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oot/src/overlays/actors
Anghelo Carvajal 833dc2928d
ovl_En_Jsjutan with 1 non_matching (#713)
* Init

Signed-off-by: angie <angheloalf95@gmail.com>

* destroy and non_matching update

Signed-off-by: angie <angheloalf95@gmail.com>

* declare externs to data

Signed-off-by: angie <angheloalf95@gmail.com>

* nonmatching draw

Signed-off-by: angie <angheloalf95@gmail.com>

* everything is a disaster

Signed-off-by: angie <angheloalf95@gmail.com>

* import bss

Signed-off-by: angie <angheloalf95@gmail.com>

* first step to extract data

Signed-off-by: angie <angheloalf95@gmail.com>

* import data

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80A89860

Signed-off-by: angie <angheloalf95@gmail.com>

* draw

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80A89A6C is crap

Signed-off-by: angie <angheloalf95@gmail.com>

* EnJsjutan_Update

Signed-off-by: angie <angheloalf95@gmail.com>

* change some hexs into decs

Signed-off-by: angie <angheloalf95@gmail.com>

* convert hexs of D_80A8AA98 into decimals and run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* move data to its own file

Signed-off-by: angie <angheloalf95@gmail.com>

* this function is nightmare

Signed-off-by: angie <angheloalf95@gmail.com>

* i'm really trying

Signed-off-by: angie <angheloalf95@gmail.com>

* i think i am finally doing it

Signed-off-by: angie <angheloalf95@gmail.com>

* move the temps to where they are used

Signed-off-by: angie <angheloalf95@gmail.com>

* rename distance

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename a few variables

Signed-off-by: Angie <angheloalf95@gmail.com>

* unclamp stuff :s

Signed-off-by: Angie <angheloalf95@gmail.com>

* i tried to see if i'm going better that older way

Signed-off-by: Angie <angheloalf95@gmail.com>

* moving stuff around

Signed-off-by: Angie <angheloalf95@gmail.com>

* this is the third try

Signed-off-by: angie <angheloalf95@gmail.com>

* changing bit by bit

Signed-off-by: angie <angheloalf95@gmail.com>

* step by step

Signed-off-by: angie <angheloalf95@gmail.com>

* more stuff

Signed-off-by: angie <angheloalf95@gmail.com>

* slow

Signed-off-by: angie <angheloalf95@gmail.com>

* a few small changes

Signed-off-by: angie <angheloalf95@gmail.com>

* go back to second try

Signed-off-by: Angie <angheloalf95@gmail.com>

* changing a s8 to u8 made a bigger difference than expected

Signed-off-by: Angie <angheloalf95@gmail.com>

* i am slowly doing it

Signed-off-by: Angie <angheloalf95@gmail.com>

* some problems are so dumb

Signed-off-by: Angie <angheloalf95@gmail.com>

* it is improving slowly again

Signed-off-by: Angie <angheloalf95@gmail.com>

* erase the old tries

Signed-off-by: Angie <angheloalf95@gmail.com>

* remove four variables

Signed-off-by: Angie <angheloalf95@gmail.com>

* fix the missing instructions at the end

Signed-off-by: angie <angheloalf95@gmail.com>

* theres only regalloc problems left

Signed-off-by: angie <angheloalf95@gmail.com>

* fix stack

Signed-off-by: angie <angheloalf95@gmail.com>

* add ifdef non_matching

Signed-off-by: Angie <angheloalf95@gmail.com>

* i'm getting desesperate

Signed-off-by: Angie <angheloalf95@gmail.com>

* Remove unnecessary casts

Signed-off-by: Angie <angheloalf95@gmail.com>

* random stuff that improves codegen

Signed-off-by: angie <angheloalf95@gmail.com>

* dumb is dumb

Signed-off-by: angie <angheloalf95@gmail.com>

* erase stuff

Signed-off-by: angie <angheloalf95@gmail.com>

* add some comments

Signed-off-by: Angie <angheloalf95@gmail.com>

* use bomb_explosion param and add some comments

Signed-off-by: angie <angheloalf95@gmail.com>

* add a few comments in about stuff

Signed-off-by: Angie <angheloalf95@gmail.com>

* extract carpet's texture instead of hardcode it

Signed-off-by: Angie <angheloalf95@gmail.com>

* set segment 128 in the xml

Signed-off-by: Angie <angheloalf95@gmail.com>

* Add baseaddress, which fixes dlist in xml

Signed-off-by: Angie <angheloalf95@gmail.com>

* fix the second dlist

Signed-off-by: Angie <angheloalf95@gmail.com>

* compiler complain that the symbol doesn't exists

Signed-off-by: angie <angheloalf95@gmail.com>

* last cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* format and delete unused asm

Signed-off-by: angie <angheloalf95@gmail.com>

* Cleanup and add a few comments

Signed-off-by: Angie <angheloalf95@gmail.com>

* add non matching to spec

Signed-off-by: angie <angheloalf95@gmail.com>

* update xml and add a note to future people

Signed-off-by: angie <angheloalf95@gmail.com>

* Finally remove z_en_jsjutan_data.c

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename extracted variables

Signed-off-by: angie <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-27 22:47:25 -04:00
..
ovl_Arms_Hook Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Arrow_Fire En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_Arrow_Ice En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_Arrow_Light En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_Bg_Bdan_Objects Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Bdan_Switch Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Bom_Guard Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Bombwall Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Bowl_Wall Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Breakwall Bg_Breakwall OK and documented (#684) 2021-02-12 20:51:59 -05:00
ovl_Bg_Ddan_Jd Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Ddan_Kd Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Dodoago Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Dy_Yoseizo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Ganon_Otyuka Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Gate_Shutter Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Gjyo_Bridge Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Gnd_Darkmeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Iceblock Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Nisekabe Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Soulmeiro gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Haka Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Gate Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Haka_Huta Bg haka huta OK (#682) 2021-02-12 17:29:05 -05:00
ovl_Bg_Haka_Megane Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_MeganeBG Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Sgami Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Ship ovl_bg_haka_ship OK (#712) 2021-03-10 19:02:22 -05:00
ovl_Bg_Haka_Trap gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Haka_Tubo Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Haka_Water Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Zou Bg_Haka_Zou OK (#598) 2021-01-21 10:21:05 -05:00
ovl_Bg_Heavy_Block Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Hidan_Curtain Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Hidan_Dalm object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Firewall object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Fslift object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Fwbig object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Hamstep object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Hrock object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Kousi object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Kowarerukabe object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Rock object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Rsekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sima object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Syoku object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Ice_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Shelter Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Shutter Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Turara Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Ingate Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_1flift Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Amishutter Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Bigmirror Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
ovl_Bg_Jya_Block gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Jya_Bombchuiwa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Bombiwa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Cobra Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Goroiwa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Haheniron Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Ironobj En_Ba OK (#700) 2021-02-15 17:59:59 -05:00
ovl_Bg_Jya_Kanaami Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Lift Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Megami Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Zurerukabe Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Menkuri_Eye Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Menkuri_Kaiten Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Menkuri_Nisekabe Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Bwall Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Shutter Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Uzu gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Mizu_Water Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mjin Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Mori_Bigst Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Elevator Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hashigo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hashira4 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hineri Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Mori_Idomizu Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Kaitenkabe Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Rakkatenjo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Po_Event Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Bg_Po_Syokudai Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Pushbox gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Relay_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot00_Break Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot00_Hanebasi Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot01_Fusya Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idohashira Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idomizu Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idosoko Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot01_Objects2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot03_Taki Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot05_Soko gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot06_Objects gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot07_Taki Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot08_Bakudankabe Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot08_Iceblock gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot09_Obj Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot11_Bakudankabe Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Spot11_Oasis Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Spot12_Gate gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot12_Saku gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot15_Rrbox gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot15_Saku gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot16_Bombstone Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot16_Doughnut Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot17_Bakudankabe Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot17_Funen Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Bg_Spot18_Basket gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Bg_Spot18_Futa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Obj Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Shutter Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Sst_Floor Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Swd Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Treemouth Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Umajump Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Bg_Vb_Sima Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Ydan_Hasi Decompile object_syokudai and object_ydan_objects (#699) 2021-02-17 14:42:59 -05:00
ovl_Bg_Ydan_Maruta Decompile object_syokudai and object_ydan_objects (#699) 2021-02-17 14:42:59 -05:00
ovl_Bg_Ydan_Sp Decompile object_syokudai and object_ydan_objects (#699) 2021-02-17 14:42:59 -05:00
ovl_Bg_Zg Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Boss_Dodongo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Fd Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Boss_Fd2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon2 ovl_Demo_Gj Ok (#670) 2021-02-28 09:53:46 -05:00
ovl_Boss_Ganondrof Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Goma Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Mo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Sst Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Tw Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Boss_Va Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Demo_6K Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Demo_Du ovl_Demo_Du OK (#683) 2021-02-28 10:19:54 -05:00
ovl_Demo_Ec Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Demo_Effect Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
ovl_Demo_Ext Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_Geff Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Demo_Gj object_gj OK (#698) 2021-03-17 17:53:05 -04:00
ovl_Demo_Go Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Demo_Gt Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_Ik Demo_Ik (#620) 2021-01-31 15:33:48 -05:00
ovl_Demo_Im gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Demo_Kankyo Gerudo2 OK and mostly documented (#610) 2021-02-01 15:12:24 -05:00
ovl_Demo_Kekkai Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_Sa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Demo_Shd Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Demo_Tre_Lgt gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Door_Ana Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Door_Gerudo DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_Door_Killer DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_Door_Shutter object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Door_Toki Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Door_Warp1 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Efc_Erupc Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Eff_Dust ovl_Eff_Dust OK (#655) 2021-02-12 19:04:22 -05:00
ovl_Elf_Msg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Elf_Msg2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Am Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Ani gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Anubice object_anubice OK (#696) 2021-03-17 21:22:06 +01:00
ovl_En_Anubice_Fire object_anubice OK (#696) 2021-03-17 21:22:06 +01:00
ovl_En_Anubice_Tag En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
ovl_En_Arow_Trap En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_En_Arrow Fix some fixable warnings (#728) 2021-03-23 19:45:42 -04:00
ovl_En_Attack_Niw Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ba Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bb Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Bdfire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bili Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Bird Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Blkobj object_torch2, object_blkobj, and object_geldb (#592) 2021-01-30 14:16:18 -05:00
ovl_En_Bom Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Bom_Bowl_Man object_bg and object_mir_ray OK (#714) 2021-03-18 03:46:42 -04:00
ovl_En_Bom_Bowl_Pit Bombchu OK (#647) 2021-02-02 20:12:03 -05:00
ovl_En_Bom_Chu Bombchu OK (#647) 2021-02-02 20:12:03 -05:00
ovl_En_Bombf Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Boom En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_En_Box Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Brob DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_En_Bubble Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Butte PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
ovl_En_Bw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bx Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Changer Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Clear_Tag Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Cow Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Crow Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Cs gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Daiku Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Daiku_Kakariko Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Dekubaba Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Dekunuts Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_En_Dh Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Dha En_Ba OK (#700) 2021-02-15 17:59:59 -05:00
ovl_En_Diving_Game Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Dns Gorons: En_Go & En_Go2 OK (#556) 2021-01-31 13:02:28 -05:00
ovl_En_Dnt_Demo Forest Stage and related actors and objects (#618) 2021-02-12 17:25:02 -05:00
ovl_En_Dnt_Jiji Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Dnt_Nomal Forest Stage and related actors and objects (#618) 2021-02-12 17:25:02 -05:00
ovl_En_Dodojr Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Dodongo Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Dog Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Door object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_En_Ds Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Du ovl_En_Du (#630) 2021-01-31 14:01:16 -05:00
ovl_En_Dy_Extra BgDyYoseizo OK and documented (#634) 2021-02-02 19:29:40 -05:00
ovl_En_Eg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Eiyer Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Elf Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Encount1 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Encount2 EnEncount2 and EnFireRock OK (#659) 2021-03-14 10:39:41 -04:00
ovl_En_Ex_Item All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
ovl_En_Ex_Ruppy Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Fd Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Fd_Fire Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_fHG z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
ovl_En_Fhg_Fire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock EnEncount2 and EnFireRock OK (#659) 2021-03-14 10:39:41 -04:00
ovl_En_Firefly Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Floormas Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Fr Fix some fixable warnings (#728) 2021-03-23 19:45:42 -04:00
ovl_En_Fu DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_En_Fw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Fz Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_G_Switch Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ganon_Organ Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Gb Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Ge1 Gerudo1 OK and mostly documented (#607) 2021-02-01 15:20:16 -05:00
ovl_En_Ge2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Ge3 Gerudo3 OK and documented (#593) 2021-01-31 18:39:41 -05:00
ovl_En_GeldB Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_GirlA gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Gm Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Go Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Go2 DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_En_Goma gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Goroiwa Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Gs Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Guest Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Hata Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Heishi1 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Heishi2 gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Heishi3 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Heishi4 Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Hintnuts Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Holl Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Honotrap Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Horse En_Horse_Game_Check (#619) 2021-01-30 13:17:43 -05:00
ovl_En_Horse_Game_Check En_Fz Freezard (#519) 2021-01-31 18:47:34 +01:00
ovl_En_Horse_Ganon Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Horse_Link_Child Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Horse_Normal Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Horse_Zelda Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Hs Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Hs2 Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Hy ovl_En_Hy (#602) 2021-01-20 13:28:04 -05:00
ovl_En_Ice_Hono Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ik Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_In ovl_En_Sa (#625) 2021-01-31 14:35:58 -05:00
ovl_En_Insect Decompile en_sw (#679) 2021-02-12 20:52:39 -05:00
ovl_En_Ishi Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_It Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Jj Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Js Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Jsjutan ovl_En_Jsjutan with 1 non_matching (#713) 2021-03-27 22:47:25 -04:00
ovl_En_Kakasi En_Fr Frogs 47 of 48 func decomped (#576) 2021-02-02 15:17:51 -05:00
ovl_En_Kakasi2 Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Kakasi3 En_Fr Frogs 47 of 48 func decomped (#576) 2021-02-02 15:17:51 -05:00
ovl_En_Kanban Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Karebaba Bg_Spot00_Hanebasi (Drawbridge) OK (#614) 2021-01-31 15:09:04 -05:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Kusa Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Kz Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Light Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Lightbox Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Fire1 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Ma1 ovl_En_Sa (#625) 2021-01-31 14:35:58 -05:00
ovl_En_Ma2 ovl_En_Sa (#625) 2021-01-31 14:35:58 -05:00
ovl_En_Ma3 ovl_En_Sa (#625) 2021-01-31 14:35:58 -05:00
ovl_En_Mag Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Mb Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Md DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_En_Mk Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Mm Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Mm2 Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Ms Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Mu EnMu OK (#722) 2021-03-27 21:14:38 +01:00
ovl_En_Nb Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Niw Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Niw_Girl Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Niw_Lady Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Nutsball Forest Stage and related actors and objects (#618) 2021-02-12 17:25:02 -05:00
ovl_En_Nwc Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_En_Ny Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_OE2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Okarina_Effect Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Okarina_Tag Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Okuta Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Owl En_Owl and En_Viewer OK (#642) 2021-01-18 18:52:55 -05:00
ovl_En_Part Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Peehat Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Po_Desert Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Po_Field Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Po_Relay Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Po_Sisters Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Poh Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Pu_box Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Rd Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Reeba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_River_Sound Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Rl Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Rr Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Ru1 DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_En_Ru2 gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Sa En_Dodojr (Baby Dodongo) OK (#609) 2021-01-31 14:59:50 -05:00
ovl_En_Sb Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Scene_Change Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Sda Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Shopnuts Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Si Decompile en_sw (#679) 2021-02-12 20:52:39 -05:00
ovl_En_Siofuki Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Skb Tutorial docs (#715) 2021-03-24 01:15:35 +01:00
ovl_En_Skj Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Skjneedle Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ssh Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_St Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Sth En_Sth OK (#672) 2021-02-12 18:34:37 -05:00
ovl_En_Stream Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Sw Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Syateki_Itm Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Syateki_Man Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Syateki_Niw Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ta Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Takara_Man Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Tana Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Test Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Tite Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tk Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Torch Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Update asm_processor and use static variables in En_Torch2 (#740) 2021-03-27 16:26:59 -04:00
ovl_En_Toryo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Tp Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Tr En_Fz Freezard (#519) 2021-01-31 18:47:34 +01:00
ovl_En_Trap Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tubo_Trap gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Vali Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Vase gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_En_Vb_Ball Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Viewer En_Zl4 (#590) 2021-02-12 17:16:40 -05:00
ovl_En_Vm Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Wall_Tubo Bombchu OK (#647) 2021-02-02 20:12:03 -05:00
ovl_En_Wallmas Various objects (#677) 2021-03-17 17:06:56 -04:00
ovl_En_Weather_Tag Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Weiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Wf Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Item Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Wood02 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Xc Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Yukabyun Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Zf Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Zl1 En_Zl4 (#590) 2021-02-12 17:16:40 -05:00
ovl_En_Zl2 object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
ovl_En_Zl3 object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
ovl_En_Zl4 En_Zl4 (#590) 2021-02-12 17:16:40 -05:00
ovl_En_Zo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_End_Title Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Fishing Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Item_B_Heart Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Item_Etcetera gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Item_Inbox All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
ovl_Item_Ocarina All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
ovl_Item_Shield DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_kaleido_scope Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Magic_Dark Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Magic_Fire En_Ba OK (#700) 2021-02-15 17:59:59 -05:00
ovl_Magic_Wind Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Mir_Ray object_bg and object_mir_ray OK (#714) 2021-03-18 03:46:42 -04:00
ovl_Obj_Bean Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Obj_Blockstop Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Obj_Bombiwa Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Obj_Comb Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Dekujr Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Obj_Elevator Fix most actor compiler warnings (#656) 2021-02-02 18:44:24 -05:00
ovl_Obj_Hamishi Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Hana Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Hsblock gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Obj_Ice_Poly Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Obj_Kibako gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Obj_Kibako2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Lift Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Lightswitch Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Makekinsuta Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Makeoshihiki gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Obj_Mure Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Mure2 Match ObjMure2_SetPosShrubCircle (#721) 2021-03-17 19:52:14 +01:00
ovl_Obj_Mure3 Obj_Mure3 OK (#720) 2021-03-27 15:50:26 -04:00
ovl_Obj_Oshihiki gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Obj_Roomtimer Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Switch gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
ovl_Obj_Syokudai Decompile object_syokudai and object_ydan_objects (#699) 2021-02-17 14:42:59 -05:00
ovl_Obj_Timeblock Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Tsubo object_bg and object_mir_ray OK (#714) 2021-03-18 03:46:42 -04:00
ovl_Obj_Warp2block ObjWarp2block OK (#685) 2021-02-13 17:51:08 -05:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Oceff_Spot Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Oceff_Storm Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe2 Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe3 Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe4 Minor gfx cleanups in some actors (#706) 2021-02-17 19:06:07 -05:00
ovl_player_actor DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
ovl_Shot_Sun Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00