..
ovl_Arms_Hook
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Arrow_Fire
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_Arrow_Ice
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_Arrow_Light
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_Bg_Bdan_Objects
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Bdan_Switch
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Bom_Guard
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Bombwall
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Bowl_Wall
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Breakwall
Bg_Breakwall OK and documented ( #684 )
2021-02-12 20:51:59 -05:00
ovl_Bg_Ddan_Jd
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Ddan_Kd
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Dodoago
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Dy_Yoseizo
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Bg_Ganon_Otyuka
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Bg_Gate_Shutter
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Gjyo_Bridge
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Gnd_Darkmeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Firemeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Iceblock
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Nisekabe
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Soulmeiro
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Haka
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Gate
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Haka_Huta
Bg haka huta OK ( #682 )
2021-02-12 17:29:05 -05:00
ovl_Bg_Haka_Megane
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_MeganeBG
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Sgami
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Ship
ovl_bg_haka_ship OK ( #712 )
2021-03-10 19:02:22 -05:00
ovl_Bg_Haka_Trap
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Haka_Tubo
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Haka_Water
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Zou
Bg_Haka_Zou OK ( #598 )
2021-01-21 10:21:05 -05:00
ovl_Bg_Heavy_Block
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Hidan_Curtain
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Hidan_Dalm
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Firewall
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Fslift
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Fwbig
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Hamstep
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Hrock
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Kousi
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Kowarerukabe
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Rock
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Rsekizou
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sekizou
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sima
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Syoku
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Ice_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Shelter
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Shutter
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ice_Turara
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ingate
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_1flift
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Amishutter
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Bigmirror
Decompile Bg Jya Cobra ( #588 )
2021-01-21 09:55:11 -05:00
ovl_Bg_Jya_Block
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Jya_Bombchuiwa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Bombiwa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Cobra
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Goroiwa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Haheniron
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Ironobj
En_Ba OK ( #700 )
2021-02-15 17:59:59 -05:00
ovl_Bg_Jya_Kanaami
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Jya_Lift
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Megami
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Zurerukabe
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Menkuri_Eye
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Menkuri_Kaiten
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Menkuri_Nisekabe
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Bwall
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Movebg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Shutter
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Uzu
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Mizu_Water
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mjin
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Mori_Bigst
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Elevator
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hashigo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hashira4
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Hineri
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Mori_Idomizu
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Kaitenkabe
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mori_Rakkatenjo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Po_Event
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_Bg_Po_Syokudai
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Pushbox
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Relay_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot00_Break
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot00_Hanebasi
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot01_Fusya
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idohashira
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idomizu
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idosoko
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot01_Objects2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot03_Taki
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot05_Soko
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot06_Objects
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot07_Taki
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot08_Bakudankabe
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot08_Iceblock
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot09_Obj
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot11_Bakudankabe
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Spot11_Oasis
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Spot12_Gate
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot12_Saku
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot15_Rrbox
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot15_Saku
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot16_Bombstone
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot16_Doughnut
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot17_Bakudankabe
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot17_Funen
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Spot18_Basket
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot18_Futa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Obj
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Shutter
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Sst_Floor
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Swd
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Treemouth
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Umajump
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Vb_Sima
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ydan_Hasi
Decompile object_syokudai and object_ydan_objects ( #699 )
2021-02-17 14:42:59 -05:00
ovl_Bg_Ydan_Maruta
Decompile object_syokudai and object_ydan_objects ( #699 )
2021-02-17 14:42:59 -05:00
ovl_Bg_Ydan_Sp
Decompile object_syokudai and object_ydan_objects ( #699 )
2021-02-17 14:42:59 -05:00
ovl_Bg_Zg
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Boss_Dodongo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Fd
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Fd2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon2
ovl_Demo_Gj Ok ( #670 )
2021-02-28 09:53:46 -05:00
ovl_Boss_Ganondrof
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Goma
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Mo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Sst
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Tw
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Va
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Demo_6K
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Demo_Du
ovl_Demo_Du OK ( #683 )
2021-02-28 10:19:54 -05:00
ovl_Demo_Ec
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Demo_Effect
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
ovl_Demo_Ext
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Demo_Geff
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Demo_Gj
object_gj OK ( #698 )
2021-03-17 17:53:05 -04:00
ovl_Demo_Go
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Demo_Gt
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Demo_Ik
Demo_Ik ( #620 )
2021-01-31 15:33:48 -05:00
ovl_Demo_Im
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Demo_Kankyo
Gerudo2 OK and mostly documented ( #610 )
2021-02-01 15:12:24 -05:00
ovl_Demo_Kekkai
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Demo_Sa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Demo_Shd
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Demo_Tre_Lgt
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Door_Ana
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Door_Gerudo
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_Door_Killer
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_Door_Shutter
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Door_Toki
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Door_Warp1
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Efc_Erupc
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Eff_Dust
ovl_Eff_Dust OK ( #655 )
2021-02-12 19:04:22 -05:00
ovl_Elf_Msg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Elf_Msg2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Am
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Ani
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Anubice
object_anubice OK ( #696 )
2021-03-17 21:22:06 +01:00
ovl_En_Anubice_Fire
object_anubice OK ( #696 )
2021-03-17 21:22:06 +01:00
ovl_En_Anubice_Tag
En_anubice OK ( #688 )
2021-02-15 16:27:22 -05:00
ovl_En_Arow_Trap
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_En_Arrow
Fix some fixable warnings ( #728 )
2021-03-23 19:45:42 -04:00
ovl_En_Attack_Niw
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ba
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Bb
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Bdfire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bili
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Bird
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Blkobj
object_torch2, object_blkobj, and object_geldb ( #592 )
2021-01-30 14:16:18 -05:00
ovl_En_Bom
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Bom_Bowl_Man
object_bg and object_mir_ray OK ( #714 )
2021-03-18 03:46:42 -04:00
ovl_En_Bom_Bowl_Pit
Bombchu OK ( #647 )
2021-02-02 20:12:03 -05:00
ovl_En_Bom_Chu
Bombchu OK ( #647 )
2021-02-02 20:12:03 -05:00
ovl_En_Bombf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Boom
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_En_Box
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Brob
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Bubble
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Butte
PreRender decomped and equivalent (one small non-matching) ( #723 )
2021-03-20 15:10:10 -04:00
ovl_En_Bw
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Bx
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Changer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Clear_Tag
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Cow
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Crow
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Cs
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Daiku
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Daiku_Kakariko
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Dekubaba
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Dekunuts
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_En_Dh
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Dha
En_Ba OK ( #700 )
2021-02-15 17:59:59 -05:00
ovl_En_Diving_Game
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Dns
Gorons: En_Go & En_Go2 OK ( #556 )
2021-01-31 13:02:28 -05:00
ovl_En_Dnt_Demo
Forest Stage and related actors and objects ( #618 )
2021-02-12 17:25:02 -05:00
ovl_En_Dnt_Jiji
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Dnt_Nomal
Forest Stage and related actors and objects ( #618 )
2021-02-12 17:25:02 -05:00
ovl_En_Dodojr
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Dodongo
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Dog
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Door
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_En_Ds
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Du
ovl_En_Du ( #630 )
2021-01-31 14:01:16 -05:00
ovl_En_Dy_Extra
BgDyYoseizo OK and documented ( #634 )
2021-02-02 19:29:40 -05:00
ovl_En_Eg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Eiyer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Elf
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Encount1
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Encount2
EnEncount2 and EnFireRock OK ( #659 )
2021-03-14 10:39:41 -04:00
ovl_En_Ex_Item
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
ovl_En_Ex_Ruppy
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Fd
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Fd_Fire
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_fHG
z_skin OK and z_skin_awb decomped (one barely nonmatching) ( #632 )
2021-02-12 20:41:34 +01:00
ovl_En_Fhg_Fire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock
EnEncount2 and EnFireRock OK ( #659 )
2021-03-14 10:39:41 -04:00
ovl_En_Firefly
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Fish
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Floormas
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Fr
Fix some fixable warnings ( #728 )
2021-03-23 19:45:42 -04:00
ovl_En_Fu
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Fw
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Fz
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_G_Switch
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ganon_Organ
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Gb
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Ge1
Gerudo1 OK and mostly documented ( #607 )
2021-02-01 15:20:16 -05:00
ovl_En_Ge2
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Ge3
Gerudo3 OK and documented ( #593 )
2021-01-31 18:39:41 -05:00
ovl_En_GeldB
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_GirlA
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Gm
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Go
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Go2
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Goma
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Goroiwa
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Gs
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Guest
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Hata
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Heishi1
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Heishi2
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Heishi3
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Heishi4
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Hintnuts
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Holl
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Honotrap
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Horse
En_Horse_Game_Check ( #619 )
2021-01-30 13:17:43 -05:00
ovl_En_Horse_Game_Check
En_Fz Freezard ( #519 )
2021-01-31 18:47:34 +01:00
ovl_En_Horse_Ganon
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Horse_Link_Child
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Horse_Normal
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Horse_Zelda
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Hs
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Hs2
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Hy
ovl_En_Hy ( #602 )
2021-01-20 13:28:04 -05:00
ovl_En_Ice_Hono
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Ik
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_In
ovl_En_Sa ( #625 )
2021-01-31 14:35:58 -05:00
ovl_En_Insect
Decompile en_sw ( #679 )
2021-02-12 20:52:39 -05:00
ovl_En_Ishi
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_It
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Jj
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Js
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Jsjutan
ovl_En_Jsjutan with 1 non_matching ( #713 )
2021-03-27 22:47:25 -04:00
ovl_En_Kakasi
En_Fr Frogs 47 of 48 func decomped ( #576 )
2021-02-02 15:17:51 -05:00
ovl_En_Kakasi2
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Kakasi3
En_Fr Frogs 47 of 48 func decomped ( #576 )
2021-02-02 15:17:51 -05:00
ovl_En_Kanban
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Karebaba
Bg_Spot00_Hanebasi (Drawbridge) OK ( #614 )
2021-01-31 15:09:04 -05:00
ovl_En_Ko
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Kusa
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Kz
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Light
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Lightbox
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_M_Fire1
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Ma1
ovl_En_Sa ( #625 )
2021-01-31 14:35:58 -05:00
ovl_En_Ma2
ovl_En_Sa ( #625 )
2021-01-31 14:35:58 -05:00
ovl_En_Ma3
ovl_En_Sa ( #625 )
2021-01-31 14:35:58 -05:00
ovl_En_Mag
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Mb
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Md
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Mk
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Mm
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Mm2
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Ms
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Mu
EnMu OK ( #722 )
2021-03-27 21:14:38 +01:00
ovl_En_Nb
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Niw
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Niw_Girl
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Niw_Lady
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Nutsball
Forest Stage and related actors and objects ( #618 )
2021-02-12 17:25:02 -05:00
ovl_En_Nwc
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Ny
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_OE2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Okarina_Effect
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Okarina_Tag
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Okuta
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Ossan
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Owl
En_Owl and En_Viewer OK ( #642 )
2021-01-18 18:52:55 -05:00
ovl_En_Part
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Peehat
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Po_Desert
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Po_Field
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Po_Relay
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Po_Sisters
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Poh
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Pu_box
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Rd
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Reeba
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_River_Sound
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Rl
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Rr
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Ru1
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Ru2
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Sa
En_Dodojr (Baby Dodongo) OK ( #609 )
2021-01-31 14:59:50 -05:00
ovl_En_Sb
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Scene_Change
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Sda
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Shopnuts
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Si
Decompile en_sw ( #679 )
2021-02-12 20:52:39 -05:00
ovl_En_Siofuki
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Skb
Tutorial docs ( #715 )
2021-03-24 01:15:35 +01:00
ovl_En_Skj
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Skjneedle
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ssh
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_St
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Sth
En_Sth OK ( #672 )
2021-02-12 18:34:37 -05:00
ovl_En_Stream
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Sw
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Syateki_Itm
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Syateki_Man
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Syateki_Niw
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Takara_Man
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tana
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Test
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tite
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Tk
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Torch
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Torch2
Update asm_processor and use static variables in En_Torch2 ( #740 )
2021-03-27 16:26:59 -04:00
ovl_En_Toryo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tp
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tr
En_Fz Freezard ( #519 )
2021-01-31 18:47:34 +01:00
ovl_En_Trap
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Tubo_Trap
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Vali
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Vase
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Vb_Ball
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Viewer
En_Zl4 ( #590 )
2021-02-12 17:16:40 -05:00
ovl_En_Vm
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Wall_Tubo
Bombchu OK ( #647 )
2021-02-02 20:12:03 -05:00
ovl_En_Wallmas
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Weather_Tag
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Weiyer
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Wf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Item
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wood02
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Xc
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Yabusame_Mark
ovl_en_yabusame_mark, 1 nonmatching ( #707 )
2021-02-21 19:10:24 -05:00
ovl_En_Yukabyun
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Zf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Zl1
En_Zl4 ( #590 )
2021-02-12 17:16:40 -05:00
ovl_En_Zl2
object_zl2, object_zl2_anime1 & object_zl2_anime2 OK ( #694 )
2021-03-27 22:24:28 -04:00
ovl_En_Zl3
object_zl2, object_zl2_anime1 & object_zl2_anime2 OK ( #694 )
2021-03-27 22:24:28 -04:00
ovl_En_Zl4
En_Zl4 ( #590 )
2021-02-12 17:16:40 -05:00
ovl_En_Zo
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_End_Title
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Fishing
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Item_B_Heart
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Item_Etcetera
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Item_Inbox
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
ovl_Item_Ocarina
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
ovl_Item_Shield
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_kaleido_scope
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Magic_Dark
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Magic_Fire
En_Ba OK ( #700 )
2021-02-15 17:59:59 -05:00
ovl_Magic_Wind
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Mir_Ray
object_bg and object_mir_ray OK ( #714 )
2021-03-18 03:46:42 -04:00
ovl_Obj_Bean
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Obj_Blockstop
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Bombiwa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Comb
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Dekujr
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Elevator
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Hamishi
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Hana
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Hsblock
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Ice_Poly
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Obj_Kibako
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Kibako2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lift
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lightswitch
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Makekinsuta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Makeoshihiki
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Mure
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Mure2
Match ObjMure2_SetPosShrubCircle ( #721 )
2021-03-17 19:52:14 +01:00
ovl_Obj_Mure3
Obj_Mure3 OK ( #720 )
2021-03-27 15:50:26 -04:00
ovl_Obj_Oshihiki
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Roomtimer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Switch
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Syokudai
Decompile object_syokudai and object_ydan_objects ( #699 )
2021-02-17 14:42:59 -05:00
ovl_Obj_Timeblock
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Tsubo
object_bg and object_mir_ray OK ( #714 )
2021-03-18 03:46:42 -04:00
ovl_Obj_Warp2block
ObjWarp2block OK ( #685 )
2021-02-13 17:51:08 -05:00
ovl_Object_Kankyo
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Oceff_Spot
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Storm
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe2
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe3
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe4
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_player_actor
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_Shot_Sun
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00