mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-29 12:04:29 +00:00
831804ad64
* Decompiled en_horse_zelda * Deleted some asm files I missed * Replaced approximation with a fraction * Turns out the f32 cast is unnecessary * Converted coordinates to decimal, replaced actor struct padding with char arrays * Properly converted to decimal * Renamed actionIndex to action, replaced += 1 with ++ |
||
---|---|---|
.. | ||
actors | ||
gamestates/ovl_file_choose |