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oot/assets/xml
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[Audio 7/?] Extract sequences to assembly (#2119)
* [Audio 7/?] Extract sequences to assembly

Co-authored-by: MNGoldenEagle <17274702+MNGoldenEagle@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>

* Suggested changes, some extra sequence disassembler cleanup

* Remove unused multiprocessing import and regen assets/xml/audio/sequences

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Co-authored-by: MNGoldenEagle <17274702+MNGoldenEagle@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
2024-09-05 02:55:04 +09:00
..
audio [Audio 7/?] Extract sequences to assembly (#2119) 2024-09-05 02:55:04 +09:00
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
objects Set up build system and disassembly for ntsc-1.2 (#2021) 2024-08-11 06:20:43 -04:00
overlays Match NTSC file select (#1998) 2024-08-08 00:27:02 -04:00
scenes Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
textures Match remaining GC retail versions (#2019) 2024-08-09 20:58:46 -04:00