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da2e8a8f2c
* Skelanime/Animation header cleanup * touch up names of the two existing moveFlags macros * formatter is a dum dum D:
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#ifndef Z64_ANIMATION_LEGACY_H
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#define Z64_ANIMATION_LEGACY_H
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#include "ultra64.h"
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#include "z64math.h"
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typedef struct LegacyLimb {
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/* 0x000 */ Gfx* dList;
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/* 0x004 */ Vec3f trans;
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/* 0x010 */ Vec3s rot;
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/* 0x018 */ struct LegacyLimb* sibling;
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/* 0x01C */ struct LegacyLimb* child;
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} LegacyLimb; // size = 0x20
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typedef struct {
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/* 0x00 */ s16 xMax;
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/* 0x02 */ s16 x;
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/* 0x04 */ s16 yMax;
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/* 0x06 */ s16 y;
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/* 0x08 */ s16 zMax;
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/* 0x0A */ s16 z;
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} LegacyJointKey; // size = 0x0C
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// ZAPD compatibility typedefs
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// TODO: Remove when ZAPD adds support for them
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typedef LegacyJointKey JointKey;
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typedef struct {
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/* 0x00 */ s16 frameCount;
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/* 0x02 */ s16 limbCount;
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/* 0x04 */ s16* frameData;
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/* 0x08 */ LegacyJointKey* jointKey;
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} LegacyAnimationHeader; // size = 0xC
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s32 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable);
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s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation);
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s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation);
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s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation);
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#endif
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