 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
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} EffectBlure; // size = 0x1AC
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typedef struct {
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/* 0x00 */ f32 initialSpeed;
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/* 0x04 */ f32 endXChange;
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/* 0x08 */ f32 endX;
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/* 0x0C */ f32 startXChange;
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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} EffectShieldParticleElement; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 numElements;
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/* 0x02 */ Vec3s position;
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/* 0x08 */ Color_RGBA8_n primColorStart;
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/* 0x0C */ Color_RGBA8_n envColorStart;
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/* 0x10 */ Color_RGBA8_n primColorMid;
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/* 0x14 */ Color_RGBA8_n envColorMid;
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/* 0x18 */ Color_RGBA8_n primColorEnd;
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/* 0x1C */ Color_RGBA8_n envColorEnd;
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/* 0x20 */ f32 deceleration;
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/* 0x24 */ f32 maxInitialSpeed;
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/* 0x28 */ f32 lengthCutoff;
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/* 0x2C */ u8 duration;
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/* 0x2E */ LightInfoPositionalParams lightParams;
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/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
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} EffectShieldParticleInit; // size = 0x40
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typedef struct {
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/* 0x000 */ EffectShieldParticleElement elements[16];
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/* 0x180 */ u8 numElements;
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/* 0x182 */ Vec3s position;
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/* 0x188 */ Color_RGBA8_n primColorStart;
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/* 0x18C */ Color_RGBA8_n envColorStart;
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/* 0x190 */ Color_RGBA8_n primColorMid;
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/* 0x194 */ Color_RGBA8_n envColorMid;
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/* 0x198 */ Color_RGBA8_n primColorEnd;
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/* 0x19C */ Color_RGBA8_n envColorEnd;
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/* 0x1A0 */ f32 deceleration;
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/* 0x1A4 */ char unk_1A4[0x04];
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/* 0x1A8 */ f32 maxInitialSpeed;
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/* 0x1AC */ f32 lengthCutoff;
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/* 0x1B0 */ u8 duration;
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/* 0x1B1 */ u8 timer;
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/* 0x1B2 */ LightInfoPositional lightInfo;
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/* 0x1C0 */ z_Light* light;
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/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
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} EffectShieldParticle; // size = 0x1C8
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typedef struct {
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/* 0x0000 */ struct GlobalContext* globalCtx;
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struct {
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EffectStatus status;
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EffectSpark effect;
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} /* 0x0004 */ sparks[SPARK_COUNT];
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struct {
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EffectStatus status;
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EffectBlure effect;
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} /* 0x0E5C */ blures[BLURE_COUNT];
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struct {
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EffectStatus status;
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EffectShieldParticle effect;
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} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
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} EffectContext; // size = 0x3DF0
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typedef struct {
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/* 0x00 */ u32 size;
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/* 0x04 */ void (*init)(void* effect, void* initParms);
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/* 0x08 */ void (*destroy)(void* effect);
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/* 0x0C */ s32 (*update)(void* effect);
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/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
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} EffectInfo; // size = 0x14
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typedef enum {
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/* 0x00 */ EFFECT_SPARK,
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/* 0x01 */ EFFECT_BLURE1,
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/* 0x02 */ EFFECT_BLURE2,
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/* 0x03 */ EFFECT_SHIELD_PARTICLE
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} EffectType;
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/* Effect Soft Sprites */
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struct EffectSs;
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ u32 (*init)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams);
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} EffectSsInit; // size = 0x08
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr;
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/* 0x14 */ EffectSsInit* initInfo;
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/* 0x18 */ u8 unk_18;
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} EffectSsOverlay; // size = 0x1C
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typedef struct EffectSs {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ void (*update)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
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/* 0x28 */ void (*draw)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
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/* 0x2C */ Vec3f unk_2C;
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/* 0x38 */ u32 unk_38;
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/* 0x3C */ u32 unk_3C;
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/* 0x40 */ s16 regs[13]; // specific per effect
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/* 0x5A */ u16 flags;
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/* 0x5C */ s16 life; // -1 means this entry is free
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/* 0x5E */ u8 priority; // Lower value means higher priority
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/* 0x5F */ u8 type;
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} EffectSs; // size = 0x60
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typedef struct {
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/* 0x00 */ EffectSs* table; // "data_table"
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/* 0x04 */ s32 searchStartIndex;
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/* 0x08 */ s32 tableSize;
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} EffectSsInfo; // size = 0x0C
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typedef enum {
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/* 0x00 */ EFFECT_SS_DUST,
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/* 0x01 */ EFFECT_SS_KIRAKIRA,
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/* 0x02 */ EFFECT_SS_BOMB,
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/* 0x03 */ EFFECT_SS_BOMB2,
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/* 0x04 */ EFFECT_SS_BLAST,
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/* 0x05 */ EFFECT_SS_G_SPK,
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/* 0x06 */ EFFECT_SS_D_FIRE,
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/* 0x07 */ EFFECT_SS_BUBBLE,
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/* 0x08 */ EFFECT_SS_UNSET,
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/* 0x09 */ EFFECT_SS_G_RIPPLE,
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/* 0x0A */ EFFECT_SS_G_SPLASH,
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/* 0x0B */ EFFECT_SS_G_MAGMA,
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/* 0x0C */ EFFECT_SS_G_FIRE,
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/* 0x0D */ EFFECT_SS_LIGHTNING,
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/* 0x0E */ EFFECT_SS_DT_BUBBLE,
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/* 0x0F */ EFFECT_SS_HAHEN,
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/* 0x10 */ EFFECT_SS_STICK,
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/* 0x11 */ EFFECT_SS_SIBUKI,
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/* 0x12 */ EFFECT_SS_SIBUKI2,
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/* 0x13 */ EFFECT_SS_G_MAGMA2,
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/* 0x14 */ EFFECT_SS_STONE1,
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/* 0x15 */ EFFECT_SS_HITMARK,
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/* 0x16 */ EFFECT_SS_FHG_FLASH,
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/* 0x17 */ EFFECT_SS_K_FIRE,
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/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
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/* 0x19 */ EFFECT_SS_KAKERA,
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/* 0x1A */ EFFECT_SS_ICE_PIECE,
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/* 0x1B */ EFFECT_SS_EN_ICE,
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/* 0x1C */ EFFECT_SS_FIRE_TAIL,
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/* 0x1D */ EFFECT_SS_EN_FIRE,
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/* 0x1E */ EFFECT_SS_EXTRA,
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/* 0x1F */ EFFECT_SS_FCIRCLE,
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/* 0x20 */ EFFECT_SS_DEAD_DB,
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/* 0x21 */ EFFECT_SS_DEAD_DD,
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/* 0x22 */ EFFECT_SS_DEAD_DS,
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/* 0x23 */ EFFECT_SS_DEAD_SOUND,
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/* 0x24 */ EFFECT_SS_ICE_SMOKE,
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/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
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} EffectSsType;
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#endif
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