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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/include
fig02 78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
..
PR First proper commit. 2020-03-17 00:31:30 -04:00
ultra64 Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h Actor Cleanups (#177) 2020-05-31 05:55:48 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
math.h En_Floormas OK (#97) 2020-05-07 19:18:09 -04:00
regs.h Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
segment_symbols.h Decompiled 101 of the 110 scenes. (#153) 2020-05-26 12:53:53 -04:00
sfx.h En_Floormas OK (#97) 2020-05-07 19:18:09 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h First proper commit. 2020-03-17 00:31:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Decompiled ovl_Bg_Treemouth (#168) 2020-05-29 17:08:40 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Decompiled ovl_En_Zl1 (#169) 2020-05-30 09:33:29 -04:00
z64actor.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene_commands.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z64cutscene.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z64item.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64light.h Partially format header files 2020-03-22 22:50:15 +01:00
z64math.h Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z64transition.h Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00