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oot/asm/non_matchings
emilybrooks 831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
..
code En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
overlays ovl_en_horse_zelda OK (#471) 2020-11-24 03:38:08 -05:00